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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/scheduler/scheduler_state_machine.h" | 5 #include "cc/scheduler/scheduler_state_machine.h" |
6 | 6 |
7 #include "base/format_macros.h" | 7 #include "base/format_macros.h" |
8 #include "base/logging.h" | 8 #include "base/logging.h" |
9 #include "base/strings/stringprintf.h" | 9 #include "base/strings/stringprintf.h" |
10 | 10 |
11 namespace cc { | 11 namespace cc { |
12 | 12 |
13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) | 13 SchedulerStateMachine::SchedulerStateMachine(const SchedulerSettings& settings) |
14 : settings_(settings), | 14 : settings_(settings), |
15 commit_state_(COMMIT_STATE_IDLE), | 15 commit_state_(COMMIT_STATE_IDLE), |
16 commit_count_(0), | 16 commit_count_(0), |
17 current_frame_number_(0), | 17 current_frame_number_(0), |
18 last_frame_number_where_draw_was_called_(-1), | 18 current_frame_attempt_(0), |
19 last_frame_number_where_tree_activation_attempted_(-1), | 19 last_frame_attempt_draw_was_called_(-1), |
20 last_frame_number_where_check_for_completed_tile_uploads_called_(-1), | 20 last_frame_attempt_tree_activation_attempted_(-1), |
21 last_frame_attempt_check_for_completed_tile_uploads_called_(-1), | |
21 consecutive_failed_draws_(0), | 22 consecutive_failed_draws_(0), |
22 maximum_number_of_failed_draws_before_draw_is_forced_(3), | 23 maximum_number_of_failed_draws_before_draw_is_forced_(3), |
23 needs_redraw_(false), | 24 needs_redraw_(false), |
24 swap_used_incomplete_tile_(false), | 25 swap_used_incomplete_tile_(false), |
25 needs_forced_redraw_(false), | 26 needs_forced_redraw_(false), |
26 needs_forced_redraw_after_next_commit_(false), | 27 needs_forced_redraw_after_next_commit_(false), |
27 needs_commit_(false), | 28 needs_commit_(false), |
28 needs_forced_commit_(false), | 29 needs_forced_commit_(false), |
29 expect_immediate_begin_frame_for_main_thread_(false), | 30 expect_immediate_begin_frame_for_main_thread_(false), |
30 main_thread_needs_layer_textures_(false), | 31 main_thread_needs_layer_textures_(false), |
31 inside_begin_frame_(false), | 32 begin_frame_state_(BEGIN_FRAME_IDLE), |
33 active_tree_has_been_drawn_(true), | |
Sami
2013/06/14 15:59:20
Should this be false?
brianderson
2013/06/14 18:42:36
If the active tree has been drawn, then this patch
| |
32 visible_(false), | 34 visible_(false), |
33 can_start_(false), | 35 can_start_(false), |
34 can_draw_(false), | 36 can_draw_(false), |
35 has_pending_tree_(false), | 37 has_pending_tree_(false), |
36 draw_if_possible_failed_(false), | 38 draw_if_possible_failed_(false), |
37 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), | 39 texture_state_(LAYER_TEXTURE_STATE_UNLOCKED), |
38 output_surface_state_(OUTPUT_SURFACE_LOST), | 40 output_surface_state_(OUTPUT_SURFACE_LOST), |
39 did_create_and_initialize_first_output_surface_(false) {} | 41 did_create_and_initialize_first_output_surface_(false) {} |
40 | 42 |
41 std::string SchedulerStateMachine::ToString() { | 43 std::string SchedulerStateMachine::ToString() { |
42 std::string str; | 44 std::string str; |
43 base::StringAppendF(&str, | 45 base::StringAppendF(&str, |
44 "settings_.impl_side_painting = %d; ", | 46 "settings_.impl_side_painting = %d; ", |
45 settings_.impl_side_painting); | 47 settings_.impl_side_painting); |
46 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); | 48 base::StringAppendF(&str, "commit_state_ = %d; ", commit_state_); |
47 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); | 49 base::StringAppendF(&str, "commit_count_ = %d; ", commit_count_); |
48 base::StringAppendF( | 50 base::StringAppendF(&str, "current_frame_number_ = %d; ", |
49 &str, "current_frame_number_ = %d; ", current_frame_number_); | 51 current_frame_number_); |
52 base::StringAppendF(&str, "current_frame_attempt_ = %d; ", | |
53 current_frame_attempt_); | |
50 base::StringAppendF(&str, | 54 base::StringAppendF(&str, |
51 "last_frame_number_where_draw_was_called_ = %d; ", | 55 "last_frame_attempt_draw_was_called_ = %d; ", |
52 last_frame_number_where_draw_was_called_); | 56 last_frame_attempt_draw_was_called_); |
53 base::StringAppendF( | 57 base::StringAppendF( |
54 &str, | 58 &str, |
55 "last_frame_number_where_tree_activation_attempted_ = %d; ", | 59 "last_frame_attempt_tree_activation_attempted_ = %d; ", |
56 last_frame_number_where_tree_activation_attempted_); | 60 last_frame_attempt_tree_activation_attempted_); |
57 base::StringAppendF( | 61 base::StringAppendF( |
58 &str, | 62 &str, |
59 "last_frame_number_where_check_for_completed_tile_uploads_called_ = %d; ", | 63 "last_frame_attempt_check_for_completed_tile_uploads_called_ = %d; ", |
60 last_frame_number_where_check_for_completed_tile_uploads_called_); | 64 last_frame_attempt_check_for_completed_tile_uploads_called_); |
61 base::StringAppendF( | 65 base::StringAppendF( |
62 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); | 66 &str, "consecutive_failed_draws_ = %d; ", consecutive_failed_draws_); |
63 base::StringAppendF( | 67 base::StringAppendF( |
64 &str, | 68 &str, |
65 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", | 69 "maximum_number_of_failed_draws_before_draw_is_forced_ = %d; ", |
66 maximum_number_of_failed_draws_before_draw_is_forced_); | 70 maximum_number_of_failed_draws_before_draw_is_forced_); |
67 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); | 71 base::StringAppendF(&str, "needs_redraw_ = %d; ", needs_redraw_); |
68 base::StringAppendF( | 72 base::StringAppendF( |
69 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); | 73 &str, "swap_used_incomplete_tile_ = %d; ", swap_used_incomplete_tile_); |
70 base::StringAppendF( | 74 base::StringAppendF( |
71 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); | 75 &str, "needs_forced_redraw_ = %d; ", needs_forced_redraw_); |
72 base::StringAppendF(&str, | 76 base::StringAppendF(&str, |
73 "needs_forced_redraw_after_next_commit_ = %d; ", | 77 "needs_forced_redraw_after_next_commit_ = %d; ", |
74 needs_forced_redraw_after_next_commit_); | 78 needs_forced_redraw_after_next_commit_); |
75 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); | 79 base::StringAppendF(&str, "needs_commit_ = %d; ", needs_commit_); |
76 base::StringAppendF( | 80 base::StringAppendF( |
77 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); | 81 &str, "needs_forced_commit_ = %d; ", needs_forced_commit_); |
78 base::StringAppendF(&str, | 82 base::StringAppendF(&str, |
79 "expect_immediate_begin_frame_for_main_thread_ = %d; ", | 83 "expect_immediate_begin_frame_for_main_thread_ = %d; ", |
80 expect_immediate_begin_frame_for_main_thread_); | 84 expect_immediate_begin_frame_for_main_thread_); |
81 base::StringAppendF(&str, | 85 base::StringAppendF(&str, |
82 "main_thread_needs_layer_textures_ = %d; ", | 86 "main_thread_needs_layer_textures_ = %d; ", |
83 main_thread_needs_layer_textures_); | 87 main_thread_needs_layer_textures_); |
84 base::StringAppendF(&str, "inside_begin_frame_ = %d; ", | 88 base::StringAppendF(&str, "begin_frame_state_ = %d; ", begin_frame_state_); |
85 inside_begin_frame_); | |
86 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", | 89 base::StringAppendF(&str, "last_frame_time_ = %"PRId64"; ", |
87 (last_begin_frame_args_.frame_time() - base::TimeTicks()) | 90 (last_begin_frame_args_.frame_time() - base::TimeTicks()) |
88 .InMilliseconds()); | 91 .InMilliseconds()); |
89 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", | 92 base::StringAppendF(&str, "last_deadline_ = %"PRId64"; ", |
90 (last_begin_frame_args_.deadline() - base::TimeTicks()).InMilliseconds()); | 93 (last_begin_frame_args_.deadline() - base::TimeTicks()).InMilliseconds()); |
91 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", | 94 base::StringAppendF(&str, "last_interval_ = %"PRId64"; ", |
92 last_begin_frame_args_.interval().InMilliseconds()); | 95 last_begin_frame_args_.interval().InMilliseconds()); |
93 base::StringAppendF(&str, "visible_ = %d; ", visible_); | 96 base::StringAppendF(&str, "visible_ = %d; ", visible_); |
94 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); | 97 base::StringAppendF(&str, "can_start_ = %d; ", can_start_); |
95 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); | 98 base::StringAppendF(&str, "can_draw_ = %d; ", can_draw_); |
96 base::StringAppendF( | 99 base::StringAppendF( |
97 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); | 100 &str, "draw_if_possible_failed_ = %d; ", draw_if_possible_failed_); |
98 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); | 101 base::StringAppendF(&str, "has_pending_tree_ = %d; ", has_pending_tree_); |
102 base::StringAppendF(&str, "active_tree_has_been_drawn_ = %d; ", | |
103 active_tree_has_been_drawn_); | |
99 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); | 104 base::StringAppendF(&str, "texture_state_ = %d; ", texture_state_); |
100 base::StringAppendF( | 105 base::StringAppendF( |
101 &str, "output_surface_state_ = %d; ", output_surface_state_); | 106 &str, "output_surface_state_ = %d; ", output_surface_state_); |
102 return str; | 107 return str; |
103 } | 108 } |
104 | 109 |
105 bool SchedulerStateMachine::HasDrawnThisFrame() const { | 110 bool SchedulerStateMachine::HasDrawnThisFrame() const { |
106 return current_frame_number_ == last_frame_number_where_draw_was_called_; | 111 return current_frame_attempt_ == last_frame_attempt_draw_was_called_; |
brianderson
2013/06/14 18:42:36
I should change back to use current_frame_number s
| |
107 } | 112 } |
108 | 113 |
109 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { | 114 bool SchedulerStateMachine::HasAttemptedTreeActivationThisFrame() const { |
ajuma
2013/06/14 15:22:32
Calling this HasAttemptedTreeActivationThisFrameAt
brianderson
2013/06/14 18:42:36
Will do.
| |
110 return current_frame_number_ == | 115 return current_frame_attempt_ == |
111 last_frame_number_where_tree_activation_attempted_; | 116 last_frame_attempt_tree_activation_attempted_; |
112 } | 117 } |
113 | 118 |
114 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { | 119 bool SchedulerStateMachine::HasCheckedForCompletedTileUploadsThisFrame() const { |
115 return current_frame_number_ == | 120 return current_frame_attempt_ == |
116 last_frame_number_where_check_for_completed_tile_uploads_called_; | 121 last_frame_attempt_check_for_completed_tile_uploads_called_; |
117 } | 122 } |
118 | 123 |
119 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { | 124 bool SchedulerStateMachine::DrawSuspendedUntilCommit() const { |
120 if (!can_draw_) | 125 if (!can_draw_) |
121 return true; | 126 return true; |
122 if (!visible_) | 127 if (!visible_) |
123 return true; | 128 return true; |
124 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) | 129 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD) |
125 return true; | 130 return true; |
126 return false; | 131 return false; |
127 } | 132 } |
128 | 133 |
129 bool SchedulerStateMachine::ScheduledToDraw() const { | 134 bool SchedulerStateMachine::ScheduledToDraw() const { |
130 if (!needs_redraw_) | 135 if (!needs_redraw_) |
131 return false; | 136 return false; |
132 if (DrawSuspendedUntilCommit()) | 137 if (DrawSuspendedUntilCommit()) |
133 return false; | 138 return false; |
134 return true; | 139 return true; |
135 } | 140 } |
136 | 141 |
137 bool SchedulerStateMachine::ShouldDraw() const { | 142 bool SchedulerStateMachine::ShouldDraw() const { |
138 if (needs_forced_redraw_) | 143 if (needs_forced_redraw_) |
139 return true; | 144 return true; |
140 | 145 |
141 if (!ScheduledToDraw()) | 146 if (!ScheduledToDraw()) |
142 return false; | 147 return false; |
143 if (!inside_begin_frame_) | 148 if (begin_frame_state_ != BEGIN_FRAME_DRAWING) |
144 return false; | 149 return false; |
145 if (HasDrawnThisFrame()) | 150 if (HasDrawnThisFrame()) |
146 return false; | 151 return false; |
147 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) | 152 if (output_surface_state_ != OUTPUT_SURFACE_ACTIVE) |
148 return false; | 153 return false; |
149 return true; | 154 return true; |
150 } | 155 } |
151 | 156 |
152 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { | 157 bool SchedulerStateMachine::ShouldAttemptTreeActivation() const { |
153 return has_pending_tree_ && inside_begin_frame_ && | 158 return active_tree_has_been_drawn_ && |
159 has_pending_tree_ && | |
160 (begin_frame_state_ == BEGIN_FRAME_STARTING || | |
161 begin_frame_state_ == BEGIN_FRAME_WAITING || | |
162 begin_frame_state_ == BEGIN_FRAME_DRAWING) && | |
154 !HasAttemptedTreeActivationThisFrame(); | 163 !HasAttemptedTreeActivationThisFrame(); |
155 } | 164 } |
156 | 165 |
157 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { | 166 bool SchedulerStateMachine::ShouldCheckForCompletedTileUploads() const { |
158 if (!settings_.impl_side_painting) | 167 if (!settings_.impl_side_painting) |
159 return false; | 168 return false; |
160 if (HasCheckedForCompletedTileUploadsThisFrame()) | 169 if (HasCheckedForCompletedTileUploadsThisFrame()) |
161 return false; | 170 return false; |
162 | 171 |
163 return ShouldAttemptTreeActivation() || ShouldDraw() || | 172 return ShouldAttemptTreeActivation() || ShouldDraw() || |
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200 if (ShouldCheckForCompletedTileUploads()) | 209 if (ShouldCheckForCompletedTileUploads()) |
201 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; | 210 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
202 if (ShouldAttemptTreeActivation()) | 211 if (ShouldAttemptTreeActivation()) |
203 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 212 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
204 if (ShouldDraw()) { | 213 if (ShouldDraw()) { |
205 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 214 return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
206 : ACTION_DRAW_IF_POSSIBLE; | 215 : ACTION_DRAW_IF_POSSIBLE; |
207 } | 216 } |
208 if (needs_commit_ && | 217 if (needs_commit_ && |
209 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE) | 218 ((visible_ && output_surface_state_ == OUTPUT_SURFACE_ACTIVE) |
210 || needs_forced_commit_)) | 219 || needs_forced_commit_) && |
220 !has_pending_tree_ && | |
221 begin_frame_state_ == BEGIN_FRAME_STARTING) | |
211 // TODO(enne): Should probably drop the active tree on force commit. | 222 // TODO(enne): Should probably drop the active tree on force commit. |
212 return has_pending_tree_ ? ACTION_NONE | 223 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
213 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | |
214 return ACTION_NONE; | 224 return ACTION_NONE; |
215 | 225 |
216 case COMMIT_STATE_FRAME_IN_PROGRESS: | 226 case COMMIT_STATE_FRAME_IN_PROGRESS: |
217 if (ShouldCheckForCompletedTileUploads()) | 227 if (ShouldCheckForCompletedTileUploads()) |
218 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; | 228 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
219 if (ShouldAttemptTreeActivation()) | 229 if (ShouldAttemptTreeActivation()) |
220 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 230 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
221 if (ShouldDraw()) { | 231 if (ShouldDraw()) { |
222 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 232 return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
223 : ACTION_DRAW_IF_POSSIBLE; | 233 : ACTION_DRAW_IF_POSSIBLE; |
224 } | 234 } |
225 return ACTION_NONE; | 235 return ACTION_NONE; |
226 | 236 |
227 case COMMIT_STATE_READY_TO_COMMIT: | 237 case COMMIT_STATE_READY_TO_COMMIT: |
228 return ACTION_COMMIT; | 238 return ACTION_COMMIT; |
229 | 239 |
230 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { | 240 case COMMIT_STATE_WAITING_FOR_FIRST_DRAW: { |
231 if (ShouldCheckForCompletedTileUploads()) | 241 if (ShouldCheckForCompletedTileUploads()) |
232 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; | 242 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
233 if (ShouldAttemptTreeActivation()) | 243 if (ShouldAttemptTreeActivation()) |
234 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 244 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
235 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { | 245 if (ShouldDraw() || output_surface_state_ == OUTPUT_SURFACE_LOST) { |
236 return needs_forced_redraw_ ? ACTION_DRAW_FORCED | 246 return needs_forced_redraw_ ? ACTION_DRAW_FORCED |
237 : ACTION_DRAW_IF_POSSIBLE; | 247 : ACTION_DRAW_IF_POSSIBLE; |
238 } | 248 } |
239 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If | 249 // COMMIT_STATE_WAITING_FOR_FIRST_DRAW wants to enforce a draw. If |
240 // can_draw_ is false or textures are not available, proceed to the next | 250 // can_draw_ is false or textures are not available, proceed to the next |
241 // step (similar as in COMMIT_STATE_IDLE). | 251 // step (similar as in COMMIT_STATE_IDLE). |
242 bool can_commit = visible_ || needs_forced_commit_; | 252 bool can_commit = visible_ || needs_forced_commit_; |
243 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit()) | 253 if (needs_commit_ && can_commit && DrawSuspendedUntilCommit() && |
244 return has_pending_tree_ ? ACTION_NONE | 254 !has_pending_tree_ && begin_frame_state_ == BEGIN_FRAME_STARTING) |
245 : ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; | 255 return ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD; |
246 return ACTION_NONE; | 256 return ACTION_NONE; |
247 } | 257 } |
248 | 258 |
249 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: | 259 case COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW: |
250 if (ShouldCheckForCompletedTileUploads()) | 260 if (ShouldCheckForCompletedTileUploads()) |
251 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; | 261 return ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS; |
252 if (ShouldAttemptTreeActivation()) | 262 if (ShouldAttemptTreeActivation()) |
253 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; | 263 return ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED; |
254 if (needs_forced_redraw_) | 264 if (needs_forced_redraw_) |
255 return ACTION_DRAW_FORCED; | 265 return ACTION_DRAW_FORCED; |
256 return ACTION_NONE; | 266 return ACTION_NONE; |
257 } | 267 } |
258 NOTREACHED(); | 268 NOTREACHED(); |
259 return ACTION_NONE; | 269 return ACTION_NONE; |
260 } | 270 } |
261 | 271 |
262 void SchedulerStateMachine::UpdateState(Action action) { | 272 void SchedulerStateMachine::UpdateState(Action action) { |
263 switch (action) { | 273 switch (action) { |
264 case ACTION_NONE: | 274 case ACTION_NONE: |
275 if (begin_frame_state_ == BEGIN_FRAME_STARTING) | |
276 begin_frame_state_ = BEGIN_FRAME_WAITING; | |
277 if (begin_frame_state_ == BEGIN_FRAME_DRAWING) | |
278 begin_frame_state_ = BEGIN_FRAME_IDLE; | |
265 return; | 279 return; |
266 | 280 |
267 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: | 281 case ACTION_CHECK_FOR_COMPLETED_TILE_UPLOADS: |
268 last_frame_number_where_check_for_completed_tile_uploads_called_ = | 282 last_frame_attempt_check_for_completed_tile_uploads_called_ = |
269 current_frame_number_; | 283 current_frame_attempt_; |
270 return; | 284 return; |
271 | 285 |
272 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: | 286 case ACTION_ACTIVATE_PENDING_TREE_IF_NEEDED: |
273 last_frame_number_where_tree_activation_attempted_ = | 287 last_frame_attempt_tree_activation_attempted_ = |
274 current_frame_number_; | 288 current_frame_attempt_; |
275 return; | 289 return; |
276 | 290 |
277 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: | 291 case ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD: |
278 DCHECK(!has_pending_tree_); | 292 DCHECK(!has_pending_tree_); |
279 DCHECK(visible_ || needs_forced_commit_); | 293 DCHECK(visible_ || needs_forced_commit_); |
280 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 294 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
281 needs_commit_ = false; | 295 needs_commit_ = false; |
282 needs_forced_commit_ = false; | 296 needs_forced_commit_ = false; |
283 return; | 297 return; |
284 | 298 |
285 case ACTION_COMMIT: | 299 case ACTION_COMMIT: |
286 commit_count_++; | 300 commit_count_++; |
287 if (expect_immediate_begin_frame_for_main_thread_) | 301 if (expect_immediate_begin_frame_for_main_thread_) |
288 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; | 302 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW; |
289 else | 303 else |
290 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; | 304 commit_state_ = COMMIT_STATE_WAITING_FOR_FIRST_DRAW; |
291 // When impl-side painting, we draw on activation instead of on commit. | 305 // When impl-side painting, we draw on activation instead of on commit. |
292 if (!settings_.impl_side_painting) | 306 if (!settings_.impl_side_painting) |
293 needs_redraw_ = true; | 307 needs_redraw_ = true; |
294 if (draw_if_possible_failed_) | 308 if (draw_if_possible_failed_) |
295 last_frame_number_where_draw_was_called_ = -1; | 309 last_frame_attempt_draw_was_called_ = -1; |
296 | 310 |
297 if (needs_forced_redraw_after_next_commit_) { | 311 if (needs_forced_redraw_after_next_commit_) { |
298 needs_forced_redraw_after_next_commit_ = false; | 312 needs_forced_redraw_after_next_commit_ = false; |
299 needs_forced_redraw_ = true; | 313 needs_forced_redraw_ = true; |
300 } | 314 } |
301 | 315 |
302 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; | 316 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD; |
303 return; | 317 return; |
304 | 318 |
305 case ACTION_DRAW_FORCED: | 319 case ACTION_DRAW_FORCED: |
306 case ACTION_DRAW_IF_POSSIBLE: | 320 case ACTION_DRAW_IF_POSSIBLE: |
307 needs_redraw_ = false; | 321 needs_redraw_ = false; |
308 needs_forced_redraw_ = false; | 322 needs_forced_redraw_ = false; |
309 draw_if_possible_failed_ = false; | 323 draw_if_possible_failed_ = false; |
310 swap_used_incomplete_tile_ = false; | 324 swap_used_incomplete_tile_ = false; |
311 if (inside_begin_frame_) | 325 last_frame_attempt_draw_was_called_ = current_frame_attempt_; |
312 last_frame_number_where_draw_was_called_ = current_frame_number_; | |
313 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { | 326 if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_FORCED_DRAW) { |
314 DCHECK(expect_immediate_begin_frame_for_main_thread_); | 327 DCHECK(expect_immediate_begin_frame_for_main_thread_); |
315 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; | 328 commit_state_ = COMMIT_STATE_FRAME_IN_PROGRESS; |
316 expect_immediate_begin_frame_for_main_thread_ = false; | 329 expect_immediate_begin_frame_for_main_thread_ = false; |
317 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { | 330 } else if (commit_state_ == COMMIT_STATE_WAITING_FOR_FIRST_DRAW) { |
318 commit_state_ = COMMIT_STATE_IDLE; | 331 commit_state_ = COMMIT_STATE_IDLE; |
319 } | 332 } |
320 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) | 333 if (texture_state_ == LAYER_TEXTURE_STATE_ACQUIRED_BY_IMPL_THREAD) |
321 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; | 334 texture_state_ = LAYER_TEXTURE_STATE_UNLOCKED; |
335 active_tree_has_been_drawn_ = true; | |
322 return; | 336 return; |
323 | 337 |
324 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: | 338 case ACTION_BEGIN_OUTPUT_SURFACE_CREATION: |
325 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); | 339 DCHECK_EQ(commit_state_, COMMIT_STATE_IDLE); |
326 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); | 340 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_LOST); |
327 output_surface_state_ = OUTPUT_SURFACE_CREATING; | 341 output_surface_state_ = OUTPUT_SURFACE_CREATING; |
328 return; | 342 return; |
329 | 343 |
330 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: | 344 case ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD: |
331 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; | 345 texture_state_ = LAYER_TEXTURE_STATE_ACQUIRED_BY_MAIN_THREAD; |
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360 if (needs_forced_redraw_) | 374 if (needs_forced_redraw_) |
361 return true; | 375 return true; |
362 | 376 |
363 if (visible_ && swap_used_incomplete_tile_) | 377 if (visible_ && swap_used_incomplete_tile_) |
364 return true; | 378 return true; |
365 | 379 |
366 return needs_redraw_ && visible_ && | 380 return needs_redraw_ && visible_ && |
367 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | 381 output_surface_state_ == OUTPUT_SURFACE_ACTIVE; |
368 } | 382 } |
369 | 383 |
370 void SchedulerStateMachine::DidEnterBeginFrame(BeginFrameArgs args) { | 384 void SchedulerStateMachine::StartBeginFrame(BeginFrameArgs args) { |
371 inside_begin_frame_ = true; | 385 current_frame_number_++; |
386 current_frame_attempt_++; | |
372 last_begin_frame_args_ = args; | 387 last_begin_frame_args_ = args; |
388 if (active_tree_has_been_drawn_ && base::TimeTicks::Now() < args.deadline()) | |
389 begin_frame_state_ = BEGIN_FRAME_STARTING; | |
390 else | |
391 begin_frame_state_ = BEGIN_FRAME_DRAWING; | |
373 } | 392 } |
374 | 393 |
375 void SchedulerStateMachine::DidLeaveBeginFrame() { | 394 void SchedulerStateMachine::OnBeginFrameDeadline() { |
376 current_frame_number_++; | 395 current_frame_attempt_++; |
377 inside_begin_frame_ = false; | 396 if (begin_frame_state_ == BEGIN_FRAME_WAITING) |
397 begin_frame_state_ = BEGIN_FRAME_DRAWING; | |
Sami
2013/06/14 15:59:20
Let me see if I got this right:
1. BeginFrame =>
brianderson
2013/06/14 18:42:36
Almost:
2.a Main thread processing starts => BEGIN
| |
378 } | 398 } |
379 | 399 |
380 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } | 400 void SchedulerStateMachine::SetVisible(bool visible) { visible_ = visible; } |
381 | 401 |
382 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } | 402 void SchedulerStateMachine::SetNeedsRedraw() { needs_redraw_ = true; } |
383 | 403 |
384 void SchedulerStateMachine::DidSwapUseIncompleteTile() { | 404 void SchedulerStateMachine::DidSwapUseIncompleteTile() { |
385 swap_used_incomplete_tile_ = true; | 405 swap_used_incomplete_tile_ = true; |
386 } | 406 } |
387 | 407 |
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434 } | 454 } |
435 | 455 |
436 void SchedulerStateMachine::DidLoseOutputSurface() { | 456 void SchedulerStateMachine::DidLoseOutputSurface() { |
437 if (output_surface_state_ == OUTPUT_SURFACE_LOST || | 457 if (output_surface_state_ == OUTPUT_SURFACE_LOST || |
438 output_surface_state_ == OUTPUT_SURFACE_CREATING) | 458 output_surface_state_ == OUTPUT_SURFACE_CREATING) |
439 return; | 459 return; |
440 output_surface_state_ = OUTPUT_SURFACE_LOST; | 460 output_surface_state_ = OUTPUT_SURFACE_LOST; |
441 } | 461 } |
442 | 462 |
443 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { | 463 void SchedulerStateMachine::SetHasPendingTree(bool has_pending_tree) { |
464 if (has_pending_tree_ && !has_pending_tree) { | |
465 // This is a new activation. | |
466 current_frame_attempt_++; | |
467 active_tree_has_been_drawn_ = false; | |
468 if (begin_frame_state_ == BEGIN_FRAME_STARTING) { | |
469 begin_frame_state_ = BEGIN_FRAME_DRAWING; | |
470 } else if (begin_frame_state_ == BEGIN_FRAME_WAITING) { | |
471 if (base::TimeTicks::Now() < last_begin_frame_args_.deadline()) | |
472 begin_frame_state_ = BEGIN_FRAME_DRAWING; | |
473 else | |
474 begin_frame_state_ = BEGIN_FRAME_IDLE; | |
475 } | |
476 } | |
477 | |
444 has_pending_tree_ = has_pending_tree; | 478 has_pending_tree_ = has_pending_tree; |
445 } | 479 } |
446 | 480 |
447 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } | 481 void SchedulerStateMachine::SetCanDraw(bool can) { can_draw_ = can; } |
448 | 482 |
449 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { | 483 void SchedulerStateMachine::DidCreateAndInitializeOutputSurface() { |
450 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); | 484 DCHECK_EQ(output_surface_state_, OUTPUT_SURFACE_CREATING); |
451 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; | 485 output_surface_state_ = OUTPUT_SURFACE_ACTIVE; |
452 | 486 |
453 if (did_create_and_initialize_first_output_surface_) { | 487 if (did_create_and_initialize_first_output_surface_) { |
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465 bool SchedulerStateMachine::HasInitializedOutputSurface() const { | 499 bool SchedulerStateMachine::HasInitializedOutputSurface() const { |
466 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; | 500 return output_surface_state_ == OUTPUT_SURFACE_ACTIVE; |
467 } | 501 } |
468 | 502 |
469 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( | 503 void SchedulerStateMachine::SetMaximumNumberOfFailedDrawsBeforeDrawIsForced( |
470 int num_draws) { | 504 int num_draws) { |
471 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; | 505 maximum_number_of_failed_draws_before_draw_is_forced_ = num_draws; |
472 } | 506 } |
473 | 507 |
474 } // namespace cc | 508 } // namespace cc |
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