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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrTextureDomain.h" | 8 #include "GrTextureDomain.h" |
9 #include "GrInvariantOutput.h" | 9 #include "GrInvariantOutput.h" |
10 #include "GrSimpleTextureEffect.h" | 10 #include "GrSimpleTextureEffect.h" |
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53 const char* inModulateColor) { | 53 const char* inModulateColor) { |
54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); | 54 SkASSERT((Mode)-1 == fMode || textureDomain.mode() == fMode); |
55 SkDEBUGCODE(fMode = textureDomain.mode();) | 55 SkDEBUGCODE(fMode = textureDomain.mode();) |
56 | 56 |
57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { | 57 if (textureDomain.mode() != kIgnore_Mode && !fDomainUni.isValid()) { |
58 const char* name; | 58 const char* name; |
59 SkString uniName("TexDom"); | 59 SkString uniName("TexDom"); |
60 if (textureDomain.fIndex >= 0) { | 60 if (textureDomain.fIndex >= 0) { |
61 uniName.appendS32(textureDomain.fIndex); | 61 uniName.appendS32(textureDomain.fIndex); |
62 } | 62 } |
63 fDomainUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_
Visibility, | 63 fDomainUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
64 kVec4f_GrSLType, kDefault_GrSLPr
ecision, | 64 kVec4f_GrSLType, kDefault_GrSLPr
ecision, |
65 uniName.c_str(), &name); | 65 uniName.c_str(), &name); |
66 fDomainName = name; | 66 fDomainName = name; |
67 } | 67 } |
68 | 68 |
69 switch (textureDomain.mode()) { | 69 switch (textureDomain.mode()) { |
70 case kIgnore_Mode: { | 70 case kIgnore_Mode: { |
71 builder->codeAppendf("%s = ", outColor); | 71 builder->codeAppendf("%s = ", outColor); |
72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, | 72 builder->appendTextureLookupAndModulate(inModulateColor, sampler, |
73 inCoords.c_str()); | 73 inCoords.c_str()); |
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294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; | 294 bool bilerp = mode != GrTextureDomain::kRepeat_Mode ? d->fRandom->nextBool()
: false; |
295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; | 295 GrCoordSet coords = d->fRandom->nextBool() ? kLocal_GrCoordSet : kDevice_GrC
oordSet; |
296 return GrTextureDomainEffect::Create( | 296 return GrTextureDomainEffect::Create( |
297 d->fTextures[texIdx], | 297 d->fTextures[texIdx], |
298 matrix, | 298 matrix, |
299 domain, | 299 domain, |
300 mode, | 300 mode, |
301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, | 301 bilerp ? GrTextureParams::kBilerp_FilterMode : GrTextureParams::kNone_Fi
lterMode, |
302 coords); | 302 coords); |
303 } | 303 } |
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