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|---|---|
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrContext_DEFINED | 10 #ifndef GrContext_DEFINED |
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| 50 static GrContext* Create(GrBackend, GrBackendContext); | 50 static GrContext* Create(GrBackend, GrBackendContext); |
| 51 | 51 |
| 52 /** | 52 /** |
| 53 * Returns the number of GrContext instances for the current thread. | 53 * Returns the number of GrContext instances for the current thread. |
| 54 */ | 54 */ |
| 55 static int GetThreadInstanceCount(); | 55 static int GetThreadInstanceCount(); |
| 56 | 56 |
| 57 virtual ~GrContext(); | 57 virtual ~GrContext(); |
| 58 | 58 |
| 59 /** | 59 /** |
| 60 * We would move below enum to GrType.h if we are going to have multiple | |
| 61 * sets of flags, such as D3D. | |
| 62 */ | |
| 63 enum GLBackendState { | |
|
bsalomon
2013/06/26 19:03:07
Let's move it now so that we don't have to go back
| |
| 64 kRenderTarget_GLBackendState = 0x01 << 0, | |
| 65 kTextureBinding_GLBackendState = 0x01 << 1, | |
| 66 // View state stands for scissor and viewport | |
| 67 kView_GLBackendState = 0x01 << 2, | |
| 68 kBlend_GLBackendState = 0x01 << 3, | |
| 69 kAA_GLBackendState = 0x01 << 4, | |
| 70 kVertex_GLBackendState = 0x01 << 5, | |
| 71 kStencil_GLBackendState = 0x01 << 6, | |
| 72 kPixelStore_GLBackendState = 0x01 << 7, | |
| 73 kProgram_GLBackendState = 0x01 << 8, | |
| 74 kPathStencil_GLBackendState = 0x01 << 9, | |
| 75 kMisc_GLBackendState = 0x01 << 10, | |
| 76 kALL_GLBackendState = 0xffff | |
| 77 }; | |
| 78 | |
| 79 /** | |
| 60 * The GrContext normally assumes that no outsider is setting state | 80 * The GrContext normally assumes that no outsider is setting state |
| 61 * within the underlying 3D API's context/device/whatever. This call informs | 81 * within the underlying 3D API's context/device/whatever. This call informs |
| 62 * the context that the state was modified and it should resend. Shouldn't | 82 * the context that the state was modified and it should resend. Shouldn't |
| 63 * be called frequently for good performance. | 83 * be called frequently for good performance. |
| 84 * The flag bits, state, is dpendent on which backend is used by the | |
| 85 * context, either GL or D3D (possible in future). | |
| 64 */ | 86 */ |
| 65 void resetContext(); | 87 void resetContext(uint32_t state = kALL_GLBackendState); |
| 66 | 88 |
| 67 /** | 89 /** |
| 68 * Callback function to allow classes to cleanup on GrContext destruction. | 90 * Callback function to allow classes to cleanup on GrContext destruction. |
| 69 * The 'info' field is filled in with the 'info' passed to addCleanUp. | 91 * The 'info' field is filled in with the 'info' passed to addCleanUp. |
| 70 */ | 92 */ |
| 71 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); | 93 typedef void (*PFCleanUpFunc)(const GrContext* context, void* info); |
| 72 | 94 |
| 73 /** | 95 /** |
| 74 * Add a function to be called from within GrContext's destructor. | 96 * Add a function to be called from within GrContext's destructor. |
| 75 * This gives classes a chance to free resources held on a per context basis . | 97 * This gives classes a chance to free resources held on a per context basis . |
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| 1020 } | 1042 } |
| 1021 | 1043 |
| 1022 GrTexture* texture() { return fTexture; } | 1044 GrTexture* texture() { return fTexture; } |
| 1023 | 1045 |
| 1024 private: | 1046 private: |
| 1025 GrContext* fContext; | 1047 GrContext* fContext; |
| 1026 GrTexture* fTexture; | 1048 GrTexture* fTexture; |
| 1027 }; | 1049 }; |
| 1028 | 1050 |
| 1029 #endif | 1051 #endif |
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