Index: cc/scheduler/scheduler_state_machine.h |
diff --git a/cc/scheduler/scheduler_state_machine.h b/cc/scheduler/scheduler_state_machine.h |
index 4709aa3c6f380acc7011c60570df3fd274c2d7b1..5d8512becf5e2c172a5ceb6bb69366fdb8fbfa96 100644 |
--- a/cc/scheduler/scheduler_state_machine.h |
+++ b/cc/scheduler/scheduler_state_machine.h |
@@ -31,6 +31,13 @@ class CC_EXPORT SchedulerStateMachine { |
// settings must be valid for the lifetime of this class. |
explicit SchedulerStateMachine(const SchedulerSettings& settings); |
+ enum BeginFrameState { |
+ BEGIN_FRAME_IDLE, |
+ BEGIN_FRAME_STARTING, |
+ BEGIN_FRAME_WAITING, |
+ BEGIN_FRAME_DRAWING, |
+ }; |
+ |
enum CommitState { |
COMMIT_STATE_IDLE, |
COMMIT_STATE_FRAME_IN_PROGRESS, |
@@ -79,9 +86,9 @@ class CC_EXPORT SchedulerStateMachine { |
// Indicates that the system has entered and left a BeginFrame callback. |
// The scheduler will not draw more than once in a given BeginFrame |
// callback. |
- void DidEnterBeginFrame(BeginFrameArgs args); |
- void DidLeaveBeginFrame(); |
- bool inside_begin_frame() const { return inside_begin_frame_; } |
+ void StartBeginFrame(BeginFrameArgs args); |
Sami
2013/06/14 15:59:20
bikeshed: StartBeginFrame sounds weird :) How abou
brianderson
2013/06/14 18:42:36
OnBeginFrame sounds good.
|
+ void OnBeginFrameDeadline(); |
+ BeginFrameState begin_frame_state() const { return begin_frame_state_; } |
// Indicates whether the LayerTreeHostImpl is visible. |
void SetVisible(bool visible); |
@@ -174,9 +181,10 @@ class CC_EXPORT SchedulerStateMachine { |
int commit_count_; |
int current_frame_number_; |
- int last_frame_number_where_draw_was_called_; |
- int last_frame_number_where_tree_activation_attempted_; |
- int last_frame_number_where_check_for_completed_tile_uploads_called_; |
+ int current_frame_attempt_; |
brianderson
2013/06/14 04:16:29
current_frame_attempt_ allows us to reset the last
|
+ int last_frame_attempt_draw_was_called_; |
+ int last_frame_attempt_tree_activation_attempted_; |
+ int last_frame_attempt_check_for_completed_tile_uploads_called_; |
int consecutive_failed_draws_; |
int maximum_number_of_failed_draws_before_draw_is_forced_; |
bool needs_redraw_; |
@@ -187,7 +195,8 @@ class CC_EXPORT SchedulerStateMachine { |
bool needs_forced_commit_; |
bool expect_immediate_begin_frame_for_main_thread_; |
bool main_thread_needs_layer_textures_; |
- bool inside_begin_frame_; |
+ BeginFrameState begin_frame_state_; |
+ bool active_tree_has_been_drawn_; |
BeginFrameArgs last_begin_frame_args_; |
bool visible_; |
bool can_start_; |