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Side by Side Diff: src/gpu/glsl/GrGLSLShaderBuilder.cpp

Issue 1690963003: Add gl_SampleMask functionality to fragment builders (Closed) Base URL: https://skia.googlesource.com/skia.git@upload7_interp
Patch Set: ordering Created 4 years, 10 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSwizzle.h" 8 #include "GrSwizzle.h"
9 #include "glsl/GrGLSLShaderBuilder.h" 9 #include "glsl/GrGLSLShaderBuilder.h"
10 #include "glsl/GrGLSLCaps.h" 10 #include "glsl/GrGLSLCaps.h"
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105 105
106 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation, 106 void GrGLSLShaderBuilder::appendTextureLookupAndModulate(const char* modulation,
107 const GrGLSLTextureSamp ler& sampler, 107 const GrGLSLTextureSamp ler& sampler,
108 const char* coordName, 108 const char* coordName,
109 GrSLType varyingType) { 109 GrSLType varyingType) {
110 SkString lookup; 110 SkString lookup;
111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); 111 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str()); 112 this->codeAppend((GrGLSLExpr4(modulation) * GrGLSLExpr4(lookup)).c_str());
113 } 113 }
114 114
115 void GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionN ame) { 115 bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionN ame) {
116 if (!(featureBit & fFeaturesAddedMask)) { 116 if (featureBit & fFeaturesAddedMask) {
117 this->extensions().appendf("#extension %s: require\n", extensionName); 117 return false;
118 fFeaturesAddedMask |= featureBit;
119 } 118 }
119 this->extensions().appendf("#extension %s: require\n", extensionName);
120 fFeaturesAddedMask |= featureBit;
121 return true;
120 } 122 }
121 123
122 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { 124 void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
123 for (int i = 0; i < vars.count(); ++i) { 125 for (int i = 0; i < vars.count(); ++i) {
124 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); 126 vars[i].appendDecl(fProgramBuilder->glslCaps(), out);
125 out->append(";\n"); 127 out->append(";\n");
126 } 128 }
127 } 129 }
128 130
129 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifi er interface) { 131 void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifi er interface) {
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166 this->code().append("}"); 168 this->code().append("}");
167 169
168 for (int i = 0; i <= fCodeIndex; i++) { 170 for (int i = 0; i <= fCodeIndex; i++) {
169 fCompilerStrings[i] = fShaderStrings[i].c_str(); 171 fCompilerStrings[i] = fShaderStrings[i].c_str();
170 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); 172 fCompilerStringLengths[i] = (int)fShaderStrings[i].size();
171 } 173 }
172 174
173 fFinalized = true; 175 fFinalized = true;
174 } 176 }
175 177
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