Index: src/effects/gradients/Sk4fGradientBase.cpp |
diff --git a/src/effects/gradients/Sk4fGradientBase.cpp b/src/effects/gradients/Sk4fGradientBase.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..0840f600126e50a91c53ebea2a16a597c9f7e50d |
--- /dev/null |
+++ b/src/effects/gradients/Sk4fGradientBase.cpp |
@@ -0,0 +1,266 @@ |
+/* |
+ * Copyright 2016 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "Sk4fGradientBase.h" |
+ |
+namespace { |
+ |
+const float kInv255Float = 1.0f / 255; |
+ |
+SkPMColor pack_color(SkColor c, bool premul) { |
+ return premul |
+ ? SkPreMultiplyColor(c) |
+ : SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c)); |
+} |
+ |
+// true when x is in [k1,k2) |
+bool in_range(SkScalar x, SkScalar k1, SkScalar k2) { |
+ SkASSERT(k1 != k2); |
+ return (k1 < k2) |
+ ? (x >= k1 && x < k2) |
+ : (x >= k2 && x < k1); |
+} |
+ |
+} // anonymous namespace |
+ |
+SkGradientShaderBase::GradientShaderBase4fContext:: |
+Interval::Interval(SkPMColor c0, SkScalar p0, |
+ SkPMColor c1, SkScalar p1, |
+ const Sk4f& componentScale) |
+ : fP0(p0) |
+ , fP1(p1) |
+ , fZeroRamp(c0 == c1) { |
+ SkASSERT(p0 != p1); |
+ |
+ const Sk4f c4f0 = SkNx_cast<float>(Sk4b::Load(&c0)) * componentScale; |
+ const Sk4f c4f1 = SkNx_cast<float>(Sk4b::Load(&c1)) * componentScale; |
+ const Sk4f dc4f = (c4f1 - c4f0) / (p1 - p0); |
+ |
+ c4f0.store(&fC0.fVec); |
+ dc4f.store(&fDc.fVec); |
+} |
+ |
+SkGradientShaderBase::GradientShaderBase4fContext:: |
+Interval::Interval(const Sk4f& c0, const Sk4f& dc, |
+ SkScalar p0, SkScalar p1) |
+ : fP0(p0) |
+ , fP1(p1) |
+ , fZeroRamp((dc == 0).allTrue()) { |
+ c0.store(fC0.fVec); |
+ dc.store(fDc.fVec); |
+} |
+ |
+bool SkGradientShaderBase::GradientShaderBase4fContext:: |
+Interval::contains(SkScalar fx) const { |
+ return in_range(fx, fP0, fP1); |
+} |
+ |
+SkGradientShaderBase:: |
+GradientShaderBase4fContext::GradientShaderBase4fContext(const SkGradientShaderBase& shader, |
+ const ContextRec& rec) |
+ : INHERITED(shader, rec) |
+ , fFlags(this->INHERITED::getFlags() | kSupports4f_Flag) |
+#ifdef SK_SUPPORT_LEGACY_GRADIENT_DITHERING |
+ , fDither(true) |
+#else |
+ , fDither(rec.fPaint->isDither()) |
+#endif |
+{ |
+ // The main job here is to build an interval list. Intervals are a different |
+ // representation of the color stops data, optimized for efficient scan line |
+ // access during shading. |
+ // |
+ // [{P0,C0} , {P1,C1}) [{P1,C2} , {P2,c3}) ... [{Pn,C2n} , {Pn+1,C2n+1}) |
+ // |
+ // The list is sorted in increasing dst order, i.e. X(Pk) < X(Pk+1). This |
+ // allows us to always traverse left->right when iterating over a scan line. |
+ // It also means that the interval order matches the color stops when dx >= 0, |
+ // and is the inverse (pos, colors, order are flipped) when dx < 0. |
+ // |
+ // Note: the current representation duplicates pos data; we could refactor to |
+ // avoid this if interval storage size becomes a concern. |
+ // |
+ // Aside from reordering, we also perform two more pre-processing steps at |
+ // this stage: |
+ // |
+ // 1) scale the color components depending on paint alpha and the requested |
+ // interpolation space (note: the interval color storage is SkPM4f, but |
+ // that doesn't necessarily mean the colors are premultiplied; that |
+ // property is tracked in fColorsArePremul) |
+ // |
+ // 2) inject synthetic intervals to support tiling. |
+ // |
+ // * for kRepeat, no extra intervals are needed - the iterator just |
+ // wraps around at the end: |
+ // |
+ // ->[P0,P1)->..[Pn-1,Pn)-> |
+ // |
+ // * for kClamp, we add two "infinite" intervals before/after: |
+ // |
+ // [-/+inf , P0)->[P0 , P1)->..[Pn-1 , Pn)->[Pn , +/-inf) |
+ // |
+ // (the iterator should never run off the end in this mode) |
+ // |
+ // * for kMirror, we extend the range to [0..2] and add a flipped |
+ // interval series - then the iterator operates just as in the |
+ // kRepeat case: |
+ // |
+ // ->[P0,P1)->..[Pn-1,Pn)->[2 - Pn,2 - Pn-1)->..[2 - P1,2 - P0)-> |
+ // |
+ // TODO: investigate collapsing intervals << 1px. |
+ |
+ const SkMatrix& inverse = this->getTotalInverse(); |
+ fDstToPos.setConcat(shader.fPtsToUnit, inverse); |
+ fDstToPosProc = fDstToPos.getMapXYProc(); |
+ fDstToPosClass = static_cast<uint8_t>(INHERITED::ComputeMatrixClass(fDstToPos)); |
+ |
+ if (shader.fColorsAreOpaque && this->getPaintAlpha() == SK_AlphaOPAQUE) { |
+ fFlags |= kOpaqueAlpha_Flag; |
+ } |
+ |
+ fColorsArePremul = |
+ (shader.fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag) |
+ || shader.fColorsAreOpaque; |
+ |
+ const float paintAlpha = rec.fPaint->getAlpha() * kInv255Float; |
+ const Sk4f componentScale = fColorsArePremul |
+ ? Sk4f(paintAlpha * kInv255Float) |
+ : Sk4f(kInv255Float, kInv255Float, kInv255Float, paintAlpha * kInv255Float); |
+ |
+ SkASSERT(shader.fColorCount > 1); |
+ SkASSERT(shader.fOrigColors); |
+ |
+ int direction = 1; |
+ int first_index = 0; |
+ int last_index = shader.fColorCount - 1; |
+ SkScalar first_pos = 0; |
+ SkScalar last_pos = 1; |
+ const bool dx_is_pos = fDstToPos.getScaleX() >= 0; |
+ if (!dx_is_pos) { |
+ direction = -direction; |
+ SkTSwap(first_index, last_index); |
+ SkTSwap(first_pos, last_pos); |
+ } |
+ |
+ if (shader.fTileMode == SkShader::kClamp_TileMode) { |
+ // synthetic edge interval: -/+inf .. P0) |
+ const SkPMColor clamp_color = pack_color(shader.fOrigColors[first_index], |
+ fColorsArePremul); |
+ const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMin : SK_ScalarMax; |
+ fIntervals.emplace_back(clamp_color, clamp_pos, |
+ clamp_color, first_pos, |
+ componentScale); |
+ } |
+ |
+ int prev = first_index; |
+ int curr = prev + direction; |
+ SkScalar prev_pos = first_pos; |
+ if (shader.fOrigPos) { |
+ // explicit positions |
+ do { |
+ // TODO: this sanitization should be done in SkGradientShaderBase |
+ const SkScalar curr_pos = (dx_is_pos) |
+ ? SkTPin(shader.fOrigPos[curr], prev_pos, last_pos) |
+ : SkTPin(shader.fOrigPos[curr], last_pos, prev_pos); |
+ if (curr_pos != prev_pos) { |
+ fIntervals.emplace_back( |
+ pack_color(shader.fOrigColors[prev], fColorsArePremul), |
+ prev_pos, |
+ pack_color(shader.fOrigColors[curr], fColorsArePremul), |
+ curr_pos, |
+ componentScale); |
+ } |
+ prev = curr; |
+ prev_pos = curr_pos; |
+ curr += direction; |
+ } while (prev != last_index); |
+ } else { |
+ // implicit positions |
+ const SkScalar dt = direction * SK_Scalar1 / (shader.fColorCount - 1); |
+ do { |
+ const SkScalar curr_pos = prev_pos + dt; |
+ fIntervals.emplace_back( |
+ pack_color(shader.fOrigColors[prev], fColorsArePremul), |
+ prev_pos, |
+ pack_color(shader.fOrigColors[curr], fColorsArePremul), |
+ curr_pos, |
+ componentScale); |
+ |
+ prev = curr; |
+ prev_pos = curr_pos; |
+ curr += direction; |
+ } while (prev != last_index); |
+ // pin the last pos to maintain accurate [0,1] pos coverage. |
+ fIntervals.back().fP1 = last_pos; |
+ } |
+ |
+ if (shader.fTileMode == SkShader::kClamp_TileMode) { |
+ // synthetic edge interval: Pn .. +/-inf |
+ const SkPMColor clamp_color = |
+ pack_color(shader.fOrigColors[last_index], fColorsArePremul); |
+ const SkScalar clamp_pos = dx_is_pos ? SK_ScalarMax : SK_ScalarMin; |
+ fIntervals.emplace_back(clamp_color, last_pos, |
+ clamp_color, clamp_pos, |
+ componentScale); |
+ } else if (shader.fTileMode == SkShader::kMirror_TileMode) { |
+ // synthetic flipped intervals in [1 .. 2) |
+ for (int i = fIntervals.count() - 1; i >= 0; --i) { |
+ const Interval& interval = fIntervals[i]; |
+ const SkScalar p0 = interval.fP0; |
+ const SkScalar p1 = interval.fP1; |
+ Sk4f dc = Sk4f::Load(interval.fDc.fVec); |
+ Sk4f c = Sk4f::Load(interval.fC0.fVec) + dc * Sk4f(p1 - p0); |
+ fIntervals.emplace_back(c, dc * Sk4f(-1), 2 - p1, 2 - p0); |
+ } |
+ } |
+ |
+ SkASSERT(fIntervals.count() > 0); |
+ fCachedInterval = fIntervals.begin(); |
+} |
+ |
+const SkGradientShaderBase::GradientShaderBase4fContext::Interval* |
+SkGradientShaderBase:: |
+GradientShaderBase4fContext::findInterval(SkScalar fx) const { |
+ SkASSERT(in_range(fx, fIntervals.front().fP0, fIntervals.back().fP1)); |
+ |
+ if (1) { |
+ // Linear search, using the last scanline interval as a starting point. |
+ SkASSERT(fCachedInterval >= fIntervals.begin()); |
+ SkASSERT(fCachedInterval < fIntervals.end()); |
+ const int search_dir = fDstToPos.getScaleX() >= 0 ? 1 : -1; |
+ while (!in_range(fx, fCachedInterval->fP0, fCachedInterval->fP1)) { |
+ fCachedInterval += search_dir; |
+ if (fCachedInterval >= fIntervals.end()) { |
+ fCachedInterval = fIntervals.begin(); |
+ } else if (fCachedInterval < fIntervals.begin()) { |
+ fCachedInterval = fIntervals.end() - 1; |
+ } |
+ } |
+ return fCachedInterval; |
+ } else { |
+ // Binary search. Seems less effective than linear + caching. |
+ const Interval* i0 = fIntervals.begin(); |
+ const Interval* i1 = fIntervals.end() - 1; |
+ |
+ while (i0 != i1) { |
+ SkASSERT(i0 < i1); |
+ SkASSERT(in_range(fx, i0->fP0, i1->fP1)); |
+ |
+ const Interval* i = i0 + ((i1 - i0) >> 1); |
+ |
+ if (in_range(fx, i0->fP0, i->fP1)) { |
+ i1 = i; |
+ } else { |
+ SkASSERT(in_range(fx, i->fP1, i1->fP1)); |
+ i0 = i + 1; |
+ } |
+ } |
+ |
+ SkASSERT(in_range(fx, i0->fP0, i0->fP1)); |
+ return i0; |
+ } |
+} |