Index: src/gpu/GrGpu.h |
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h |
index 3acfac2703e6d25dd45f8d51539db636a6bc858a..a2cddf509c55557b975edf22d98c49a86f15d7f1 100644 |
--- a/src/gpu/GrGpu.h |
+++ b/src/gpu/GrGpu.h |
@@ -66,7 +66,10 @@ public: |
* the GrGpu that the state was modified and it shouldn't make assumptions |
* about the state. |
*/ |
- void markContextDirty() { fContextIsDirty = true; } |
+ void markContextDirty(uint32_t state = GrContext::kALL_GLBackendState) { |
+ fContextIsDirty = true; |
+ fResetBits |= state; |
+ } |
void unimpl(const char[]); |
@@ -426,7 +429,7 @@ private: |
// called when the 3D context state is unknown. Subclass should emit any |
// assumed 3D context state and dirty any state cache. |
- virtual void onResetContext() = 0; |
+ virtual void onResetContext(uint32_t resetBits) = 0; |
// overridden by backend-specific derived class to create objects. |
virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, |
@@ -507,7 +510,8 @@ private: |
// stencil buffer. Perhaps we should detect whether it is a |
// internally created stencil buffer and if so skip the invalidate. |
fClipMaskManager.invalidateStencilMask(); |
- this->onResetContext(); |
+ this->onResetContext(fResetBits); |
+ fResetBits = 0; |
++fResetTimestamp; |
} |
@@ -532,6 +536,7 @@ private: |
// these are mutable so they can be created on-demand |
mutable GrIndexBuffer* fQuadIndexBuffer; |
bool fContextIsDirty; |
+ uint32_t fResetBits; |
// Used to abandon/release all resources created by this GrGpu. TODO: Move this |
// functionality to GrResourceCache. |
ResourceList fResourceList; |