| Index: ash/wm/workspace/workspace_layout_manager_unittest.cc
|
| diff --git a/ash/wm/workspace/workspace_layout_manager_unittest.cc b/ash/wm/workspace/workspace_layout_manager_unittest.cc
|
| index 3f4bedb77ca6fc6511768e7d2319fc5aec3f01c3..6a6e1f35f40b85c991c62d6fb2e55bc1c3023380 100644
|
| --- a/ash/wm/workspace/workspace_layout_manager_unittest.cc
|
| +++ b/ash/wm/workspace/workspace_layout_manager_unittest.cc
|
| @@ -790,4 +790,170 @@ TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) {
|
| EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString());
|
| }
|
|
|
| +// Following tests are written to test the backdrop functionality.
|
| +
|
| +namespace {
|
| +
|
| +class WorkspaceLayoutManagerBackdropTest : public test::AshTestBase {
|
| + public:
|
| + WorkspaceLayoutManagerBackdropTest() {}
|
| + virtual ~WorkspaceLayoutManagerBackdropTest() {}
|
| +
|
| + virtual void SetUp() OVERRIDE {
|
| + test::AshTestBase::SetUp();
|
| + UpdateDisplay("800x600");
|
| + default_container_ = Shell::GetContainer(
|
| + Shell::GetPrimaryRootWindow(),
|
| + internal::kShellWindowId_DefaultContainer);
|
| + // We set the size to something smaller then the display to avoid resizing
|
| + // issues with the shelf.
|
| + default_container_->SetBounds(gfx::Rect(0, 0, 800, 500));
|
| + }
|
| +
|
| + aura::Window* CreateTestWindow(const gfx::Rect& bounds) {
|
| + aura::Window* window = CreateTestWindowInShellWithBounds(bounds);
|
| + return window;
|
| + }
|
| +
|
| + // Turn the top window back drop on / off.
|
| + void ShowTopWindowBackdrop(bool show) {
|
| + (static_cast<internal::WorkspaceLayoutManager*>
|
| + (default_container_->layout_manager()))->AddBackdropBehindTopWindow(
|
| + show);
|
| + // Closing and / or opening can be a delayed operation.
|
| + base::MessageLoop::current()->RunUntilIdle();
|
| + }
|
| +
|
| + // Return the default container.
|
| + aura::Window* default_container() { return default_container_; }
|
| +
|
| + // Return the order of windows (top most first) as they are in the default
|
| + // container. If the window is visible it will be a big letter, otherwise a
|
| + // small one. The backdrop will be an X and unknown windows will be shown as
|
| + // '!'.
|
| + std::string GetWindowOrderAsString(aura::Window* backdrop,
|
| + aura::Window* wa,
|
| + aura::Window* wb,
|
| + aura::Window* wc) {
|
| + std::string result;
|
| + for (int i = default_container()->children().size() - 1;
|
| + i >= 0;
|
| + --i) {
|
| + if (!result.empty())
|
| + result += ",";
|
| + if (default_container()->children()[i] == wa)
|
| + result += default_container()->children()[i]->IsVisible() ? "A" : "a";
|
| + else if (default_container()->children()[i] == wb)
|
| + result += default_container()->children()[i]->IsVisible() ? "B" : "b";
|
| + else if (default_container()->children()[i] == wc)
|
| + result += default_container()->children()[i]->IsVisible() ? "C" : "c";
|
| + else if (default_container()->children()[i] == backdrop)
|
| + result += default_container()->children()[i]->IsVisible() ? "X" : "x";
|
| + else
|
| + result += "!";
|
| + }
|
| + return result;
|
| + }
|
| +
|
| + private:
|
| + // The default container.
|
| + aura::Window* default_container_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerBackdropTest);
|
| +};
|
| +
|
| +} // namespace
|
| +
|
| +// Check that creating the BackDrop without destroying it does not lead into
|
| +// a crash.
|
| +TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropCrashTest) {
|
| + ShowTopWindowBackdrop(true);
|
| +}
|
| +
|
| +// Verify basic assumptions about the backdrop.
|
| +TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) {
|
| + // Create a backdrop and see that there is one window (the backdrop) and
|
| + // that the size is the same as the default container as well as that it is
|
| + // not visible.
|
| + ShowTopWindowBackdrop(true);
|
| + ASSERT_EQ(1U, default_container()->children().size());
|
| + EXPECT_FALSE(default_container()->children()[0]->IsVisible());
|
| +
|
| + {
|
| + // Add a window and make sure that the backdrop is the second child.
|
| + scoped_ptr<aura::Window> window(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
|
| + window->Show();
|
| + ASSERT_EQ(2U, default_container()->children().size());
|
| + EXPECT_TRUE(default_container()->children()[0]->IsVisible());
|
| + EXPECT_TRUE(default_container()->children()[1]->IsVisible());
|
| + EXPECT_EQ(window.get(), default_container()->children()[1]);
|
| + EXPECT_EQ(default_container()->bounds().ToString(),
|
| + default_container()->children()[0]->bounds().ToString());
|
| + }
|
| +
|
| + // With the window gone the backdrop should be invisible again.
|
| + ASSERT_EQ(1U, default_container()->children().size());
|
| + EXPECT_FALSE(default_container()->children()[0]->IsVisible());
|
| +
|
| + // Destroying the Backdrop should empty the container.
|
| + ShowTopWindowBackdrop(false);
|
| + ASSERT_EQ(0U, default_container()->children().size());
|
| +}
|
| +
|
| +// Verify that the backdrop gets properly created and placed.
|
| +TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) {
|
| + scoped_ptr<aura::Window> window1(CreateTestWindow(gfx::Rect(1, 2, 3, 4)));
|
| + window1->Show();
|
| +
|
| + // Get the default container and check that only a single window is in there.
|
| + ASSERT_EQ(1U, default_container()->children().size());
|
| + EXPECT_EQ(window1.get(), default_container()->children()[0]);
|
| + EXPECT_EQ("A", GetWindowOrderAsString(NULL, window1.get(), NULL, NULL));
|
| +
|
| + // Create 2 more windows and check that they are also in the container.
|
| + scoped_ptr<aura::Window> window2(CreateTestWindow(gfx::Rect(10, 2, 3, 4)));
|
| + scoped_ptr<aura::Window> window3(CreateTestWindow(gfx::Rect(20, 2, 3, 4)));
|
| + window2->Show();
|
| + window3->Show();
|
| +
|
| + aura::Window* backdrop = NULL;
|
| + EXPECT_EQ("C,B,A",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| +
|
| + // Turn on the backdrop mode and check that the window shows up where it
|
| + // should be (second highest number).
|
| + ShowTopWindowBackdrop(true);
|
| + backdrop = default_container()->children()[2];
|
| + EXPECT_EQ("C,X,B,A",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| +
|
| + // Switch the order of windows and check that it still remains in that
|
| + // location.
|
| + default_container()->StackChildAtTop(window2.get());
|
| + EXPECT_EQ("B,X,C,A",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| +
|
| + // Make the top window invisible and check.
|
| + window2.get()->Hide();
|
| + EXPECT_EQ("b,C,X,A",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| + // Then delete window after window and see that everything is in order.
|
| + window1.reset();
|
| + EXPECT_EQ("b,C,X",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| + window3.reset();
|
| + EXPECT_EQ("b,x",
|
| + GetWindowOrderAsString(backdrop, window1.get(), window2.get(),
|
| + window3.get()));
|
| + ShowTopWindowBackdrop(false);
|
| + EXPECT_EQ("b",
|
| + GetWindowOrderAsString(NULL, window1.get(), window2.get(),
|
| + window3.get()));
|
| +}
|
| +
|
| } // namespace ash
|
|
|