| Index: src/codec/SkBmpRLECodec.cpp
|
| diff --git a/src/codec/SkBmpRLECodec.cpp b/src/codec/SkBmpRLECodec.cpp
|
| index b01012644bfded083a27c95deb41bff5be0f96be..b42d32a42e5d54ee77b2c5dfa674d992694852d7 100644
|
| --- a/src/codec/SkBmpRLECodec.cpp
|
| +++ b/src/codec/SkBmpRLECodec.cpp
|
| @@ -503,8 +503,13 @@ private:
|
| SkBmpRLECodec* fCodec;
|
| };
|
|
|
| -SkSampler* SkBmpRLECodec::getSampler(bool createIfNecessary) {
|
| - if (!fSampler && createIfNecessary) {
|
| +SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) {
|
| + // We will always create an SkBmpRLESampler if one is requested.
|
| + // This allows clients to always use the SkBmpRLESampler's
|
| + // version of fill(), which does nothing since RLE decodes have
|
| + // already filled pixel memory. This seems fine, since creating
|
| + // an SkBmpRLESampler is pretty inexpensive.
|
| + if (!fSampler) {
|
| fSampler.reset(new SkBmpRLESampler(this));
|
| }
|
|
|
|
|