| Index: src/core/SkBitmapProcShader.h
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| diff --git a/src/core/SkBitmapProcShader.h b/src/core/SkBitmapProcShader.h
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| index 0346eff0e2becb00931b30ecde611dcecae3eeb1..2134927c4ceaef81177138ae7d723d0dda61737e 100644
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| --- a/src/core/SkBitmapProcShader.h
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| +++ b/src/core/SkBitmapProcShader.h
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| @@ -75,7 +75,7 @@ private:
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|  // an Sk3DBlitter in SkDraw.cpp
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|  // Note that some contexts may contain other contexts (e.g. for compose shaders), but we've not
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|  // yet found a situation where the size below isn't big enough.
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| -typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator;
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| +typedef SkSmallAllocator<3, 1280> SkTBlitterAllocator;
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|  
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|  // If alloc is non-nullptr, it will be used to allocate the returned SkShader, and MUST outlive
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|  // the SkShader.
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| 
 |