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Unified Diff: cc/scheduler/scheduler_state_machine.cc

Issue 16871016: cc: Use BeginFrameArgs (Closed) Base URL: http://git.chromium.org/chromium/src.git@bfargs2
Patch Set: Created 7 years, 6 months ago
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Index: cc/scheduler/scheduler_state_machine.cc
diff --git a/cc/scheduler/scheduler_state_machine.cc b/cc/scheduler/scheduler_state_machine.cc
index 954ad1c04d9cee337b1068d670594bf36edd6b2b..9e43ef434dbed9294b5c5d4aaf66dd28827ad1c9 100644
--- a/cc/scheduler/scheduler_state_machine.cc
+++ b/cc/scheduler/scheduler_state_machine.cc
@@ -15,9 +15,10 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
commit_state_(COMMIT_STATE_IDLE),
commit_count_(0),
current_frame_number_(0),
- last_frame_number_where_draw_was_called_(-1),
- last_frame_number_where_tree_activation_attempted_(-1),
- last_frame_number_where_check_for_completed_tile_uploads_called_(-1),
+ current_frame_attempt_(0),
+ last_frame_attempt_draw_was_called_(-1),
+ last_frame_attempt_tree_activation_attempted_(-1),
+ last_frame_attempt_check_for_completed_tile_uploads_called_(-1),
consecutive_failed_draws_(0),
maximum_number_of_failed_draws_before_draw_is_forced_(3),
needs_redraw_(false),
@@ -28,7 +29,8 @@ SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings)
needs_forced_commit_(false),
expect_immediate_begin_frame_for_main_thread_(false),
main_thread_needs_layer_textures_(false),
- inside_begin_frame_(false),
+ begin_frame_state_(BEGIN_FRAME_IDLE),
+ active_tree_has_been_drawn_(true),
Sami 2013/06/14 15:59:20 Should this be false?
brianderson 2013/06/14 18:42:36 If the active tree has been drawn, then this patch
visible_(false),
can_start_(false),
can_draw_(false),
@@ -45,19 +47,21 @@ std::string SchedulerStateMachine::ToString() {
settings_.impl_side_painting);
base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_);
base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_);
- base::StringAppendF(
- &str, "current_frame_number_ = %d; ", current_frame_number_);
+ base::StringAppendF(&str, "current_frame_number_ = %d; ",
+ current_frame_number_);
+ base::StringAppendF(&str, "current_frame_attempt_ = %d; ",
+ current_frame_attempt_);
base::StringAppendF(&str,
- "last_frame_number_where_draw_was_called_ = %d; ",
- last_frame_number_where_draw_was_called_);
+ "last_frame_attempt_draw_was_called_ = %d; ",
+ last_frame_attempt_draw_was_called_);
base::StringAppendF(
&str,
- "last_frame_number_where_tree_activation_attempted_ = %d; ",
- last_frame_number_where_tree_activation_attempted_);
+ "last_frame_attempt_tree_activation_attempted_ = %d; ",
+ last_frame_attempt_tree_activation_attempted_);
base::StringAppendF(
&str,
- "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ",
- last_frame_number_where_check_for_completed_tile_uploads_called_);
+ "last_frame_attempt_check_for_completed_tile_uploads_called_ = %d; ",
+ last_frame_attempt_check_for_completed_tile_uploads_called_);
base::StringAppendF(
&str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_);
base::StringAppendF(
@@ -81,8 +85,7 @@ std::string SchedulerStateMachine::ToString() {
base::StringAppendF(&str,
"main_thread_needs_layer_textures_ = %d; ",
main_thread_needs_layer_textures_);
- base::StringAppendF(&str, "inside_begin_frame_ = %d; ",
- inside_begin_frame_);
+ base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_);
base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ",
(last_begin_frame_args_.frame_time() - base::TimeTicks())
.InMilliseconds());
@@ -96,6 +99,8 @@ std::string SchedulerStateMachine::ToString() {
base::StringAppendF(
&str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_);
base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_);
+ base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ",
+ active_tree_has_been_drawn_);
base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_);
base::StringAppendF(
&str, "output_surface_state_ = %d; ", output_surface_state_);
@@ -103,17 +108,17 @@ std::string SchedulerStateMachine::ToString() {
}
bool SchedulerStateMachine::HasDrawnThisFrame() const {
- return current_frame_number_ == last_frame_number_where_draw_was_called_;
+ return current_frame_attempt_ == last_frame_attempt_draw_was_called_;
brianderson 2013/06/14 18:42:36 I should change back to use current_frame_number s
}
bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const {
ajuma 2013/06/14 15:22:32 Calling this HasAttemptedTreeActivationThisFrameAt
brianderson 2013/06/14 18:42:36 Will do.
- return current_frame_number_ ==
- last_frame_number_where_tree_activation_attempted_;
+ return current_frame_attempt_ ==
+ last_frame_attempt_tree_activation_attempted_;
}
bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const {
- return current_frame_number_ ==
- last_frame_number_where_check_for_completed_tile_uploads_called_;
+ return current_frame_attempt_ ==
+ last_frame_attempt_check_for_completed_tile_uploads_called_;
}
bool SchedulerStateMachine::DrawSuspendedUntilCommit() const {
@@ -140,7 +145,7 @@ bool SchedulerStateMachine::ShouldDraw() const {
if (!ScheduledToDraw())
return false;
- if (!inside_begin_frame_)
+ if (begin_frame_state_ != BEGIN_FRAME_DRAWING)
return false;
if (HasDrawnThisFrame())
return false;
@@ -150,7 +155,11 @@ bool SchedulerStateMachine::ShouldDraw() const {
}
bool SchedulerStateMachine::ShouldAttemptTreeActivation() const {
- return has_pending_tree_ && inside_begin_frame_ &&
+ return active_tree_has_been_drawn_ &&
+ has_pending_tree_ &&
+ (begin_frame_state_ == BEGIN_FRAME_STARTING ||
+ begin_frame_state_ == BEGIN_FRAME_WAITING ||
+ begin_frame_state_ == BEGIN_FRAME_DRAWING) &&
!HasAttemptedTreeActivationThisFrame();
}
@@ -207,10 +216,11 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
}
if (needs_commit_ &&
((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE)
- || needs_forced_commit_))
+ || needs_forced_commit_) &&
+ !has_pending_tree_ &&
+ begin_frame_state_ == BEGIN_FRAME_STARTING)
// TODO(enne): Should probably drop the active tree on force commit.
- return has_pending_tree_ ? ACTION_NONE
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
return ACTION_NONE;
case COMMIT_STATE_FRAME_IN_PROGRESS:
@@ -240,9 +250,9 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
// can_draw_ is false or textures are not available, proceed to the next
// step (similar as in COMMIT_STATE_IDLE).
bool can_commit = visible_ || needs_forced_commit_;
- if (needs_commit_ && can_commit && DrawSuspendedUntilCommit())
- return has_pending_tree_ ? ACTION_NONE
- : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
+ if (needs_commit_ && can_commit && DrawSuspendedUntilCommit() &&
+ !has_pending_tree_ && begin_frame_state_ == BEGIN_FRAME_STARTING)
+ return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD;
return ACTION_NONE;
}
@@ -262,16 +272,20 @@ SchedulerStateMachine::Action SchedulerStateMachine::NextAction() const {
void SchedulerStateMachine::UpdateState(Action action) {
switch (action) {
case ACTION_NONE:
+ if (begin_frame_state_ == BEGIN_FRAME_STARTING)
+ begin_frame_state_ = BEGIN_FRAME_WAITING;
+ if (begin_frame_state_ == BEGIN_FRAME_DRAWING)
+ begin_frame_state_ = BEGIN_FRAME_IDLE;
return;
case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS:
- last_frame_number_where_check_for_completed_tile_uploads_called_ =
- current_frame_number_;
+ last_frame_attempt_check_for_completed_tile_uploads_called_ =
+ current_frame_attempt_;
return;
case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED:
- last_frame_number_where_tree_activation_attempted_ =
- current_frame_number_;
+ last_frame_attempt_tree_activation_attempted_ =
+ current_frame_attempt_;
return;
case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD:
@@ -292,7 +306,7 @@ void SchedulerStateMachine::UpdateState(Action action) {
if (!settings_.impl_side_painting)
needs_redraw_ = true;
if (draw_if_possible_failed_)
- last_frame_number_where_draw_was_called_ = -1;
+ last_frame_attempt_draw_was_called_ = -1;
if (needs_forced_redraw_after_next_commit_) {
needs_forced_redraw_after_next_commit_ = false;
@@ -308,8 +322,7 @@ void SchedulerStateMachine::UpdateState(Action action) {
needs_forced_redraw_ = false;
draw_if_possible_failed_ = false;
swap_used_incomplete_tile_ = false;
- if (inside_begin_frame_)
- last_frame_number_where_draw_was_called_ = current_frame_number_;
+ last_frame_attempt_draw_was_called_ = current_frame_attempt_;
if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) {
DCHECK(expect_immediate_begin_frame_for_main_thread_);
commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS;
@@ -319,6 +332,7 @@ void SchedulerStateMachine::UpdateState(Action action) {
}
if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD)
texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED;
+ active_tree_has_been_drawn_ = true;
return;
case ACTION_BEGIN_OUTPUT_SURFACE_CREATION:
@@ -367,14 +381,20 @@ bool SchedulerStateMachine::BeginFrameNeededByImplThread() const {
output_surface_state_ == OUTPUT_SURFACE_ACTIVE;
}
-void SchedulerStateMachine::DidEnterBeginFrame(BeginFrameArgs args) {
- inside_begin_frame_ = true;
+void SchedulerStateMachine::StartBeginFrame(BeginFrameArgs args) {
+ current_frame_number_++;
+ current_frame_attempt_++;
last_begin_frame_args_ = args;
+ if (active_tree_has_been_drawn_ && base::TimeTicks::Now() < args.deadline())
+ begin_frame_state_ = BEGIN_FRAME_STARTING;
+ else
+ begin_frame_state_ = BEGIN_FRAME_DRAWING;
}
-void SchedulerStateMachine::DidLeaveBeginFrame() {
- current_frame_number_++;
- inside_begin_frame_ = false;
+void SchedulerStateMachine::OnBeginFrameDeadline() {
+ current_frame_attempt_++;
+ if (begin_frame_state_ == BEGIN_FRAME_WAITING)
+ begin_frame_state_ = BEGIN_FRAME_DRAWING;
Sami 2013/06/14 15:59:20 Let me see if I got this right: 1. BeginFrame =>
brianderson 2013/06/14 18:42:36 Almost: 2.a Main thread processing starts => BEGIN
}
void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; }
@@ -441,6 +461,20 @@ void SchedulerStateMachine::DidLoseOutputSurface() {
}
void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) {
+ if (has_pending_tree_ && !has_pending_tree) {
+ // This is a new activation.
+ current_frame_attempt_++;
+ active_tree_has_been_drawn_ = false;
+ if (begin_frame_state_ == BEGIN_FRAME_STARTING) {
+ begin_frame_state_ = BEGIN_FRAME_DRAWING;
+ } else if (begin_frame_state_ == BEGIN_FRAME_WAITING) {
+ if (base::TimeTicks::Now() < last_begin_frame_args_.deadline())
+ begin_frame_state_ = BEGIN_FRAME_DRAWING;
+ else
+ begin_frame_state_ = BEGIN_FRAME_IDLE;
+ }
+ }
+
has_pending_tree_ = has_pending_tree;
}

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