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Side by Side Diff: src/core/SkBitmapProcShader.h

Issue 1685203002: lots of sRGB and F16 blits (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: use SkAutoTMalloc Created 4 years, 10 months ago
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1 1
2 /* 2 /*
3 * Copyright 2006 The Android Open Source Project 3 * Copyright 2006 The Android Open Source Project
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef SkBitmapProcShader_DEFINED 10 #ifndef SkBitmapProcShader_DEFINED
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68 const SkBitmapProvider&, const ContextRec&, void * storage); 68 const SkBitmapProvider&, const ContextRec&, void * storage);
69 69
70 typedef SkShader INHERITED; 70 typedef SkShader INHERITED;
71 }; 71 };
72 72
73 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total 73 // Commonly used allocator. It currently is only used to allocate up to 3 object s. The total
74 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of 74 // bytes requested is calculated using one of our large shaders, its context siz e plus the size of
75 // an Sk3DBlitter in SkDraw.cpp 75 // an Sk3DBlitter in SkDraw.cpp
76 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not 76 // Note that some contexts may contain other contexts (e.g. for compose shaders) , but we've not
77 // yet found a situation where the size below isn't big enough. 77 // yet found a situation where the size below isn't big enough.
78 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; 78 typedef SkSmallAllocator<3, 1280> SkTBlitterAllocator;
79 79
80 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive 80 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a nd MUST outlive
81 // the SkShader. 81 // the SkShader.
82 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode, 82 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader ::TileMode,
83 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc); 83 const SkMatrix* localMatrix, SkTBlitterAllocator* alloc);
84 84
85 #endif 85 #endif
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