| Index: ui/gl/gl_bindings_autogen_mock.h
|
| diff --git a/ui/gl/gl_bindings_autogen_mock.h b/ui/gl/gl_bindings_autogen_mock.h
|
| index 9dc82a0500459c3180c425b0de35464d14f1c227..5125ea1e5ee06110cbd8f595844f0476974c098e 100644
|
| --- a/ui/gl/gl_bindings_autogen_mock.h
|
| +++ b/ui/gl/gl_bindings_autogen_mock.h
|
| @@ -189,6 +189,10 @@ static void GL_BINDING_CALL Mock_glCopyTexSubImage3D(GLenum target,
|
| GLint y,
|
| GLsizei width,
|
| GLsizei height);
|
| +static void GL_BINDING_CALL
|
| +Mock_glCoverFillPathNV(GLuint path, GLenum coverMode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glCoverStrokePathNV(GLuint name, GLenum coverMode);
|
| static GLuint GL_BINDING_CALL Mock_glCreateProgram(void);
|
| static GLuint GL_BINDING_CALL Mock_glCreateShader(GLenum type);
|
| static void GL_BINDING_CALL Mock_glCullFace(GLenum mode);
|
| @@ -202,6 +206,7 @@ static void GL_BINDING_CALL
|
| Mock_glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
| static void GL_BINDING_CALL
|
| Mock_glDeleteFramebuffersEXT(GLsizei n, const GLuint* framebuffers);
|
| +static void GL_BINDING_CALL Mock_glDeletePathsNV(GLuint path, GLsizei range);
|
| static void GL_BINDING_CALL Mock_glDeleteProgram(GLuint program);
|
| static void GL_BINDING_CALL Mock_glDeleteQueries(GLsizei n, const GLuint* ids);
|
| static void GL_BINDING_CALL
|
| @@ -349,6 +354,7 @@ static void GL_BINDING_CALL
|
| Mock_glGenFramebuffers(GLsizei n, GLuint* framebuffers);
|
| static void GL_BINDING_CALL
|
| Mock_glGenFramebuffersEXT(GLsizei n, GLuint* framebuffers);
|
| +static GLuint GL_BINDING_CALL Mock_glGenPathsNV(GLsizei range);
|
| static void GL_BINDING_CALL Mock_glGenQueries(GLsizei n, GLuint* ids);
|
| static void GL_BINDING_CALL Mock_glGenQueriesARB(GLsizei n, GLuint* ids);
|
| static void GL_BINDING_CALL Mock_glGenQueriesEXT(GLsizei n, GLuint* ids);
|
| @@ -582,6 +588,7 @@ static GLboolean GL_BINDING_CALL Mock_glIsFenceAPPLE(GLuint fence);
|
| static GLboolean GL_BINDING_CALL Mock_glIsFenceNV(GLuint fence);
|
| static GLboolean GL_BINDING_CALL Mock_glIsFramebuffer(GLuint framebuffer);
|
| static GLboolean GL_BINDING_CALL Mock_glIsFramebufferEXT(GLuint framebuffer);
|
| +static GLboolean GL_BINDING_CALL Mock_glIsPathNV(GLuint path);
|
| static GLboolean GL_BINDING_CALL Mock_glIsProgram(GLuint program);
|
| static GLboolean GL_BINDING_CALL Mock_glIsQuery(GLuint query);
|
| static GLboolean GL_BINDING_CALL Mock_glIsQueryARB(GLuint query);
|
| @@ -611,6 +618,18 @@ static void* GL_BINDING_CALL Mock_glMapBufferRangeEXT(GLenum target,
|
| static void GL_BINDING_CALL Mock_glMatrixLoadIdentityEXT(GLenum matrixMode);
|
| static void GL_BINDING_CALL
|
| Mock_glMatrixLoadfEXT(GLenum matrixMode, const GLfloat* m);
|
| +static void GL_BINDING_CALL Mock_glPathCommandsNV(GLuint path,
|
| + GLsizei numCommands,
|
| + const GLubyte* commands,
|
| + GLsizei numCoords,
|
| + GLenum coordType,
|
| + const GLvoid* coords);
|
| +static void GL_BINDING_CALL
|
| +Mock_glPathParameterfNV(GLuint path, GLenum pname, GLfloat value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glPathParameteriNV(GLuint path, GLenum pname, GLint value);
|
| +static void GL_BINDING_CALL
|
| +Mock_glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask);
|
| static void GL_BINDING_CALL Mock_glPauseTransformFeedback(void);
|
| static void GL_BINDING_CALL Mock_glPixelStorei(GLenum pname, GLint param);
|
| static void GL_BINDING_CALL Mock_glPointParameteri(GLenum pname, GLint param);
|
| @@ -696,6 +715,8 @@ static void GL_BINDING_CALL Mock_glShaderSource(GLuint shader,
|
| const char* const* str,
|
| const GLint* length);
|
| static void GL_BINDING_CALL
|
| +Mock_glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask);
|
| +static void GL_BINDING_CALL
|
| Mock_glStencilFunc(GLenum func, GLint ref, GLuint mask);
|
| static void GL_BINDING_CALL
|
| Mock_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
| @@ -706,6 +727,17 @@ static void GL_BINDING_CALL
|
| Mock_glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
| static void GL_BINDING_CALL
|
| Mock_glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask);
|
| +static void GL_BINDING_CALL Mock_glStencilThenCoverFillPathNV(GLuint path,
|
| + GLenum fillMode,
|
| + GLuint mask,
|
| + GLenum coverMode);
|
| +static void GL_BINDING_CALL
|
| +Mock_glStencilThenCoverStrokePathNV(GLuint path,
|
| + GLint reference,
|
| + GLuint mask,
|
| + GLenum coverMode);
|
| static GLboolean GL_BINDING_CALL Mock_glTestFenceAPPLE(GLuint fence);
|
| static GLboolean GL_BINDING_CALL Mock_glTestFenceNV(GLuint fence);
|
| static void GL_BINDING_CALL Mock_glTexImage2D(GLenum target,
|
|
|