| Index: src/gpu/gl/GrGLGpu.cpp
|
| diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
|
| index ad85707b3bf47636fd8f09bb4b5452e9887f767e..f916b4f436eb5f62b67b0bf7ac725d16b2941128 100644
|
| --- a/src/gpu/gl/GrGLGpu.cpp
|
| +++ b/src/gpu/gl/GrGLGpu.cpp
|
| @@ -929,24 +929,14 @@
|
| !(0 == left && 0 == top && desc.fWidth == width && desc.fHeight == height)) {
|
| succeeded = false;
|
| } else {
|
| - if (desc.fTextureStorageAllocator.fAllocateTextureStorage) {
|
| - if (dataOrOffset) {
|
| - GL_CALL(TexSubImage2D(target,
|
| - 0, // level
|
| - left, top,
|
| - width, height,
|
| - externalFormat, externalType, dataOrOffset));
|
| - }
|
| - } else {
|
| - CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| - GL_ALLOC_CALL(this->glInterface(), TexImage2D(
|
| - target, 0, internalFormat, desc.fWidth, desc.fHeight, 0, externalFormat,
|
| - externalType, dataOrOffset));
|
| - GrGLenum error = check_alloc_error(desc, this->glInterface());
|
| - if (error != GR_GL_NO_ERROR) {
|
| - succeeded = false;
|
| - }
|
| - }
|
| + CLEAR_ERROR_BEFORE_ALLOC(this->glInterface());
|
| + GL_ALLOC_CALL(this->glInterface(), TexImage2D(target, 0, internalFormat, desc.fWidth,
|
| + desc.fHeight, 0, externalFormat,
|
| + externalType, dataOrOffset));
|
| + GrGLenum error = check_alloc_error(desc, this->glInterface());
|
| + if (error != GR_GL_NO_ERROR) {
|
| + succeeded = false;
|
| + }
|
| }
|
| } else {
|
| if (swFlipY || glFlipY) {
|
| @@ -1215,10 +1205,52 @@
|
| bool renderTarget = SkToBool(desc.fFlags & kRenderTarget_GrSurfaceFlag);
|
|
|
| GrGLTexture::IDDesc idDesc;
|
| + idDesc.fInfo.fID = 0;
|
| + GL_CALL(GenTextures(1, &idDesc.fInfo.fID));
|
| idDesc.fLifeCycle = lifeCycle;
|
| + // We only support GL_TEXTURE_2D at the moment.
|
| + idDesc.fInfo.fTarget = GR_GL_TEXTURE_2D;
|
| +
|
| + if (!idDesc.fInfo.fID) {
|
| + return return_null_texture();
|
| + }
|
| +
|
| + this->setScratchTextureUnit();
|
| + GL_CALL(BindTexture(idDesc.fInfo.fTarget, idDesc.fInfo.fID));
|
| +
|
| + if (renderTarget && this->glCaps().textureUsageSupport()) {
|
| + // provides a hint about how this texture will be used
|
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
|
| + GR_GL_TEXTURE_USAGE,
|
| + GR_GL_FRAMEBUFFER_ATTACHMENT));
|
| + }
|
| +
|
| + // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
|
| + // drivers have a bug where an FBO won't be complete if it includes a
|
| + // texture that is not mipmap complete (considering the filter in use).
|
| GrGLTexture::TexParams initialTexParams;
|
| - if (!this->createTextureImpl(desc, &idDesc.fInfo, renderTarget, srcData,
|
| - &initialTexParams, rowBytes)) {
|
| + // we only set a subset here so invalidate first
|
| + initialTexParams.invalidate();
|
| + initialTexParams.fMinFilter = GR_GL_NEAREST;
|
| + initialTexParams.fMagFilter = GR_GL_NEAREST;
|
| + initialTexParams.fWrapS = GR_GL_CLAMP_TO_EDGE;
|
| + initialTexParams.fWrapT = GR_GL_CLAMP_TO_EDGE;
|
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
|
| + GR_GL_TEXTURE_MAG_FILTER,
|
| + initialTexParams.fMagFilter));
|
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
|
| + GR_GL_TEXTURE_MIN_FILTER,
|
| + initialTexParams.fMinFilter));
|
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
|
| + GR_GL_TEXTURE_WRAP_S,
|
| + initialTexParams.fWrapS));
|
| + GL_CALL(TexParameteri(idDesc.fInfo.fTarget,
|
| + GR_GL_TEXTURE_WRAP_T,
|
| + initialTexParams.fWrapT));
|
| + if (!this->uploadTexData(desc, idDesc.fInfo.fTarget, kNewTexture_UploadType, 0, 0,
|
| + desc.fWidth, desc.fHeight,
|
| + desc.fConfig, srcData, rowBytes)) {
|
| + GL_CALL(DeleteTextures(1, &idDesc.fInfo.fID));
|
| return return_null_texture();
|
| }
|
|
|
| @@ -1439,86 +1471,6 @@
|
| fGLContext->caps()->setStencilFormatIndexForConfig(config, firstWorkingStencilFormatIndex);
|
| }
|
| return this->glCaps().getStencilFormatIndexForConfig(config);
|
| -}
|
| -
|
| -bool GrGLGpu::createTextureImpl(const GrSurfaceDesc& desc, GrGLTextureInfo* info,
|
| - bool renderTarget, const void* srcData,
|
| - GrGLTexture::TexParams* initialTexParams, size_t rowBytes) {
|
| - // Some drivers like to know filter/wrap before seeing glTexImage2D. Some
|
| - // drivers have a bug where an FBO won't be complete if it includes a
|
| - // texture that is not mipmap complete (considering the filter in use).
|
| -
|
| - // we only set a subset here so invalidate first
|
| - initialTexParams->invalidate();
|
| - initialTexParams->fMinFilter = GR_GL_NEAREST;
|
| - initialTexParams->fMagFilter = GR_GL_NEAREST;
|
| - initialTexParams->fWrapS = GR_GL_CLAMP_TO_EDGE;
|
| - initialTexParams->fWrapT = GR_GL_CLAMP_TO_EDGE;
|
| -
|
| - if (desc.fTextureStorageAllocator.fAllocateTextureStorage) {
|
| - return this->createTextureExternalAllocatorImpl(desc, info, srcData, rowBytes);
|
| - }
|
| -
|
| - info->fID = 0;
|
| - info->fTarget = GR_GL_TEXTURE_2D;
|
| - GL_CALL(GenTextures(1, &(info->fID)));
|
| -
|
| - if (!info->fID) {
|
| - return false;
|
| - }
|
| -
|
| - this->setScratchTextureUnit();
|
| - GL_CALL(BindTexture(info->fTarget, info->fID));
|
| -
|
| - if (renderTarget && this->glCaps().textureUsageSupport()) {
|
| - // provides a hint about how this texture will be used
|
| - GL_CALL(TexParameteri(info->fTarget,
|
| - GR_GL_TEXTURE_USAGE,
|
| - GR_GL_FRAMEBUFFER_ATTACHMENT));
|
| - }
|
| -
|
| - GL_CALL(TexParameteri(info->fTarget,
|
| - GR_GL_TEXTURE_MAG_FILTER,
|
| - initialTexParams->fMagFilter));
|
| - GL_CALL(TexParameteri(info->fTarget,
|
| - GR_GL_TEXTURE_MIN_FILTER,
|
| - initialTexParams->fMinFilter));
|
| - GL_CALL(TexParameteri(info->fTarget,
|
| - GR_GL_TEXTURE_WRAP_S,
|
| - initialTexParams->fWrapS));
|
| - GL_CALL(TexParameteri(info->fTarget,
|
| - GR_GL_TEXTURE_WRAP_T,
|
| - initialTexParams->fWrapT));
|
| - if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0,
|
| - desc.fWidth, desc.fHeight,
|
| - desc.fConfig, srcData, rowBytes)) {
|
| - GL_CALL(DeleteTextures(1, &(info->fID)));
|
| - return false;
|
| - }
|
| - return true;
|
| -}
|
| -
|
| -bool GrGLGpu::createTextureExternalAllocatorImpl(
|
| - const GrSurfaceDesc& desc, GrGLTextureInfo* info, const void* srcData, size_t rowBytes) {
|
| - switch (desc.fTextureStorageAllocator.fAllocateTextureStorage(
|
| - desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info),
|
| - desc.fWidth, desc.fHeight, desc.fConfig, srcData, desc.fOrigin)) {
|
| - case GrTextureStorageAllocator::Result::kSucceededAndUploaded:
|
| - return true;
|
| - case GrTextureStorageAllocator::Result::kFailed:
|
| - return false;
|
| - case GrTextureStorageAllocator::Result::kSucceededWithoutUpload:
|
| - break;
|
| - }
|
| -
|
| - if (!this->uploadTexData(desc, info->fTarget, kNewTexture_UploadType, 0, 0,
|
| - desc.fWidth, desc.fHeight,
|
| - desc.fConfig, srcData, rowBytes)) {
|
| - desc.fTextureStorageAllocator.fDeallocateTextureStorage(
|
| - desc.fTextureStorageAllocator.fCtx, reinterpret_cast<GrBackendObject>(info));
|
| - return false;
|
| - }
|
| - return true;
|
| }
|
|
|
| GrStencilAttachment* GrGLGpu::createStencilAttachmentForRenderTarget(const GrRenderTarget* rt,
|
|
|