| Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.h
|
| diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.h b/content/common/gpu/media/android_deferred_rendering_backing_strategy.h
|
| index 4b8bd6d19e2845fd16e23b346b9aa63d992024fe..90a41cd6004913b39abc262bb3b9df225699be91 100644
|
| --- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.h
|
| +++ b/content/common/gpu/media/android_deferred_rendering_backing_strategy.h
|
| @@ -27,9 +27,9 @@ class AVDACodecImage;
|
| class AVDASharedState;
|
|
|
| // A BackingStrategy implementation that defers releasing codec buffers until
|
| -// a PictureBuffer's texture is used to draw, then draws using the surface
|
| -// texture's front buffer rather than a copy. To do this, it uses a GLImage
|
| -// implementation to talk to MediaCodec.
|
| +// a PictureBuffer's texture is used to draw. To do this it backs PictureBuffers
|
| +// with AVDACodecImages, which talk to MediaCodec to organize the display of the
|
| +// right frame. It can render to either a SurfaceTexture or SurfaceView Surface.
|
| class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy
|
| : public AndroidVideoDecodeAccelerator::BackingStrategy {
|
| public:
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|
|