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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrSwizzle.h" | 8 #include "GrSwizzle.h" |
9 #include "glsl/GrGLSLShaderBuilder.h" | 9 #include "glsl/GrGLSLShaderBuilder.h" |
10 #include "glsl/GrGLSLCaps.h" | 10 #include "glsl/GrGLSLCaps.h" |
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151 | 151 |
152 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); | 152 GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); |
153 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); | 153 GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQu
alifier + 1); |
154 } | 154 } |
155 | 155 |
156 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { | 156 void GrGLSLShaderBuilder::finalize(uint32_t visibility) { |
157 SkASSERT(!fFinalized); | 157 SkASSERT(!fFinalized); |
158 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); | 158 this->versionDecl() = fProgramBuilder->glslCaps()->versionDeclString(); |
159 this->compileAndAppendLayoutQualifiers(); | 159 this->compileAndAppendLayoutQualifiers(); |
160 SkASSERT(visibility); | 160 SkASSERT(visibility); |
161 fProgramBuilder->appendUniformDecls((GrGLSLUniformHandler::ShaderVisibility)
visibility, | 161 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->unifo
rms()); |
162 &this->uniforms()); | |
163 this->appendDecls(fInputs, &this->inputs()); | 162 this->appendDecls(fInputs, &this->inputs()); |
164 this->appendDecls(fOutputs, &this->outputs()); | 163 this->appendDecls(fOutputs, &this->outputs()); |
165 this->onFinalize(); | 164 this->onFinalize(); |
166 // append the 'footer' to code | 165 // append the 'footer' to code |
167 this->code().append("}"); | 166 this->code().append("}"); |
168 | 167 |
169 for (int i = 0; i <= fCodeIndex; i++) { | 168 for (int i = 0; i <= fCodeIndex; i++) { |
170 fCompilerStrings[i] = fShaderStrings[i].c_str(); | 169 fCompilerStrings[i] = fShaderStrings[i].c_str(); |
171 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); | 170 fCompilerStringLengths[i] = (int)fShaderStrings[i].size(); |
172 } | 171 } |
173 | 172 |
174 fFinalized = true; | 173 fFinalized = true; |
175 } | 174 } |
176 | 175 |
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