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Issue 1684343002: Upgrade TexSubImage3D and TexStorage3D. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/texture_manager.h" 5 #include "gpu/command_buffer/service/texture_manager.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <algorithm> 10 #include <algorithm>
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1843 return NULL; 1843 return NULL;
1844 } 1844 }
1845 1845
1846 GLsizei TextureManager::ComputeMipMapCount(GLenum target, 1846 GLsizei TextureManager::ComputeMipMapCount(GLenum target,
1847 GLsizei width, 1847 GLsizei width,
1848 GLsizei height, 1848 GLsizei height,
1849 GLsizei depth) { 1849 GLsizei depth) {
1850 switch (target) { 1850 switch (target) {
1851 case GL_TEXTURE_EXTERNAL_OES: 1851 case GL_TEXTURE_EXTERNAL_OES:
1852 return 1; 1852 return 1;
1853 case GL_TEXTURE_3D:
1854 return 1 +
1855 base::bits::Log2Floor(std::max(std::max(width, height), depth));
1853 default: 1856 default:
1854 return 1 + 1857 return 1 +
1855 base::bits::Log2Floor(std::max(std::max(width, height), depth)); 1858 base::bits::Log2Floor(std::max(width, height));
1856 } 1859 }
1857 } 1860 }
1858 1861
1859 void TextureManager::SetLevelImage(TextureRef* ref, 1862 void TextureManager::SetLevelImage(TextureRef* ref,
1860 GLenum target, 1863 GLenum target,
1861 GLint level, 1864 GLint level,
1862 gl::GLImage* image, 1865 gl::GLImage* image,
1863 Texture::ImageState state) { 1866 Texture::ImageState state) {
1864 DCHECK(ref); 1867 DCHECK(ref);
1865 ref->texture()->SetLevelImage(target, level, image, state); 1868 ref->texture()->SetLevelImage(target, level, image, state);
(...skipping 254 matching lines...) Expand 10 before | Expand all | Expand 10 after
2120 function_name, texture_ref, args); 2123 function_name, texture_ref, args);
2121 } 2124 }
2122 2125
2123 bool TextureManager::ValidateTexSubImage(ContextState* state, 2126 bool TextureManager::ValidateTexSubImage(ContextState* state,
2124 const char* function_name, 2127 const char* function_name,
2125 const DoTexSubImageArguments& args, 2128 const DoTexSubImageArguments& args,
2126 TextureRef** texture_ref) { 2129 TextureRef** texture_ref) {
2127 ErrorState* error_state = state->GetErrorState(); 2130 ErrorState* error_state = state->GetErrorState();
2128 const Validators* validators = feature_info_->validators(); 2131 const Validators* validators = feature_info_->validators();
2129 2132
2130 if (!validators->texture_target.IsValid(args.target)) { 2133 if ((args.command_type == DoTexSubImageArguments::kTexSubImage2D &&
2134 !validators->texture_target.IsValid(args.target)) ||
2135 (args.command_type == DoTexSubImageArguments::kTexSubImage3D &&
2136 !validators->texture_3_d_target.IsValid(args.target))) {
2131 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name, 2137 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(error_state, function_name,
2132 args.target, "target"); 2138 args.target, "target");
2133 return false; 2139 return false;
2134 } 2140 }
2135 if (args.width < 0) { 2141 if (args.width < 0) {
2136 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name, 2142 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
2137 "width < 0"); 2143 "width < 0");
2138 return false; 2144 return false;
2139 } 2145 }
2140 if (args.height < 0) { 2146 if (args.height < 0) {
2141 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name, 2147 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
2142 "height < 0"); 2148 "height < 0");
2143 return false; 2149 return false;
2144 } 2150 }
2151 if (args.depth < 0) {
2152 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
2153 "depth < 0");
2154 return false;
2155 }
2145 TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target); 2156 TextureRef* local_texture_ref = GetTextureInfoForTarget(state, args.target);
2146 if (!local_texture_ref) { 2157 if (!local_texture_ref) {
2147 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name, 2158 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
2148 "unknown texture for target"); 2159 "unknown texture for target");
2149 return false; 2160 return false;
2150 } 2161 }
2151 Texture* texture = local_texture_ref->texture(); 2162 Texture* texture = local_texture_ref->texture();
2152 GLenum current_type = 0; 2163 GLenum current_type = 0;
2153 GLenum internal_format = 0; 2164 GLenum internal_format = 0;
2154 if (!texture->GetLevelType(args.target, args.level, &current_type, 2165 if (!texture->GetLevelType(args.target, args.level, &current_type,
2155 &internal_format)) { 2166 &internal_format)) {
2156 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name, 2167 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
2157 "level does not exist."); 2168 "level does not exist.");
2158 return false; 2169 return false;
2159 } 2170 }
2160 if (!ValidateTextureParameters(error_state, function_name, args.format, 2171 if (!ValidateTextureParameters(error_state, function_name, args.format,
2161 args.type, internal_format, args.level)) { 2172 args.type, internal_format, args.level)) {
2162 return false; 2173 return false;
2163 } 2174 }
2164 if (args.type != current_type && !feature_info_->IsES3Enabled()) { 2175 if (args.type != current_type && !feature_info_->IsES3Enabled()) {
2176 // It isn't explicitly required in the ES2 spec, but some drivers (for
2177 // example, Linux NVIDIA) generates an error. It is better to be
2178 // consistent across drivers.
2165 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name, 2179 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_OPERATION, function_name,
2166 "type does not match type of texture."); 2180 "type does not match type of texture.");
2167 return false; 2181 return false;
2168 } 2182 }
2169 if (!texture->ValidForTexture(args.target, args.level, args.xoffset, 2183 if (!texture->ValidForTexture(args.target, args.level,
2170 args.yoffset, 0, args.width, args.height, 1)) { 2184 args.xoffset, args.yoffset, args.zoffset,
2185 args.width, args.height, args.depth)) {
2171 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name, 2186 ERRORSTATE_SET_GL_ERROR(error_state, GL_INVALID_VALUE, function_name,
2172 "bad dimensions."); 2187 "bad dimensions.");
2173 return false; 2188 return false;
2174 } 2189 }
2175 if ((GLES2Util::GetChannelsForFormat(args.format) & 2190 if ((GLES2Util::GetChannelsForFormat(args.format) &
2176 (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 && 2191 (GLES2Util::kDepth | GLES2Util::kStencil)) != 0 &&
2177 !feature_info_->IsES3Enabled()) { 2192 !feature_info_->IsES3Enabled()) {
2178 ERRORSTATE_SET_GL_ERROR( 2193 ERRORSTATE_SET_GL_ERROR(
2179 error_state, GL_INVALID_OPERATION, function_name, 2194 error_state, GL_INVALID_OPERATION, function_name,
2180 "can not supply data for depth or stencil textures"); 2195 "can not supply data for depth or stencil textures");
(...skipping 13 matching lines...) Expand all
2194 const DoTexSubImageArguments& args) { 2209 const DoTexSubImageArguments& args) {
2195 ErrorState* error_state = state->GetErrorState(); 2210 ErrorState* error_state = state->GetErrorState();
2196 TextureRef* texture_ref; 2211 TextureRef* texture_ref;
2197 if (!ValidateTexSubImage(state, function_name, args, &texture_ref)) { 2212 if (!ValidateTexSubImage(state, function_name, args, &texture_ref)) {
2198 return; 2213 return;
2199 } 2214 }
2200 2215
2201 Texture* texture = texture_ref->texture(); 2216 Texture* texture = texture_ref->texture();
2202 GLsizei tex_width = 0; 2217 GLsizei tex_width = 0;
2203 GLsizei tex_height = 0; 2218 GLsizei tex_height = 0;
2219 GLsizei tex_depth = 0;
2204 bool ok = texture->GetLevelSize(args.target, args.level, &tex_width, 2220 bool ok = texture->GetLevelSize(args.target, args.level, &tex_width,
2205 &tex_height, nullptr); 2221 &tex_height, &tex_depth);
2206 DCHECK(ok); 2222 DCHECK(ok);
2207 if (args.xoffset != 0 || args.yoffset != 0 || args.width != tex_width || 2223 if (args.xoffset != 0 || args.yoffset != 0 || args.zoffset != 0 ||
2208 args.height != tex_height) { 2224 args.width != tex_width || args.height != tex_height ||
2225 args.depth != tex_depth) {
2226 // TODO(zmo): Upgrade to 3D.
Ken Russell (switch to Gerrit) 2016/02/11 01:30:17 What will happen here if this code path is taken f
piman 2016/02/11 02:00:22 Yeah, the clearing logic is incomplete for 3D: - o
2209 gfx::Rect cleared_rect; 2227 gfx::Rect cleared_rect;
2210 if (CombineAdjacentRects( 2228 if (CombineAdjacentRects(
2211 texture->GetLevelClearedRect(args.target, args.level), 2229 texture->GetLevelClearedRect(args.target, args.level),
2212 gfx::Rect(args.xoffset, args.yoffset, args.width, args.height), 2230 gfx::Rect(args.xoffset, args.yoffset, args.width, args.height),
2213 &cleared_rect)) { 2231 &cleared_rect)) {
2214 DCHECK_GE(cleared_rect.size().GetArea(), 2232 DCHECK_GE(cleared_rect.size().GetArea(),
2215 texture->GetLevelClearedRect(args.target, args.level) 2233 texture->GetLevelClearedRect(args.target, args.level)
2216 .size() 2234 .size()
2217 .GetArea()); 2235 .GetArea());
2218 SetLevelClearedRect(texture_ref, args.target, args.level, cleared_rect); 2236 SetLevelClearedRect(texture_ref, args.target, args.level, cleared_rect);
2219 } else { 2237 } else {
2220 // Otherwise clear part of texture level that is not already cleared. 2238 // Otherwise clear part of texture level that is not already cleared.
2221 if (!ClearTextureLevel(decoder, texture_ref, args.target, args.level)) { 2239 if (!ClearTextureLevel(decoder, texture_ref, args.target, args.level)) {
2222 ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY, 2240 ERRORSTATE_SET_GL_ERROR(error_state, GL_OUT_OF_MEMORY,
2223 "glTexSubImage2D", "dimensions too big"); 2241 function_name, "dimensions too big");
2224 return; 2242 return;
2225 } 2243 }
2226 } 2244 }
2227 ScopedTextureUploadTimer timer(texture_state); 2245 ScopedTextureUploadTimer timer(texture_state);
2228 glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset, 2246 if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
2229 args.width, args.height, AdjustTexFormat(args.format), 2247 glTexSubImage3D(args.target, args.level, args.xoffset, args.yoffset,
2230 args.type, args.pixels); 2248 args.zoffset, args.width, args.height, args.depth,
2231 return; 2249 AdjustTexFormat(args.format), args.type, args.pixels);
2250 } else {
2251 glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
2252 args.width, args.height, AdjustTexFormat(args.format),
2253 args.type, args.pixels);
2254 return;
2255 }
2232 } 2256 }
2233 2257
2234 if (!texture_state->texsubimage_faster_than_teximage && 2258 if (!texture_state->texsubimage_faster_than_teximage &&
2235 !texture->IsImmutable() && !texture->HasImages()) { 2259 !texture->IsImmutable() && !texture->HasImages()) {
2236 ScopedTextureUploadTimer timer(texture_state); 2260 ScopedTextureUploadTimer timer(texture_state);
2237 GLenum internal_format; 2261 GLenum internal_format;
2238 GLenum tex_type; 2262 GLenum tex_type;
2239 texture->GetLevelType(args.target, args.level, &tex_type, &internal_format); 2263 texture->GetLevelType(args.target, args.level, &tex_type, &internal_format);
2240 // NOTE: In OpenGL ES 2.0 border is always zero. If that changes we'll need 2264 // NOTE: In OpenGL ES 2/3 border is always zero. If that changes we'll need
2241 // to look it up. 2265 // to look it up.
2242 glTexImage2D(args.target, args.level, internal_format, args.width, 2266 if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
2243 args.height, 0, AdjustTexFormat(args.format), args.type, 2267 glTexImage3D(args.target, args.level, internal_format, args.width,
2244 args.pixels); 2268 args.height, args.depth, 0, AdjustTexFormat(args.format),
2269 args.type, args.pixels);
2270 } else {
2271 glTexImage2D(args.target, args.level, internal_format, args.width,
2272 args.height, 0, AdjustTexFormat(args.format), args.type,
2273 args.pixels);
2274 }
2245 } else { 2275 } else {
2246 ScopedTextureUploadTimer timer(texture_state); 2276 ScopedTextureUploadTimer timer(texture_state);
2247 glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset, 2277 if (args.command_type == DoTexSubImageArguments::kTexSubImage3D) {
2248 args.width, args.height, AdjustTexFormat(args.format), 2278 glTexSubImage3D(args.target, args.level, args.xoffset, args.yoffset,
2249 args.type, args.pixels); 2279 args.zoffset, args.width, args.height, args.depth,
2280 AdjustTexFormat(args.format), args.type, args.pixels);
2281 } else {
2282 glTexSubImage2D(args.target, args.level, args.xoffset, args.yoffset,
2283 args.width, args.height, AdjustTexFormat(args.format),
2284 args.type, args.pixels);
2285 }
2250 } 2286 }
2251 SetLevelCleared(texture_ref, args.target, args.level, true); 2287 SetLevelCleared(texture_ref, args.target, args.level, true);
2252 return; 2288 return;
2253 } 2289 }
2254 2290
2255 GLenum TextureManager::AdjustTexFormat(GLenum format) const { 2291 GLenum TextureManager::AdjustTexFormat(GLenum format) const {
2256 // TODO(bajones): GLES 3 allows for internal format and format to differ. 2292 // TODO(bajones): GLES 3 allows for internal format and format to differ.
2257 // This logic may need to change as a result. 2293 // This logic may need to change as a result.
2258 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) { 2294 if (gfx::GetGLImplementation() == gfx::kGLImplementationDesktopGL) {
2259 if (format == GL_SRGB_EXT) 2295 if (format == GL_SRGB_EXT)
(...skipping 446 matching lines...) Expand 10 before | Expand all | Expand 10 after
2706 uint32_t TextureManager::GetServiceIdGeneration() const { 2742 uint32_t TextureManager::GetServiceIdGeneration() const {
2707 return current_service_id_generation_; 2743 return current_service_id_generation_;
2708 } 2744 }
2709 2745
2710 void TextureManager::IncrementServiceIdGeneration() { 2746 void TextureManager::IncrementServiceIdGeneration() {
2711 current_service_id_generation_++; 2747 current_service_id_generation_++;
2712 } 2748 }
2713 2749
2714 } // namespace gles2 2750 } // namespace gles2
2715 } // namespace gpu 2751 } // namespace gpu
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