| Index: src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLShaderBuilder.cpp b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| index a2cf66cb4097c591f6a5014328356291d8acc09c..c94a85534f7fb7b3ec767ecced979b2a50c7af30 100644
|
| --- a/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| +++ b/src/gpu/glsl/GrGLSLShaderBuilder.cpp
|
| @@ -158,8 +158,7 @@ void GrGLSLShaderBuilder::finalize(uint32_t visibility) {
|
| this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString();
|
| this->compileAndAppendLayoutQualifiers();
|
| SkASSERT(visibility);
|
| - fProgramBuilder->appendUniformDecls((GrGLSLUniformHandler::ShaderVisibility) visibility,
|
| - &this->uniforms());
|
| + fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms());
|
| this->appendDecls(fInputs, &this->inputs());
|
| this->appendDecls(fOutputs, &this->outputs());
|
| this->onFinalize();
|
|
|