| Index: src/core/SkLightingShader.cpp
|
| diff --git a/src/core/SkLightingShader.cpp b/src/core/SkLightingShader.cpp
|
| index a9fcac3b83686153bab7aa5e8a0f349557e6d9f1..a68553e6610e20ba759e68dc3bfdbd1b5afead92 100644
|
| --- a/src/core/SkLightingShader.cpp
|
| +++ b/src/core/SkLightingShader.cpp
|
| @@ -185,22 +185,22 @@ public:
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|
|
| // add uniforms
|
| const char* lightDirUniName = nullptr;
|
| - fLightDirUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fLightDirUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
|
| kVec3f_GrSLType, kDefault_GrSLPrecision,
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| "LightDir", &lightDirUniName);
|
|
|
| const char* lightColorUniName = nullptr;
|
| - fLightColorUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fLightColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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| kVec3f_GrSLType, kDefault_GrSLPrecision,
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| "LightColor", &lightColorUniName);
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|
|
| const char* ambientColorUniName = nullptr;
|
| - fAmbientColorUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
|
| + fAmbientColorUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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| kVec3f_GrSLType, kDefault_GrSLPrecision,
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| "AmbientColor", &ambientColorUniName);
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|
|
| const char* xformUniName = nullptr;
|
| - fXformUni = uniformHandler->addUniform(GrGLSLUniformHandler::kFragment_Visibility,
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| + fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
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| kVec2f_GrSLType, kDefault_GrSLPrecision,
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| "Xform", &xformUniName);
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|
|
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|