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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ScriptPromiseResolver_h | 5 #ifndef ScriptPromiseResolver_h |
| 6 #define ScriptPromiseResolver_h | 6 #define ScriptPromiseResolver_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 9 #include "bindings/core/v8/ScriptPromise.h" | 9 #include "bindings/core/v8/ScriptPromise.h" |
| 10 #include "bindings/core/v8/ScriptState.h" | 10 #include "bindings/core/v8/ScriptState.h" |
| (...skipping 28 matching lines...) Expand all Loading... |
| 39 | 39 |
| 40 #if ENABLE(ASSERT) | 40 #if ENABLE(ASSERT) |
| 41 // Eagerly finalized so as to ensure valid access to executionContext() | 41 // Eagerly finalized so as to ensure valid access to executionContext() |
| 42 // from the destructor's assert. | 42 // from the destructor's assert. |
| 43 EAGERLY_FINALIZE(); | 43 EAGERLY_FINALIZE(); |
| 44 | 44 |
| 45 ~ScriptPromiseResolver() override | 45 ~ScriptPromiseResolver() override |
| 46 { | 46 { |
| 47 // This assertion fails if: | 47 // This assertion fails if: |
| 48 // - promise() is called at least once and | 48 // - promise() is called at least once and |
| 49 // - this resolver is destructed before it is resolved, rejected, the | 49 // - this resolver is destructed before it is resolved, rejected, |
| 50 // V8 isolate is terminated or the associated ExecutionContext is | 50 // detached, the V8 isolate is terminated or the associated |
| 51 // stopped. | 51 // ExecutionContext is stopped. |
| 52 ASSERT(m_state == ResolvedOrRejected || !m_isPromiseCalled || !scriptSta
te()->contextIsValid() || !executionContext() || executionContext()->activeDOMOb
jectsAreStopped()); | 52 ASSERT(m_state == Detached || !m_isPromiseCalled || !scriptState()->cont
extIsValid() || !executionContext() || executionContext()->activeDOMObjectsAreSt
opped()); |
| 53 } | 53 } |
| 54 #endif | 54 #endif |
| 55 | 55 |
| 56 // Anything that can be passed to toV8 can be passed to this function. | 56 // Anything that can be passed to toV8 can be passed to this function. |
| 57 template<typename T> | 57 template<typename T> |
| 58 void resolve(T value) | 58 void resolve(T value) |
| 59 { | 59 { |
| 60 resolveOrReject(value, Resolving); | 60 resolveOrReject(value, Resolving); |
| 61 } | 61 } |
| 62 | 62 |
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| 80 m_isPromiseCalled = true; | 80 m_isPromiseCalled = true; |
| 81 #endif | 81 #endif |
| 82 return m_resolver.promise(); | 82 return m_resolver.promise(); |
| 83 } | 83 } |
| 84 | 84 |
| 85 ScriptState* scriptState() const { return m_scriptState.get(); } | 85 ScriptState* scriptState() const { return m_scriptState.get(); } |
| 86 | 86 |
| 87 // ActiveDOMObject implementation. | 87 // ActiveDOMObject implementation. |
| 88 void suspend() override; | 88 void suspend() override; |
| 89 void resume() override; | 89 void resume() override; |
| 90 void stop() override; | 90 void stop() override { detach(); } |
| 91 |
| 92 // Calling this function makes the resolver release its internal resources. |
| 93 // That means the associated promise will never be resolved or rejected |
| 94 // unless it's already been resolved or rejected. |
| 95 // Do not call this function unless you truly need the behavior. |
| 96 void detach(); |
| 91 | 97 |
| 92 // Once this function is called this resolver stays alive while the | 98 // Once this function is called this resolver stays alive while the |
| 93 // promise is pending and the associated ExecutionContext isn't stopped. | 99 // promise is pending and the associated ExecutionContext isn't stopped. |
| 94 void keepAliveWhilePending(); | 100 void keepAliveWhilePending(); |
| 95 | 101 |
| 96 DECLARE_VIRTUAL_TRACE(); | 102 DECLARE_VIRTUAL_TRACE(); |
| 97 | 103 |
| 98 protected: | 104 protected: |
| 99 // You need to call suspendIfNeeded after the construction because | 105 // You need to call suspendIfNeeded after the construction because |
| 100 // this is an ActiveDOMObject. | 106 // this is an ActiveDOMObject. |
| 101 explicit ScriptPromiseResolver(ScriptState*); | 107 explicit ScriptPromiseResolver(ScriptState*); |
| 102 | 108 |
| 103 private: | 109 private: |
| 104 typedef ScriptPromise::InternalResolver Resolver; | 110 typedef ScriptPromise::InternalResolver Resolver; |
| 105 enum ResolutionState { | 111 enum ResolutionState { |
| 106 Pending, | 112 Pending, |
| 107 Resolving, | 113 Resolving, |
| 108 Rejecting, | 114 Rejecting, |
| 109 ResolvedOrRejected, | 115 Detached, |
| 110 }; | 116 }; |
| 111 | 117 |
| 112 template<typename T> | 118 template<typename T> |
| 113 void resolveOrReject(T value, ResolutionState newState) | 119 void resolveOrReject(T value, ResolutionState newState) |
| 114 { | 120 { |
| 115 if (m_state != Pending || !scriptState()->contextIsValid() || !execution
Context() || executionContext()->activeDOMObjectsAreStopped()) | 121 if (m_state != Pending || !scriptState()->contextIsValid() || !execution
Context() || executionContext()->activeDOMObjectsAreStopped()) |
| 116 return; | 122 return; |
| 117 ASSERT(newState == Resolving || newState == Rejecting); | 123 ASSERT(newState == Resolving || newState == Rejecting); |
| 118 m_state = newState; | 124 m_state = newState; |
| 119 | 125 |
| 120 ScriptState::Scope scope(m_scriptState.get()); | 126 ScriptState::Scope scope(m_scriptState.get()); |
| 121 m_value.set( | 127 m_value.set( |
| 122 m_scriptState->isolate(), | 128 m_scriptState->isolate(), |
| 123 toV8(value, m_scriptState->context()->Global(), m_scriptState->isola
te())); | 129 toV8(value, m_scriptState->context()->Global(), m_scriptState->isola
te())); |
| 124 | 130 |
| 125 if (executionContext()->activeDOMObjectsAreSuspended()) { | 131 if (executionContext()->activeDOMObjectsAreSuspended()) { |
| 126 // Retain this object until it is actually resolved or rejected. | 132 // Retain this object until it is actually resolved or rejected. |
| 127 keepAliveWhilePending(); | 133 keepAliveWhilePending(); |
| 128 return; | 134 return; |
| 129 } | 135 } |
| 130 resolveOrRejectImmediately(); | 136 resolveOrRejectImmediately(); |
| 131 } | 137 } |
| 132 | 138 |
| 133 void resolveOrRejectImmediately(); | 139 void resolveOrRejectImmediately(); |
| 134 void onTimerFired(Timer<ScriptPromiseResolver>*); | 140 void onTimerFired(Timer<ScriptPromiseResolver>*); |
| 135 void clear(); | |
| 136 | 141 |
| 137 ResolutionState m_state; | 142 ResolutionState m_state; |
| 138 const RefPtr<ScriptState> m_scriptState; | 143 const RefPtr<ScriptState> m_scriptState; |
| 139 Timer<ScriptPromiseResolver> m_timer; | 144 Timer<ScriptPromiseResolver> m_timer; |
| 140 Resolver m_resolver; | 145 Resolver m_resolver; |
| 141 ScopedPersistent<v8::Value> m_value; | 146 ScopedPersistent<v8::Value> m_value; |
| 142 | 147 |
| 143 // To support keepAliveWhilePending(), this object needs to keep itself | 148 // To support keepAliveWhilePending(), this object needs to keep itself |
| 144 // alive while in that state. | 149 // alive while in that state. |
| 145 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; | 150 SelfKeepAlive<ScriptPromiseResolver> m_keepAlive; |
| 146 | 151 |
| 147 #if ENABLE(ASSERT) | 152 #if ENABLE(ASSERT) |
| 148 // True if promise() is called. | 153 // True if promise() is called. |
| 149 bool m_isPromiseCalled; | 154 bool m_isPromiseCalled; |
| 150 #endif | 155 #endif |
| 151 }; | 156 }; |
| 152 | 157 |
| 153 } // namespace blink | 158 } // namespace blink |
| 154 | 159 |
| 155 #endif // ScriptPromiseResolver_h | 160 #endif // ScriptPromiseResolver_h |
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