| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef SkBitmapProcShader_DEFINED | 10 #ifndef SkBitmapProcShader_DEFINED |
| (...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 68 const SkBitmapProvider&, const ContextRec&, void
* storage); | 68 const SkBitmapProvider&, const ContextRec&, void
* storage); |
| 69 | 69 |
| 70 typedef SkShader INHERITED; | 70 typedef SkShader INHERITED; |
| 71 }; | 71 }; |
| 72 | 72 |
| 73 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total | 73 // Commonly used allocator. It currently is only used to allocate up to 3 object
s. The total |
| 74 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of | 74 // bytes requested is calculated using one of our large shaders, its context siz
e plus the size of |
| 75 // an Sk3DBlitter in SkDraw.cpp | 75 // an Sk3DBlitter in SkDraw.cpp |
| 76 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not | 76 // Note that some contexts may contain other contexts (e.g. for compose shaders)
, but we've not |
| 77 // yet found a situation where the size below isn't big enough. | 77 // yet found a situation where the size below isn't big enough. |
| 78 typedef SkSmallAllocator<3, 1160> SkTBlitterAllocator; | 78 typedef SkSmallAllocator<3, 1280> SkTBlitterAllocator; |
| 79 | 79 |
| 80 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive | 80 // If alloc is non-nullptr, it will be used to allocate the returned SkShader, a
nd MUST outlive |
| 81 // the SkShader. | 81 // the SkShader. |
| 82 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, | 82 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode, SkShader
::TileMode, |
| 83 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); | 83 const SkMatrix* localMatrix, SkTBlitterAllocator*
alloc); |
| 84 | 84 |
| 85 #endif | 85 #endif |
| OLD | NEW |