| Index: src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| diff --git a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| index 967c18d284724d2c29257d75174e24ef00134d61..b8951be551add38532e41b02f6e970dec80cef1c 100644
|
| --- a/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| +++ b/src/gpu/glsl/GrGLSLGeometryProcessor.cpp
|
| @@ -50,7 +50,7 @@ void GrGLSLGeometryProcessor::emitTransforms(GrGLSLVertexBuilder* vb,
|
|
|
| const char* uniName;
|
| fInstalledTransforms[i][t].fHandle =
|
| - uniformHandler->addUniform(GrGLSLUniformHandler::kVertex_Visibility,
|
| + uniformHandler->addUniform(kVertex_GrShaderFlag,
|
| kMat33f_GrSLType, precision,
|
| strUniName.c_str(),
|
| &uniName).toIndex();
|
| @@ -139,7 +139,7 @@ void GrGLSLGeometryProcessor::setupPosition(GrGLSLVertexBuilder* vertBuilder,
|
| vertBuilder->codeAppendf("vec2 %s = %s;", gpArgs->fPositionVar.c_str(), posName);
|
| } else {
|
| const char* viewMatrixName;
|
| - *viewMatrixUniform = uniformHandler->addUniform(GrGLSLUniformHandler::kVertex_Visibility,
|
| + *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag,
|
| kMat33f_GrSLType, kHigh_GrSLPrecision,
|
| "uViewM",
|
| &viewMatrixName);
|
|
|