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Unified Diff: include/core/SkComposeShader.h

Issue 1697523003: make SkComposeShader.h private (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: include/core/SkComposeShader.h
diff --git a/include/core/SkComposeShader.h b/include/core/SkComposeShader.h
deleted file mode 100644
index bc9d932ee5f28f6d8293a3946c3235b13f84ac2c..0000000000000000000000000000000000000000
--- a/include/core/SkComposeShader.h
+++ /dev/null
@@ -1,90 +0,0 @@
-
-/*
- * Copyright 2006 The Android Open Source Project
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#ifndef SkComposeShader_DEFINED
-#define SkComposeShader_DEFINED
-
-#include "SkShader.h"
-
-class SkXfermode;
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-/** \class SkComposeShader
- This subclass of shader returns the composition of two other shaders, combined by
- a xfermode.
-*/
-class SK_API SkComposeShader : public SkShader {
-public:
- /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
- When the xfermode is called, it will be given the result from shader A as its
- "dst", and the result from shader B as its "src".
- mode->xfer32(sA_result, sB_result, ...)
- @param shaderA The colors from this shader are seen as the "dst" by the xfermode
- @param shaderB The colors from this shader are seen as the "src" by the xfermode
- @param mode The xfermode that combines the colors from the two shaders. If mode
- is null, then SRC_OVER is assumed.
- */
- SkComposeShader(SkShader* sA, SkShader* sB, SkXfermode* mode = NULL);
- virtual ~SkComposeShader();
-
- size_t contextSize() const override;
-
-#if SK_SUPPORT_GPU
- const GrFragmentProcessor* asFragmentProcessor(GrContext*,
- const SkMatrix& viewM,
- const SkMatrix* localMatrix,
- SkFilterQuality) const override;
-#endif
-
- class ComposeShaderContext : public SkShader::Context {
- public:
- // When this object gets destroyed, it will call contextA and contextB's destructor
- // but it will NOT free the memory.
- ComposeShaderContext(const SkComposeShader&, const ContextRec&,
- SkShader::Context* contextA, SkShader::Context* contextB);
-
- SkShader::Context* getShaderContextA() const { return fShaderContextA; }
- SkShader::Context* getShaderContextB() const { return fShaderContextB; }
-
- virtual ~ComposeShaderContext();
-
- void shadeSpan(int x, int y, SkPMColor[], int count) override;
-
- private:
- SkShader::Context* fShaderContextA;
- SkShader::Context* fShaderContextB;
-
- typedef SkShader::Context INHERITED;
- };
-
-#ifdef SK_DEBUG
- SkShader* getShaderA() { return fShaderA; }
- SkShader* getShaderB() { return fShaderB; }
-#endif
-
- bool asACompose(ComposeRec* rec) const override;
-
- SK_TO_STRING_OVERRIDE()
- SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
-
-protected:
- SkComposeShader(SkReadBuffer& );
- void flatten(SkWriteBuffer&) const override;
- Context* onCreateContext(const ContextRec&, void*) const override;
-
-private:
- SkShader* fShaderA;
- SkShader* fShaderB;
- SkXfermode* fMode;
-
- typedef SkShader INHERITED;
-};
-
-#endif
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