Index: cc/scheduler/scheduler_state_machine.cc |
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc |
index 954ad1c04d9cee337b1068d670594bf36edd6b2b..9e43ef434dbed9294b5c5d4aaf66dd28827ad1c9 100644 |
--- a/cc/scheduler/scheduler_state_machine.cc |
+++ b/cc/scheduler/scheduler_state_machine.cc |
@@ -15,9 +15,10 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
commit_state_(COMMIT_STATE_IDLE), |
commit_count_(0), |
current_frame_number_(0), |
- last_frame_number_where_draw_was_called_(-1), |
- last_frame_number_where_tree_activation_attempted_(-1), |
- last_frame_number_where_check_for_completed_tile_uploads_called_(-1), |
+ current_frame_attempt_(0), |
+ last_frame_attempt_draw_was_called_(-1), |
+ last_frame_attempt_tree_activation_attempted_(-1), |
+ last_frame_attempt_check_for_completed_tile_uploads_called_(-1), |
consecutive_failed_draws_(0), |
maximum_number_of_failed_draws_before_draw_is_forced_(3), |
needs_redraw_(false), |
@@ -28,7 +29,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
needs_forced_commit_(false), |
expect_immediate_begin_frame_for_main_thread_(false), |
main_thread_needs_layer_textures_(false), |
- inside_begin_frame_(false), |
+ begin_frame_state_(BEGIN_FRAME_IDLE), |
+ active_tree_has_been_drawn_(true), |
Sami
2013/06/14 15:59:20
Should this be false?
brianderson
2013/06/14 18:42:36
If the active tree has been drawn, then this patch
|
visible_(false), |
can_start_(false), |
can_draw_(false), |
@@ -45,19 +47,21 @@ std::string SchedulerStateMachine::ToString() { |
settings_.impl_side_painting); |
base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); |
base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); |
- base::StringAppendF( |
- &str, "current_frame_number_ = %d; ", current_frame_number_); |
+ base::StringAppendF(&str, "current_frame_number_ = %d; ", |
+ current_frame_number_); |
+ base::StringAppendF(&str, "current_frame_attempt_ = %d; ", |
+ current_frame_attempt_); |
base::StringAppendF(&str, |
- "last_frame_number_where_draw_was_called_ = %d; ", |
- last_frame_number_where_draw_was_called_); |
+ "last_frame_attempt_draw_was_called_ = %d; ", |
+ last_frame_attempt_draw_was_called_); |
base::StringAppendF( |
&str, |
- "last_frame_number_where_tree_activation_attempted_ = %d; ", |
- last_frame_number_where_tree_activation_attempted_); |
+ "last_frame_attempt_tree_activation_attempted_ = %d; ", |
+ last_frame_attempt_tree_activation_attempted_); |
base::StringAppendF( |
&str, |
- "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", |
- last_frame_number_where_check_for_completed_tile_uploads_called_); |
+ "last_frame_attempt_check_for_completed_tile_uploads_called_ = %d; ", |
+ last_frame_attempt_check_for_completed_tile_uploads_called_); |
base::StringAppendF( |
&str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); |
base::StringAppendF( |
@@ -81,8 +85,7 @@ std::string SchedulerStateMachine::ToString() { |
base::StringAppendF(&str, |
"main_thread_needs_layer_textures_ = %d; ", |
main_thread_needs_layer_textures_); |
- base::StringAppendF(&str, "inside_begin_frame_ = %d; ", |
- inside_begin_frame_); |
+ base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_); |
base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", |
(last_begin_frame_args_.frame_time() - base::TimeTicks()) |
.InMilliseconds()); |
@@ -96,6 +99,8 @@ std::string SchedulerStateMachine::ToString() { |
base::StringAppendF( |
&str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); |
base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); |
+ base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ", |
+ active_tree_has_been_drawn_); |
base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); |
base::StringAppendF( |
&str, "output_surface_state_ = %d; ", output_surface_state_); |
@@ -103,17 +108,17 @@ std::string SchedulerStateMachine::ToString() { |
} |
bool SchedulerStateMachine::HasDrawnThisFrame() const { |
- return current_frame_number_ == last_frame_number_where_draw_was_called_; |
+ return current_frame_attempt_ == last_frame_attempt_draw_was_called_; |
brianderson
2013/06/14 18:42:36
I should change back to use current_frame_number s
|
} |
bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { |
ajuma
2013/06/14 15:22:32
Calling this HasAttemptedTreeActivationThisFrameAt
brianderson
2013/06/14 18:42:36
Will do.
|
- return current_frame_number_ == |
- last_frame_number_where_tree_activation_attempted_; |
+ return current_frame_attempt_ == |
+ last_frame_attempt_tree_activation_attempted_; |
} |
bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { |
- return current_frame_number_ == |
- last_frame_number_where_check_for_completed_tile_uploads_called_; |
+ return current_frame_attempt_ == |
+ last_frame_attempt_check_for_completed_tile_uploads_called_; |
} |
bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { |
@@ -140,7 +145,7 @@ bool SchedulerStateMachine::ShouldDraw() const { |
if (!ScheduledToDraw()) |
return false; |
- if (!inside_begin_frame_) |
+ if (begin_frame_state_ != BEGIN_FRAME_DRAWING) |
return false; |
if (HasDrawnThisFrame()) |
return false; |
@@ -150,7 +155,11 @@ bool SchedulerStateMachine::ShouldDraw() const { |
} |
bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { |
- return has_pending_tree_ && inside_begin_frame_ && |
+ return active_tree_has_been_drawn_ && |
+ has_pending_tree_ && |
+ (begin_frame_state_ == BEGIN_FRAME_STARTING || |
+ begin_frame_state_ == BEGIN_FRAME_WAITING || |
+ begin_frame_state_ == BEGIN_FRAME_DRAWING) && |
!HasAttemptedTreeActivationThisFrame(); |
} |
@@ -207,10 +216,11 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
} |
if (needs_commit_ && |
((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE) |
- || needs_forced_commit_)) |
+ || needs_forced_commit_) && |
+ !has_pending_tree_ && |
+ begin_frame_state_ == BEGIN_FRAME_STARTING) |
// TODO(enne): Should probably drop the active tree on force commit. |
- return has_pending_tree_ ? ACTION_NONE |
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
return ACTION_NONE; |
case COMMIT_STATE_FRAME_IN_PROGRESS: |
@@ -240,9 +250,9 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
// can_draw_ is false or textures are not available, proceed to the next |
// step (similar as in COMMIT_STATE_IDLE). |
bool can_commit = visible_ || needs_forced_commit_; |
- if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) |
- return has_pending_tree_ ? ACTION_NONE |
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
+ if (needs_commit_ && can_commit && DrawSuspendedUntilCommit() && |
+ !has_pending_tree_ && begin_frame_state_ == BEGIN_FRAME_STARTING) |
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
return ACTION_NONE; |
} |
@@ -262,16 +272,20 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const { |
void SchedulerStateMachine::UpdateState(Action action) { |
switch (action) { |
case ACTION_NONE: |
+ if (begin_frame_state_ == BEGIN_FRAME_STARTING) |
+ begin_frame_state_ = BEGIN_FRAME_WAITING; |
+ if (begin_frame_state_ == BEGIN_FRAME_DRAWING) |
+ begin_frame_state_ = BEGIN_FRAME_IDLE; |
return; |
case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
- last_frame_number_where_check_for_completed_tile_uploads_called_ = |
- current_frame_number_; |
+ last_frame_attempt_check_for_completed_tile_uploads_called_ = |
+ current_frame_attempt_; |
return; |
case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
- last_frame_number_where_tree_activation_attempted_ = |
- current_frame_number_; |
+ last_frame_attempt_tree_activation_attempted_ = |
+ current_frame_attempt_; |
return; |
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
@@ -292,7 +306,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
if (!settings_.impl_side_painting) |
needs_redraw_ = true; |
if (draw_if_possible_failed_) |
- last_frame_number_where_draw_was_called_ = -1; |
+ last_frame_attempt_draw_was_called_ = -1; |
if (needs_forced_redraw_after_next_commit_) { |
needs_forced_redraw_after_next_commit_ = false; |
@@ -308,8 +322,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
needs_forced_redraw_ = false; |
draw_if_possible_failed_ = false; |
swap_used_incomplete_tile_ = false; |
- if (inside_begin_frame_) |
- last_frame_number_where_draw_was_called_ = current_frame_number_; |
+ last_frame_attempt_draw_was_called_ = current_frame_attempt_; |
if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
DCHECK(expect_immediate_begin_frame_for_main_thread_); |
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
@@ -319,6 +332,7 @@ void SchedulerStateMachine::UpdateState(Action action) { |
} |
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
+ active_tree_has_been_drawn_ = true; |
return; |
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
@@ -367,14 +381,20 @@ bool SchedulerStateMachine::BeginFrameNeededByImplThread() const { |
output_surface_state_ == OUTPUT_SURFACE_ACTIVE; |
} |
-void SchedulerStateMachine::DidEnterBeginFrame(BeginFrameArgs args) { |
- inside_begin_frame_ = true; |
+void SchedulerStateMachine::StartBeginFrame(BeginFrameArgs args) { |
+ current_frame_number_++; |
+ current_frame_attempt_++; |
last_begin_frame_args_ = args; |
+ if (active_tree_has_been_drawn_ && base::TimeTicks::Now() < args.deadline()) |
+ begin_frame_state_ = BEGIN_FRAME_STARTING; |
+ else |
+ begin_frame_state_ = BEGIN_FRAME_DRAWING; |
} |
-void SchedulerStateMachine::DidLeaveBeginFrame() { |
- current_frame_number_++; |
- inside_begin_frame_ = false; |
+void SchedulerStateMachine::OnBeginFrameDeadline() { |
+ current_frame_attempt_++; |
+ if (begin_frame_state_ == BEGIN_FRAME_WAITING) |
+ begin_frame_state_ = BEGIN_FRAME_DRAWING; |
Sami
2013/06/14 15:59:20
Let me see if I got this right:
1. BeginFrame =>
brianderson
2013/06/14 18:42:36
Almost:
2.a Main thread processing starts => BEGIN
|
} |
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
@@ -441,6 +461,20 @@ void SchedulerStateMachine::DidLoseOutputSurface() { |
} |
void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { |
+ if (has_pending_tree_ && !has_pending_tree) { |
+ // This is a new activation. |
+ current_frame_attempt_++; |
+ active_tree_has_been_drawn_ = false; |
+ if (begin_frame_state_ == BEGIN_FRAME_STARTING) { |
+ begin_frame_state_ = BEGIN_FRAME_DRAWING; |
+ } else if (begin_frame_state_ == BEGIN_FRAME_WAITING) { |
+ if (base::TimeTicks::Now() < last_begin_frame_args_.deadline()) |
+ begin_frame_state_ = BEGIN_FRAME_DRAWING; |
+ else |
+ begin_frame_state_ = BEGIN_FRAME_IDLE; |
+ } |
+ } |
+ |
has_pending_tree_ = has_pending_tree; |
} |