| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index c94a85534f7fb7b3ec767ecced979b2a50c7af30..30bf86d2106c98ac3960865d3f6373e601dd2e92 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -112,11 +112,13 @@ void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
|
| this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
|
| }
|
|
|
| -void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| - if (!(featureBit & fFeaturesAddedMask)) {
|
| - this->extensions().appendf("#extension %s: require\n", extensionName);
|
| - fFeaturesAddedMask |= featureBit;
|
| +bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) {
|
| + if (featureBit & fFeaturesAddedMask) {
|
| + return false;
|
| }
|
| + this->extensions().appendf("#extension %s: require\n", extensionName);
|
| + fFeaturesAddedMask |= featureBit;
|
| + return true;
|
| }
|
|
|
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
|
|
|