| Index: src/gpu/effects/GrTextureDomain.cpp
|
| diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
|
| index 2bba9b6ea4a9b72d61faa4bab0bb737fdbaacefc..16bca7c6d72fb5dee168922004d34590a3a7236e 100644
|
| --- a/src/gpu/effects/GrTextureDomain.cpp
|
| +++ b/src/gpu/effects/GrTextureDomain.cpp
|
| @@ -60,7 +60,7 @@ void GrTextureDomain::GLDomain::sampleTexture(GrGLSLShaderBuilder* builder,
|
| if (textureDomain.fIndex >= 0) {
|
| uniName.appendS32(textureDomain.fIndex);
|
| }
|
| - fDomainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec4f_GrSLType, kDefault_GrSLPrecision,
|
| uniName.c_str(), &name);
|
| fDomainName = name;
|
|
|