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Unified Diff: src/effects/gradients/Sk4fLinearGradient.cpp

Issue 1688543002: Initial linear gradient 4f impl (Closed) Base URL: https://chromium.googlesource.com/skia.git@master
Patch Set: Created 4 years, 10 months ago
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Index: src/effects/gradients/Sk4fLinearGradient.cpp
diff --git a/src/effects/gradients/Sk4fLinearGradient.cpp b/src/effects/gradients/Sk4fLinearGradient.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..57c81f6665c73e1623258626bac840c682261db5
--- /dev/null
+++ b/src/effects/gradients/Sk4fLinearGradient.cpp
@@ -0,0 +1,364 @@
+/*
+ * Copyright 2016 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "Sk4fLinearGradient.h"
+
+namespace {
+
+Sk4f premul_4f(const Sk4f& c) {
+ const float alpha = c[SkPM4f::A];
+ // FIXME: portable swizzle?
+ return c * Sk4f(alpha, alpha, alpha, 1);
+}
+
+template <bool do_premul>
+SkPMColor trunc_from_255(const Sk4f& c) {
+ SkPMColor pmc;
+ SkNx_cast<uint8_t>(c).store(&pmc);
+ if (do_premul) {
+ pmc = SkPreMultiplyARGB(SkGetPackedA32(pmc), SkGetPackedR32(pmc),
+ SkGetPackedG32(pmc), SkGetPackedB32(pmc));
+ }
+ return pmc;
+}
+
+template<typename DstType, bool do_premul>
+void fill(const Sk4f& c, DstType* dst, int n);
+
+template<>
+void fill<SkPM4f, false>(const Sk4f& c, SkPM4f* dst, int n) {
+ while (n > 0) {
+ c.store(dst++);
+ n--;
+ }
+}
+
+template<>
+void fill<SkPM4f, true>(const Sk4f& c, SkPM4f* dst, int n) {
+ fill<SkPM4f, false>(premul_4f(c), dst, n);
+}
+
+template<>
+void fill<SkPMColor, false>(const Sk4f& c, SkPMColor* dst, int n) {
+ sk_memset32(dst, trunc_from_255<false>(c), n);
+}
+
+template<>
+void fill<SkPMColor, true>(const Sk4f& c, SkPMColor* dst, int n) {
+ sk_memset32(dst, trunc_from_255<true>(c), n);
+}
+
+template<typename DstType, bool do_premul>
+void store(const Sk4f& color, DstType* dst);
+
+template<>
+void store<SkPM4f, false>(const Sk4f& c, SkPM4f* dst) {
+ c.store(dst);
+}
+
+template<>
+void store<SkPM4f, true>(const Sk4f& c, SkPM4f* dst) {
+ store<SkPM4f, false>(premul_4f(c), dst);
+}
+
+template<>
+void store<SkPMColor, false>(const Sk4f& c, SkPMColor* dst) {
+ *dst = trunc_from_255<false>(c);
+}
+
+template<>
+void store<SkPMColor, true>(const Sk4f& c, SkPMColor* dst) {
+ *dst = trunc_from_255<true>(c);
+}
+
+template<typename DstType, bool do_premul>
+void store4x(const Sk4f& c0,
+ const Sk4f& c1,
+ const Sk4f& c2,
+ const Sk4f& c3,
+ DstType* dst) {
+ store<DstType, do_premul>(c0, dst++);
+ store<DstType, do_premul>(c1, dst++);
+ store<DstType, do_premul>(c2, dst++);
+ store<DstType, do_premul>(c3, dst++);
+}
+
+template<>
+void store4x<SkPMColor, false>(const Sk4f& c0,
+ const Sk4f& c1,
+ const Sk4f& c2,
+ const Sk4f& c3,
+ SkPMColor* dst) {
+ Sk4f_ToBytes((uint8_t*)dst, c0, c1, c2, c3);
+}
+
+template<typename DstType, bool do_premul>
+void ramp(const Sk4f& c, const Sk4f& dc, DstType* dst, int n) {
+ SkASSERT(n > 0);
+
+ const Sk4f dc2 = dc + dc;
+ const Sk4f dc4 = dc2 + dc2;
+
+ Sk4f c0 = c ;
+ Sk4f c1 = c + dc;
+ Sk4f c2 = c0 + dc2;
+ Sk4f c3 = c1 + dc2;
+
+ while (n >= 4) {
+ store4x<DstType, do_premul>(c0, c1, c2, c3, dst);
+ dst += 4;
+
+ c0 = c0 + dc4;
+ c1 = c1 + dc4;
+ c2 = c2 + dc4;
+ c3 = c3 + dc4;
+ n -= 4;
+ }
+ if (n & 2) {
+ store<DstType, do_premul>(c0, dst++);
+ store<DstType, do_premul>(c1, dst++);
+ c0 = c0 + dc2;
+ }
+ if (n & 1) {
+ store<DstType, do_premul>(c0, dst);
+ }
+}
+
+template<SkShader::TileMode>
+SkScalar pinFx(SkScalar);
+
+template<>
+SkScalar pinFx<SkShader::kClamp_TileMode>(SkScalar fx) {
+ return fx;
+}
+
+template<>
+SkScalar pinFx<SkShader::kRepeat_TileMode>(SkScalar fx) {
+ const SkScalar f = SkScalarFraction(fx);
+ return f < 0 ? f + 1 : f;
+}
+
+template<>
+SkScalar pinFx<SkShader::kMirror_TileMode>(SkScalar fx) {
+ const SkScalar f = SkScalarMod(fx, 2.0f);
+ return f < 0 ? f + 2 : f;
+}
+
+template<typename DstType>
+float dst_component_scale();
+
+template<>
+float dst_component_scale<SkPM4f>() {
+ return 1;
+}
+
+template<>
+float dst_component_scale<SkPMColor>() {
+ return 255;
+}
+
+} // anonymous namespace
+
+SkLinearGradient::
+LinearGradient4fContext::LinearGradient4fContext(const SkLinearGradient& shader,
+ const ContextRec& rec)
+ : INHERITED(shader, rec) {}
+
+void SkLinearGradient::
+LinearGradient4fContext::shadeSpan(int x, int y, SkPMColor dst[], int count) {
+ // TODO: plumb dithering
+ SkASSERT(count > 0);
+ if (fColorsArePremul) {
+ this->shadePremulSpan<SkPMColor, false>(x, y, dst, count);
+ } else {
+ this->shadePremulSpan<SkPMColor, true>(x, y, dst, count);
+ }
+}
+
+void SkLinearGradient::
+LinearGradient4fContext::shadeSpan4f(int x, int y, SkPM4f dst[], int count) {
+ // TONOTDO: plumb dithering
+ SkASSERT(count > 0);
+ if (fColorsArePremul) {
+ this->shadePremulSpan<SkPM4f, false>(x, y, dst, count);
+ } else {
+ this->shadePremulSpan<SkPM4f, true>(x, y, dst, count);
+ }
+}
+
+template<typename DstType, bool do_premul>
+void SkLinearGradient::
+LinearGradient4fContext::shadePremulSpan(int x, int y,
+ DstType dst[],
+ int count) const {
+ const SkLinearGradient& shader =
+ static_cast<const SkLinearGradient&>(fShader);
+ switch (shader.fTileMode) {
+ case kClamp_TileMode:
+ this->shadeSpanInternal<DstType,
+ do_premul,
+ kClamp_TileMode>(x, y, dst, count);
+ break;
+ case kRepeat_TileMode:
+ this->shadeSpanInternal<DstType,
+ do_premul,
+ kRepeat_TileMode>(x, y, dst, count);
+ break;
+ case kMirror_TileMode:
+ this->shadeSpanInternal<DstType,
+ do_premul,
+ kMirror_TileMode>(x, y, dst, count);
+ break;
+ }
+}
+
+template<typename DstType, bool do_premul, SkShader::TileMode tileMode>
+void SkLinearGradient::
+LinearGradient4fContext::shadeSpanInternal(int x, int y,
+ DstType dst[],
+ int count) const {
+ SkPoint pt;
+ fDstToPosProc(fDstToPos,
+ x + SK_ScalarHalf,
+ y + SK_ScalarHalf,
+ &pt);
+ const SkScalar fx = pinFx<tileMode>(pt.x());
+ const SkScalar dx = fDstToPos.getScaleX();
+ LinearIntervalProcessor<DstType, tileMode> proc(fIntervals.begin(),
+ fIntervals.end() - 1,
+ this->findInterval(fx),
+ fx,
+ dx,
+ SkScalarNearlyZero(dx * count));
+ while (count > 0) {
+ // What we really want here is SkTPin(advance, 1, count)
+ // but that's a significant perf hit for >> stops; investigate.
+ const int n = SkScalarTruncToInt(
+ SkTMin<SkScalar>(proc.currentAdvance() + 1, SkIntToScalar(count)));
+
+ // The current interval advance can be +inf (e.g. when reaching
+ // the clamp mode end intervals) - when that happens, we expect to
+ // a) consume all remaining count in one swoop
+ // b) return a zero color gradient
+ SkASSERT(SkScalarIsFinite(proc.currentAdvance())
+ || (n == count && proc.currentRampIsZero()));
+
+ if (proc.currentRampIsZero()) {
+ fill<DstType, do_premul>(proc.currentColor(),
+ dst, n);
+ } else {
+ ramp<DstType, do_premul>(proc.currentColor(),
+ proc.currentColorGrad(),
+ dst, n);
+ }
+
+ proc.advance(SkIntToScalar(n));
+ count -= n;
+ dst += n;
+ }
+}
+
+template<typename DstType, SkShader::TileMode tileMode>
+class SkLinearGradient::
+LinearGradient4fContext::LinearIntervalProcessor {
+public:
+ LinearIntervalProcessor(const Interval* firstInterval,
+ const Interval* lastInterval,
+ const Interval* i,
+ SkScalar fx,
+ SkScalar dx,
+ bool is_vertical)
+ : fDstComponentScale(dst_component_scale<DstType>())
+ , fAdvX((i->fP1 - fx) / dx)
+ , fFirstInterval(firstInterval)
+ , fLastInterval(lastInterval)
+ , fInterval(i)
+ , fDx(dx)
+ , fIsVertical(is_vertical)
+ {
+ SkASSERT(firstInterval <= lastInterval);
+ SkASSERT(i->contains(fx));
+ this->compute_interval_props(fx - i->fP0);
+ }
+
+ SkScalar currentAdvance() const {
+ SkASSERT(fAdvX >= 0);
+ SkASSERT(fAdvX <= (fInterval->fP1 - fInterval->fP0) / fDx);
+ return fAdvX;
+ }
+
+ bool currentRampIsZero() const { return fZeroRamp; }
+ const Sk4f& currentColor() const { return fCc; }
+ const Sk4f& currentColorGrad() const { return fDcDx; }
+
+ void advance(SkScalar advX) {
+ SkASSERT(advX > 0);
+ SkASSERT(fAdvX >= 0);
+
+ if (advX >= fAdvX) {
+ advX = this->advance_interval(advX);
+ }
+ SkASSERT(advX < fAdvX);
+
+ fCc = fCc + fDcDx * Sk4f(advX);
+ fAdvX -= advX;
+ }
+
+private:
+ void compute_interval_props(SkScalar t) {
+ fDc = Sk4f::Load(fInterval->fDc.fVec);
+ fCc = Sk4f::Load(fInterval->fC0.fVec);
+ fCc = fCc + fDc * Sk4f(t);
+ fCc = fCc * fDstComponentScale;
+ fDcDx = fDc * fDstComponentScale * Sk4f(fDx);
+ fZeroRamp = fIsVertical || fInterval->isZeroRamp();
+ }
+
+ const Interval* next_interval(const Interval* i) const {
+ SkASSERT(i >= fFirstInterval);
+ SkASSERT(i <= fLastInterval);
+ i++;
+
+ if (tileMode == kClamp_TileMode) {
+ SkASSERT(i <= fLastInterval);
+ return i;
+ }
+
+ return (i <= fLastInterval) ? i : fFirstInterval;
+ }
+
+ SkScalar advance_interval(SkScalar advX) {
+ SkASSERT(advX >= fAdvX);
+
+ do {
+ advX -= fAdvX;
+ fInterval = this->next_interval(fInterval);
+ fAdvX = (fInterval->fP1 - fInterval->fP0) / fDx;
+ SkASSERT(fAdvX > 0);
+ } while (advX >= fAdvX);
+
+ compute_interval_props(0);
+
+ SkASSERT(advX >= 0);
+ return advX;
+ }
+
+ const Sk4f fDstComponentScale; // cached dst scale (PMC: 255, PM4f: 1)
+
+ // Current interval properties.
+ Sk4f fDc; // local color gradient (dc/dt)
+ Sk4f fDcDx; // dst color gradient (dc/dx)
+ Sk4f fCc; // current color, interpolated in dst
+ SkScalar fAdvX; // remaining interval advance in dst
+ bool fZeroRamp; // current interval color grad is 0
+
+ const Interval* fFirstInterval;
+ const Interval* fLastInterval;
+ const Interval* fInterval; // current interval
+ const SkScalar fDx; // 'dx' for consistency with other impls; actually dt/dx
+ const bool fIsVertical;
+};
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