Chromium Code Reviews| Index: include/gpu/GrContext.h |
| diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h |
| index 5c796b26c034833348014bf558b8d0700115aebf..7a18f7385e2402e9b9b001bc6f5c49ae8e7b31b3 100644 |
| --- a/include/gpu/GrContext.h |
| +++ b/include/gpu/GrContext.h |
| @@ -57,12 +57,34 @@ public: |
| virtual ~GrContext(); |
| /** |
| + * We would move below enum to GrType.h if we are going to have multiple |
| + * sets of flags, such as D3D. |
| + */ |
| + enum GLBackendState { |
|
bsalomon
2013/06/26 19:03:07
Let's move it now so that we don't have to go back
|
| + kRenderTarget_GLBackendState = 0x01 << 0, |
| + kTextureBinding_GLBackendState = 0x01 << 1, |
| + // View state stands for scissor and viewport |
| + kView_GLBackendState = 0x01 << 2, |
| + kBlend_GLBackendState = 0x01 << 3, |
| + kAA_GLBackendState = 0x01 << 4, |
| + kVertex_GLBackendState = 0x01 << 5, |
| + kStencil_GLBackendState = 0x01 << 6, |
| + kPixelStore_GLBackendState = 0x01 << 7, |
| + kProgram_GLBackendState = 0x01 << 8, |
| + kPathStencil_GLBackendState = 0x01 << 9, |
| + kMisc_GLBackendState = 0x01 << 10, |
| + kALL_GLBackendState = 0xffff |
| + }; |
| + |
| + /** |
| * The GrContext normally assumes that no outsider is setting state |
| * within the underlying 3D API's context/device/whatever. This call informs |
| * the context that the state was modified and it should resend. Shouldn't |
| * be called frequently for good performance. |
| + * The flag bits, state, is dpendent on which backend is used by the |
| + * context, either GL or D3D (possible in future). |
| */ |
| - void resetContext(); |
| + void resetContext(uint32_t state = kALL_GLBackendState); |
| /** |
| * Callback function to allow classes to cleanup on GrContext destruction. |