Chromium Code Reviews| Index: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
| diff --git a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
| index a76c98dece8b5c4c7e32e9d3d3812996963a2929..23cd6e1035d90a824f5b1ccec584ef23625003e0 100644 |
| --- a/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
| +++ b/content/common/gpu/media/android_deferred_rendering_backing_strategy.cc |
| @@ -21,15 +21,15 @@ namespace content { |
| AndroidDeferredRenderingBackingStrategy:: |
| AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) |
| - : state_provider_(state_provider), media_codec_(nullptr) {} |
| + : shared_state_(new AVDASharedState), |
| + state_provider_(state_provider), |
| + media_codec_(nullptr) {} |
| AndroidDeferredRenderingBackingStrategy:: |
| ~AndroidDeferredRenderingBackingStrategy() {} |
| gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| int surface_view_id) { |
| - shared_state_ = new AVDASharedState(); |
| - |
| gfx::ScopedJavaSurface surface; |
| if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { |
| surface = |
| @@ -40,6 +40,7 @@ gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| surface_texture_ = gfx::SurfaceTexture::Create(0); |
| surface_texture_->DetachFromGLContext(); |
| surface = gfx::ScopedJavaSurface(surface_texture_.get()); |
| + shared_state_->set_surface_texture(surface_texture_); |
| } |
| // Create a texture for the SurfaceTexture to use. We don't attach it here |
| @@ -55,20 +56,7 @@ gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( |
| void AndroidDeferredRenderingBackingStrategy::Cleanup( |
| bool have_context, |
| const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { |
| - // If we failed before Initialize, then do nothing. |
| - if (!shared_state_) |
| - return; |
| - |
| - // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to |
| - // the service_id that we created for it. |
| - for (const std::pair<int, media::PictureBuffer>& entry : buffers) |
| - SetImageForPicture(entry.second, nullptr); |
|
liberato (no reviews please)
2016/02/10 06:39:12
it's late, and i might very well be missing it, bu
|
| - |
| - // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete |
| - // the texture name. |
| - GLuint service_id = shared_state_->surface_texture_service_id(); |
| - if (service_id > 0 && have_context) |
| - glDeleteTextures(1, &service_id); |
| + CodecChanged(nullptr, buffers); |
| } |
| scoped_refptr<gfx::SurfaceTexture> |