Index: ui/gl/gl_bindings_autogen_mock.h |
diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h |
index 9dc82a0500459c3180c425b0de35464d14f1c227..5125ea1e5ee06110cbd8f595844f0476974c098e 100644 |
--- a/ui/gl/gl_bindings_autogen_mock.h |
+++ b/ui/gl/gl_bindings_autogen_mock.h |
@@ -189,6 +189,10 @@ static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target, |
GLint y, |
GLsizei width, |
GLsizei height); |
+static void GL_BINDING_CALL |
+Mock_glCoverFillPathNV(GLuint path, GLenum coverMode); |
+static void GL_BINDING_CALL |
+Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode); |
static GLuint GL_BINDING_CALL Mock_glCreateProgram(void); |
static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type); |
static void GL_BINDING_CALL Mock_glCullFace(GLenum mode); |
@@ -202,6 +206,7 @@ static void GL_BINDING_CALL |
Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); |
static void GL_BINDING_CALL |
Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers); |
+static void GL_BINDING_CALL Mock_glDeletePathsNV(GLuint path, GLsizei range); |
static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program); |
static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids); |
static void GL_BINDING_CALL |
@@ -349,6 +354,7 @@ static void GL_BINDING_CALL |
Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
static void GL_BINDING_CALL |
Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers); |
+static GLuint GL_BINDING_CALL Mock_glGenPathsNV(GLsizei range); |
static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids); |
static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids); |
static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids); |
@@ -582,6 +588,7 @@ static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence); |
static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence); |
static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer); |
static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer); |
+static GLboolean GL_BINDING_CALL Mock_glIsPathNV(GLuint path); |
static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program); |
static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query); |
static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query); |
@@ -611,6 +618,18 @@ static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target, |
static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode); |
static void GL_BINDING_CALL |
Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m); |
+static void GL_BINDING_CALL Mock_glPathCommandsNV(GLuint path, |
+ GLsizei numCommands, |
+ const GLubyte* commands, |
+ GLsizei numCoords, |
+ GLenum coordType, |
+ const GLvoid* coords); |
+static void GL_BINDING_CALL |
+Mock_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value); |
+static void GL_BINDING_CALL |
+Mock_glPathParameteriNV(GLuint path, GLenum pname, GLint value); |
+static void GL_BINDING_CALL |
+Mock_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask); |
static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void); |
static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param); |
static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param); |
@@ -696,6 +715,8 @@ static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader, |
const char* const* str, |
const GLint* length); |
static void GL_BINDING_CALL |
+Mock_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask); |
+static void GL_BINDING_CALL |
Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask); |
static void GL_BINDING_CALL |
Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
@@ -706,6 +727,17 @@ static void GL_BINDING_CALL |
Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
static void GL_BINDING_CALL |
Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
+static void GL_BINDING_CALL |
+Mock_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask); |
+static void GL_BINDING_CALL Mock_glStencilThenCoverFillPathNV(GLuint path, |
+ GLenum fillMode, |
+ GLuint mask, |
+ GLenum coverMode); |
+static void GL_BINDING_CALL |
+Mock_glStencilThenCoverStrokePathNV(GLuint path, |
+ GLint reference, |
+ GLuint mask, |
+ GLenum coverMode); |
static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence); |
static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence); |
static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target, |