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Side by Side Diff: cc/scheduler/scheduler_state_machine.h

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: Created 7 years, 6 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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24 // requested, while external state includes things like the current time being 24 // requested, while external state includes things like the current time being
25 // near to the vblank time. 25 // near to the vblank time.
26 // 26 //
27 // The scheduler seperates "what to do next" from the updating of its internal 27 // The scheduler seperates "what to do next" from the updating of its internal
28 // state to make testing cleaner. 28 // state to make testing cleaner.
29 class CC_EXPORT SchedulerStateMachine { 29 class CC_EXPORT SchedulerStateMachine {
30 public: 30 public:
31 // settings must be valid for the lifetime of this class. 31 // settings must be valid for the lifetime of this class.
32 explicit SchedulerStateMachine(const SchedulerSettings& settings); 32 explicit SchedulerStateMachine(const SchedulerSettings& settings);
33 33
34 enum BeginFrameState {
35 BEGIN_FRAME_IDLE,
36 BEGIN_FRAME_STARTING,
37 BEGIN_FRAME_WAITING,
38 BEGIN_FRAME_DRAWING,
39 };
40
34 enum CommitState { 41 enum CommitState {
35 COMMIT_STATE_IDLE, 42 COMMIT_STATE_IDLE,
36 COMMIT_STATE_FRAME_IN_PROGRESS, 43 COMMIT_STATE_FRAME_IN_PROGRESS,
37 COMMIT_STATE_READY_TO_COMMIT, 44 COMMIT_STATE_READY_TO_COMMIT,
38 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, 45 COMMIT_STATE_WAITING_FOR_FIRST_DRAW,
39 COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW, 46 COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW,
40 }; 47 };
41 48
42 enum TextureState { 49 enum TextureState {
43 LAYER_TEXTURE_STATE_UNLOCKED, 50 LAYER_TEXTURE_STATE_UNLOCKED,
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72 Action NextAction() const; 79 Action NextAction() const;
73 void UpdateState(Action action); 80 void UpdateState(Action action);
74 81
75 // Indicates whether the main thread needs a begin frame callback in order to 82 // Indicates whether the main thread needs a begin frame callback in order to
76 // make progress. 83 // make progress.
77 bool BeginFrameNeededByImplThread() const; 84 bool BeginFrameNeededByImplThread() const;
78 85
79 // Indicates that the system has entered and left a BeginFrame callback. 86 // Indicates that the system has entered and left a BeginFrame callback.
80 // The scheduler will not draw more than once in a given BeginFrame 87 // The scheduler will not draw more than once in a given BeginFrame
81 // callback. 88 // callback.
82 void DidEnterBeginFrame(BeginFrameArgs args); 89 void StartBeginFrame(BeginFrameArgs args);
Sami 2013/06/14 15:59:20 bikeshed: StartBeginFrame sounds weird :) How abou
brianderson 2013/06/14 18:42:36 OnBeginFrame sounds good.
83 void DidLeaveBeginFrame(); 90 void OnBeginFrameDeadline();
84 bool inside_begin_frame() const { return inside_begin_frame_; } 91 BeginFrameState begin_frame_state() const { return begin_frame_state_; }
85 92
86 // Indicates whether the LayerTreeHostImpl is visible. 93 // Indicates whether the LayerTreeHostImpl is visible.
87 void SetVisible(bool visible); 94 void SetVisible(bool visible);
88 95
89 // Indicates that a redraw is required, either due to the impl tree changing 96 // Indicates that a redraw is required, either due to the impl tree changing
90 // or the screen being damaged and simply needing redisplay. 97 // or the screen being damaged and simply needing redisplay.
91 void SetNeedsRedraw(); 98 void SetNeedsRedraw();
92 99
93 // As SetNeedsRedraw(), but ensures the draw will definitely happen even if 100 // As SetNeedsRedraw(), but ensures the draw will definitely happen even if
94 // we are not visible. 101 // we are not visible.
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167 bool HasDrawnThisFrame() const; 174 bool HasDrawnThisFrame() const;
168 bool HasAttemptedTreeActivationThisFrame() const; 175 bool HasAttemptedTreeActivationThisFrame() const;
169 bool HasCheckedForCompletedTileUploadsThisFrame() const; 176 bool HasCheckedForCompletedTileUploadsThisFrame() const;
170 177
171 const SchedulerSettings settings_; 178 const SchedulerSettings settings_;
172 179
173 CommitState commit_state_; 180 CommitState commit_state_;
174 int commit_count_; 181 int commit_count_;
175 182
176 int current_frame_number_; 183 int current_frame_number_;
177 int last_frame_number_where_draw_was_called_; 184 int current_frame_attempt_;
brianderson 2013/06/14 04:16:29 current_frame_attempt_ allows us to reset the last
178 int last_frame_number_where_tree_activation_attempted_; 185 int last_frame_attempt_draw_was_called_;
179 int last_frame_number_where_check_for_completed_tile_uploads_called_; 186 int last_frame_attempt_tree_activation_attempted_;
187 int last_frame_attempt_check_for_completed_tile_uploads_called_;
180 int consecutive_failed_draws_; 188 int consecutive_failed_draws_;
181 int maximum_number_of_failed_draws_before_draw_is_forced_; 189 int maximum_number_of_failed_draws_before_draw_is_forced_;
182 bool needs_redraw_; 190 bool needs_redraw_;
183 bool swap_used_incomplete_tile_; 191 bool swap_used_incomplete_tile_;
184 bool needs_forced_redraw_; 192 bool needs_forced_redraw_;
185 bool needs_forced_redraw_after_next_commit_; 193 bool needs_forced_redraw_after_next_commit_;
186 bool needs_commit_; 194 bool needs_commit_;
187 bool needs_forced_commit_; 195 bool needs_forced_commit_;
188 bool expect_immediate_begin_frame_for_main_thread_; 196 bool expect_immediate_begin_frame_for_main_thread_;
189 bool main_thread_needs_layer_textures_; 197 bool main_thread_needs_layer_textures_;
190 bool inside_begin_frame_; 198 BeginFrameState begin_frame_state_;
199 bool active_tree_has_been_drawn_;
191 BeginFrameArgs last_begin_frame_args_; 200 BeginFrameArgs last_begin_frame_args_;
192 bool visible_; 201 bool visible_;
193 bool can_start_; 202 bool can_start_;
194 bool can_draw_; 203 bool can_draw_;
195 bool has_pending_tree_; 204 bool has_pending_tree_;
196 bool draw_if_possible_failed_; 205 bool draw_if_possible_failed_;
197 TextureState texture_state_; 206 TextureState texture_state_;
198 OutputSurfaceState output_surface_state_; 207 OutputSurfaceState output_surface_state_;
199 bool did_create_and_initialize_first_output_surface_; 208 bool did_create_and_initialize_first_output_surface_;
200 209
201 private: 210 private:
202 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); 211 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine);
203 }; 212 };
204 213
205 } // namespace cc 214 } // namespace cc
206 215
207 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ 216 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_
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