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Side by Side Diff: Source/core/html/HTMLCanvasElement.h

Issue 16896019: Replace RenderArena with PartitionAlloc. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 6 months ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved. 2 * Copyright (C) 2004, 2006, 2009, 2010 Apple Inc. All rights reserved.
3 * Copyright (C) 2007 Alp Toker <alp@atoker.com> 3 * Copyright (C) 2007 Alp Toker <alp@atoker.com>
4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved. 4 * Copyright (C) 2010 Torch Mobile (Beijing) Co. Ltd. All rights reserved.
5 * 5 *
6 * Redistribution and use in source and binary forms, with or without 6 * Redistribution and use in source and binary forms, with or without
7 * modification, are permitted provided that the following conditions 7 * modification, are permitted provided that the following conditions
8 * are met: 8 * are met:
9 * 1. Redistributions of source code must retain the above copyright 9 * 1. Redistributions of source code must retain the above copyright
10 * notice, this list of conditions and the following disclaimer. 10 * notice, this list of conditions and the following disclaimer.
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
130 bool shouldAccelerate(const IntSize&) const; 130 bool shouldAccelerate(const IntSize&) const;
131 131
132 float deviceScaleFactor() const { return m_deviceScaleFactor; } 132 float deviceScaleFactor() const { return m_deviceScaleFactor; }
133 133
134 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE; 134 virtual void reportMemoryUsage(MemoryObjectInfo*) const OVERRIDE;
135 135
136 private: 136 private:
137 HTMLCanvasElement(const QualifiedName&, Document*); 137 HTMLCanvasElement(const QualifiedName&, Document*);
138 138
139 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR IDE; 139 virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERR IDE;
140 virtual RenderObject* createRenderer(RenderArena*, RenderStyle*); 140 virtual RenderObject* createRenderer(RenderStyle*);
141 virtual void attach(const AttachContext& = AttachContext()) OVERRIDE; 141 virtual void attach(const AttachContext& = AttachContext()) OVERRIDE;
142 virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; } 142 virtual bool areAuthorShadowsAllowed() const OVERRIDE { return false; }
143 143
144 void reset(); 144 void reset();
145 145
146 float targetDeviceScaleFactor() const; 146 float targetDeviceScaleFactor() const;
147 147
148 void createImageBuffer() const; 148 void createImageBuffer() const;
149 void clearImageBuffer() const; 149 void clearImageBuffer() const;
150 150
(...skipping 21 matching lines...) Expand all
172 mutable OwnPtr<ImageBuffer> m_imageBuffer; 172 mutable OwnPtr<ImageBuffer> m_imageBuffer;
173 mutable OwnPtr<GraphicsContextStateSaver> m_contextStateSaver; 173 mutable OwnPtr<GraphicsContextStateSaver> m_contextStateSaver;
174 174
175 mutable RefPtr<Image> m_presentedImage; 175 mutable RefPtr<Image> m_presentedImage;
176 mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platfor ms that have to copy the image buffer to render (and for CSSCanvasValue). 176 mutable RefPtr<Image> m_copiedImage; // FIXME: This is temporary for platfor ms that have to copy the image buffer to render (and for CSSCanvasValue).
177 }; 177 };
178 178
179 } //namespace 179 } //namespace
180 180
181 #endif 181 #endif
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