| Index: src/effects/GrCircleBlurFragmentProcessor.cpp
|
| diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| index decb3c2d5e855f33312aae2ffe3dc73c71d3544d..f101a1de7c072ea92a7b70481aa3ec7f7b038f12 100644
|
| --- a/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| +++ b/src/effects/GrCircleBlurFragmentProcessor.cpp
|
| @@ -40,7 +40,7 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) {
|
| // x,y - the center of the circle
|
| // z - the distance at which the intensity starts falling off (e.g., the start of the table)
|
| // w - the inverse of the profile texture size
|
| - fDataUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec4f_GrSLType,
|
| kDefault_GrSLPrecision,
|
| "data",
|
|
|