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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 5 #ifndef CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ | 6 #define CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_H_ |
| 7 | 7 |
| 8 #include <stdint.h> | 8 #include <stdint.h> |
| 9 | 9 |
| 10 #include "base/macros.h" | 10 #include "base/macros.h" |
| 11 #include "content/common/content_export.h" | 11 #include "content/common/content_export.h" |
| 12 #include "content/common/gpu/media/android_video_decode_accelerator.h" | 12 #include "content/common/gpu/media/android_video_decode_accelerator.h" |
| 13 | 13 |
| 14 namespace gl { | 14 namespace gl { |
| 15 class GLImage; | 15 class GLImage; |
| 16 } | 16 } |
| 17 | 17 |
| 18 namespace gpu { | 18 namespace gpu { |
| 19 namespace gles2 { | 19 namespace gles2 { |
| 20 class TextureRef; | 20 class TextureRef; |
| 21 } | 21 } |
| 22 } | 22 } |
| 23 | 23 |
| 24 namespace content { | 24 namespace content { |
| 25 | 25 |
| 26 class AVDACodecImage; | 26 class AVDACodecImage; |
| 27 class AVDASharedState; | 27 class AVDASharedState; |
| 28 | 28 |
| 29 // A BackingStrategy implementation that defers releasing codec buffers until | 29 // A BackingStrategy implementation that defers releasing codec buffers until |
| 30 // a PictureBuffer's texture is used to draw, then draws using the surface | 30 // a PictureBuffer's texture is used to draw. To do this it backs PictureBuffers |
| 31 // texture's front buffer rather than a copy. To do this, it uses a GLImage | 31 // with AVDACodecImages, which talk to MediaCodec to organize the display of the |
| 32 // implementation to talk to MediaCodec. | 32 // right frame. It can render to either a SurfaceTexture or SurfaceView Surface. |
| 33 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy | 33 class CONTENT_EXPORT AndroidDeferredRenderingBackingStrategy |
| 34 : public AndroidVideoDecodeAccelerator::BackingStrategy { | 34 : public AndroidVideoDecodeAccelerator::BackingStrategy { |
| 35 public: | 35 public: |
| 36 explicit AndroidDeferredRenderingBackingStrategy( | 36 explicit AndroidDeferredRenderingBackingStrategy( |
| 37 AVDAStateProvider* state_provider); | 37 AVDAStateProvider* state_provider); |
| 38 ~AndroidDeferredRenderingBackingStrategy() override; | 38 ~AndroidDeferredRenderingBackingStrategy() override; |
| 39 | 39 |
| 40 // AndroidVideoDecodeAccelerator::BackingStrategy | 40 // AndroidVideoDecodeAccelerator::BackingStrategy |
| 41 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; | 41 gfx::ScopedJavaSurface Initialize(int surface_view_id) override; |
| 42 void Cleanup(bool have_context, | 42 void Cleanup(bool have_context, |
| (...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 76 scoped_refptr<gfx::SurfaceTexture> surface_texture_; | 76 scoped_refptr<gfx::SurfaceTexture> surface_texture_; |
| 77 | 77 |
| 78 media::VideoCodecBridge* media_codec_; | 78 media::VideoCodecBridge* media_codec_; |
| 79 | 79 |
| 80 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); | 80 DISALLOW_COPY_AND_ASSIGN(AndroidDeferredRenderingBackingStrategy); |
| 81 }; | 81 }; |
| 82 | 82 |
| 83 } // namespace content | 83 } // namespace content |
| 84 | 84 |
| 85 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ | 85 #endif // CONTENT_COMMON_GPU_MEDIA_ANDROID_DEFERRED_RENDERING_BACKING_STRATEGY_
H_ |
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