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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBmpRLECodec.h" | 8 #include "SkBmpRLECodec.h" |
9 #include "SkCodecPriv.h" | 9 #include "SkCodecPriv.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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496 | 496 |
497 private: | 497 private: |
498 int onSetSampleX(int sampleX) override { | 498 int onSetSampleX(int sampleX) override { |
499 return fCodec->setSampleX(sampleX); | 499 return fCodec->setSampleX(sampleX); |
500 } | 500 } |
501 | 501 |
502 // Unowned pointer. fCodec will delete this class in its destructor. | 502 // Unowned pointer. fCodec will delete this class in its destructor. |
503 SkBmpRLECodec* fCodec; | 503 SkBmpRLECodec* fCodec; |
504 }; | 504 }; |
505 | 505 |
506 SkSampler* SkBmpRLECodec::getSampler(bool createIfNecessary) { | 506 SkSampler* SkBmpRLECodec::getSampler(bool /*createIfNecessary*/) { |
507 if (!fSampler && createIfNecessary) { | 507 // We will always create an SkBmpRLESampler if one is requested. |
| 508 // This allows clients to always use the SkBmpRLESampler's |
| 509 // version of fill(), which does nothing since RLE decodes have |
| 510 // already filled pixel memory. This seems fine, since creating |
| 511 // an SkBmpRLESampler is pretty inexpensive. |
| 512 if (!fSampler) { |
508 fSampler.reset(new SkBmpRLESampler(this)); | 513 fSampler.reset(new SkBmpRLESampler(this)); |
509 } | 514 } |
510 | 515 |
511 return fSampler; | 516 return fSampler; |
512 } | 517 } |
513 | 518 |
514 int SkBmpRLECodec::setSampleX(int sampleX){ | 519 int SkBmpRLECodec::setSampleX(int sampleX){ |
515 fSampleX = sampleX; | 520 fSampleX = sampleX; |
516 return get_scaled_dimension(this->getInfo().width(), sampleX); | 521 return get_scaled_dimension(this->getInfo().width(), sampleX); |
517 } | 522 } |
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