Index: src/effects/GrCircleBlurFragmentProcessor.cpp |
diff --git a/src/effects/GrCircleBlurFragmentProcessor.cpp b/src/effects/GrCircleBlurFragmentProcessor.cpp |
index decb3c2d5e855f33312aae2ffe3dc73c71d3544d..f101a1de7c072ea92a7b70481aa3ec7f7b038f12 100644 |
--- a/src/effects/GrCircleBlurFragmentProcessor.cpp |
+++ b/src/effects/GrCircleBlurFragmentProcessor.cpp |
@@ -40,7 +40,7 @@ void GrGLCircleBlurFragmentProcessor::emitCode(EmitArgs& args) { |
// x,y - the center of the circle |
// z - the distance at which the intensity starts falling off (e.g., the start of the table) |
// w - the inverse of the profile texture size |
- fDataUniform = args.fUniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility, |
+ fDataUniform = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, |
kVec4f_GrSLType, |
kDefault_GrSLPrecision, |
"data", |