Index: src/heap/slots-buffer.h |
diff --git a/src/heap/slots-buffer.h b/src/heap/slots-buffer.h |
deleted file mode 100644 |
index dc6c92296375e4428ecee0f2d2818112921f0445..0000000000000000000000000000000000000000 |
--- a/src/heap/slots-buffer.h |
+++ /dev/null |
@@ -1,175 +0,0 @@ |
-// Copyright 2015 the V8 project authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef V8_HEAP_SLOTS_BUFFER_H_ |
-#define V8_HEAP_SLOTS_BUFFER_H_ |
- |
-#include "src/objects.h" |
- |
-namespace v8 { |
-namespace internal { |
- |
-// Forward declarations. |
-class SlotsBuffer; |
- |
- |
-// SlotsBufferAllocator manages the allocation and deallocation of slots buffer |
-// chunks and links them together. Slots buffer chunks are always created by the |
-// SlotsBufferAllocator. |
-class SlotsBufferAllocator { |
- public: |
- SlotsBuffer* AllocateBuffer(SlotsBuffer* next_buffer); |
- void DeallocateBuffer(SlotsBuffer* buffer); |
- |
- void DeallocateChain(SlotsBuffer** buffer_address); |
-}; |
- |
- |
-// SlotsBuffer records a sequence of slots that has to be updated |
-// after live objects were relocated from evacuation candidates. |
-// All slots are either untyped or typed: |
-// - Untyped slots are expected to contain a tagged object pointer. |
-// They are recorded by an address. |
-// - Typed slots are expected to contain an encoded pointer to a heap |
-// object where the way of encoding depends on the type of the slot. |
-// They are recorded as a pair (SlotType, slot address). |
-// We assume that zero-page is never mapped this allows us to distinguish |
-// untyped slots from typed slots during iteration by a simple comparison: |
-// if element of slots buffer is less than NUMBER_OF_SLOT_TYPES then it |
-// is the first element of typed slot's pair. |
-class SlotsBuffer { |
- public: |
- typedef Object** ObjectSlot; |
- |
- explicit SlotsBuffer(SlotsBuffer* next_buffer) |
- : idx_(0), chain_length_(1), next_(next_buffer) { |
- if (next_ != NULL) { |
- chain_length_ = next_->chain_length_ + 1; |
- } |
- } |
- |
- ~SlotsBuffer() {} |
- |
- void Add(ObjectSlot slot) { |
- DCHECK(0 <= idx_ && idx_ < kNumberOfElements); |
-#ifdef DEBUG |
- if (slot >= reinterpret_cast<ObjectSlot>(NUMBER_OF_SLOT_TYPES)) { |
- DCHECK_NOT_NULL(*slot); |
- } |
-#endif |
- slots_[idx_++] = slot; |
- } |
- |
- ObjectSlot Get(intptr_t i) { |
- DCHECK(i >= 0 && i < kNumberOfElements); |
- return slots_[i]; |
- } |
- |
- size_t Size() { |
- DCHECK(idx_ <= kNumberOfElements); |
- return idx_; |
- } |
- |
- enum SlotType { |
- EMBEDDED_OBJECT_SLOT, |
- OBJECT_SLOT, |
- RELOCATED_CODE_OBJECT, |
- CELL_TARGET_SLOT, |
- CODE_TARGET_SLOT, |
- CODE_ENTRY_SLOT, |
- DEBUG_TARGET_SLOT, |
- NUMBER_OF_SLOT_TYPES |
- }; |
- |
- static const char* SlotTypeToString(SlotType type) { |
- switch (type) { |
- case EMBEDDED_OBJECT_SLOT: |
- return "EMBEDDED_OBJECT_SLOT"; |
- case OBJECT_SLOT: |
- return "OBJECT_SLOT"; |
- case RELOCATED_CODE_OBJECT: |
- return "RELOCATED_CODE_OBJECT"; |
- case CELL_TARGET_SLOT: |
- return "CELL_TARGET_SLOT"; |
- case CODE_TARGET_SLOT: |
- return "CODE_TARGET_SLOT"; |
- case CODE_ENTRY_SLOT: |
- return "CODE_ENTRY_SLOT"; |
- case DEBUG_TARGET_SLOT: |
- return "DEBUG_TARGET_SLOT"; |
- case NUMBER_OF_SLOT_TYPES: |
- return "NUMBER_OF_SLOT_TYPES"; |
- } |
- return "UNKNOWN SlotType"; |
- } |
- |
- SlotsBuffer* next() { return next_; } |
- |
- static int SizeOfChain(SlotsBuffer* buffer) { |
- if (buffer == NULL) return 0; |
- return static_cast<int>(buffer->idx_ + |
- (buffer->chain_length_ - 1) * kNumberOfElements); |
- } |
- |
- inline bool IsFull() { return idx_ == kNumberOfElements; } |
- |
- inline bool HasSpaceForTypedSlot() { return idx_ < kNumberOfElements - 1; } |
- |
- enum AdditionMode { FAIL_ON_OVERFLOW, IGNORE_OVERFLOW }; |
- |
- static bool ChainLengthThresholdReached(SlotsBuffer* buffer) { |
- return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold; |
- } |
- |
- INLINE(static bool AddTo(SlotsBufferAllocator* allocator, |
- SlotsBuffer** buffer_address, ObjectSlot slot, |
- AdditionMode mode)) { |
- SlotsBuffer* buffer = *buffer_address; |
- if (buffer == NULL || buffer->IsFull()) { |
- if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) { |
- allocator->DeallocateChain(buffer_address); |
- return false; |
- } |
- buffer = allocator->AllocateBuffer(buffer); |
- *buffer_address = buffer; |
- } |
- buffer->Add(slot); |
- return true; |
- } |
- |
- static bool IsTypedSlot(ObjectSlot slot); |
- |
- static bool AddTo(SlotsBufferAllocator* allocator, |
- SlotsBuffer** buffer_address, SlotType type, Address addr, |
- AdditionMode mode); |
- |
- // Eliminates all stale entries from the slots buffer, i.e., slots that |
- // are not part of live objects anymore. This method must be called after |
- // marking, when the whole transitive closure is known and must be called |
- // before sweeping when mark bits are still intact. |
- static void RemoveInvalidSlots(Heap* heap, SlotsBuffer* buffer); |
- |
- // Eliminate all slots that are within the given address range. |
- static void RemoveObjectSlots(Heap* heap, SlotsBuffer* buffer, |
- Address start_slot, Address end_slot); |
- |
- // Ensures that there are no invalid slots in the chain of slots buffers. |
- static void VerifySlots(Heap* heap, SlotsBuffer* buffer); |
- |
- static const int kNumberOfElements = 1021; |
- |
- private: |
- static const int kChainLengthThreshold = 15; |
- |
- intptr_t idx_; |
- intptr_t chain_length_; |
- SlotsBuffer* next_; |
- ObjectSlot slots_[kNumberOfElements]; |
-}; |
- |
- |
-} // namespace internal |
-} // namespace v8 |
- |
-#endif // V8_HEAP_SLOTS_BUFFER_H_ |