| Index: src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| index 905fcdeb96040f45b57ed20d63b07ae43af9d0e6..b1d59801b93e0e6ad15bbd1d701af2d0dcd5b743 100644
|
| --- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| +++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
|
| @@ -134,9 +134,10 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
|
| return nullptr;
|
| }
|
|
|
| + this->finalizeShaders();
|
| +
|
| // compile shaders and bind attributes / uniforms
|
| SkTDArray<GrGLuint> shadersToDelete;
|
| - fVS.finalize(GrGLSLUniformHandler::kVertex_Visibility);
|
| if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete)) {
|
| this->cleanupProgram(programID, shadersToDelete);
|
| return nullptr;
|
| @@ -153,7 +154,6 @@ GrGLProgram* GrGLProgramBuilder::finalize() {
|
| }
|
| }
|
|
|
| - fFS.finalize(GrGLSLUniformHandler::kFragment_Visibility);
|
| if (!this->compileAndAttachShaders(fFS, programID, GR_GL_FRAGMENT_SHADER, &shadersToDelete)) {
|
| this->cleanupProgram(programID, shadersToDelete);
|
| return nullptr;
|
|
|