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Side by Side Diff: content/common/gpu/media/android_deferred_rendering_backing_strategy.cc

Issue 1682343002: AVDACodecImages keep a reference to the SurfaceTexture backing them (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 4 years, 10 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h " 5 #include "content/common/gpu/media/android_deferred_rendering_backing_strategy.h "
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/message_loop/message_loop.h" 9 #include "base/message_loop/message_loop.h"
10 #include "base/metrics/histogram.h" 10 #include "base/metrics/histogram.h"
11 #include "content/common/gpu/gpu_channel.h" 11 #include "content/common/gpu/gpu_channel.h"
12 #include "content/common/gpu/gpu_surface_lookup.h" 12 #include "content/common/gpu/gpu_surface_lookup.h"
13 #include "content/common/gpu/media/avda_codec_image.h" 13 #include "content/common/gpu/media/avda_codec_image.h"
14 #include "content/common/gpu/media/avda_return_on_failure.h" 14 #include "content/common/gpu/media/avda_return_on_failure.h"
15 #include "content/common/gpu/media/avda_shared_state.h" 15 #include "content/common/gpu/media/avda_shared_state.h"
16 #include "gpu/command_buffer/service/texture_manager.h" 16 #include "gpu/command_buffer/service/texture_manager.h"
17 #include "ui/gl/android/surface_texture.h" 17 #include "ui/gl/android/surface_texture.h"
18 #include "ui/gl/gl_bindings.h" 18 #include "ui/gl/gl_bindings.h"
19 19
20 namespace content { 20 namespace content {
21 21
22 AndroidDeferredRenderingBackingStrategy:: 22 AndroidDeferredRenderingBackingStrategy::
23 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider) 23 AndroidDeferredRenderingBackingStrategy(AVDAStateProvider* state_provider)
24 : state_provider_(state_provider), media_codec_(nullptr) {} 24 : shared_state_(new AVDASharedState),
25 state_provider_(state_provider),
26 media_codec_(nullptr) {}
25 27
26 AndroidDeferredRenderingBackingStrategy:: 28 AndroidDeferredRenderingBackingStrategy::
27 ~AndroidDeferredRenderingBackingStrategy() {} 29 ~AndroidDeferredRenderingBackingStrategy() {}
28 30
29 gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize( 31 gfx::ScopedJavaSurface AndroidDeferredRenderingBackingStrategy::Initialize(
30 int surface_view_id) { 32 int surface_view_id) {
31 shared_state_ = new AVDASharedState();
32
33 gfx::ScopedJavaSurface surface; 33 gfx::ScopedJavaSurface surface;
34 if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) { 34 if (surface_view_id != media::VideoDecodeAccelerator::Config::kNoSurfaceID) {
35 surface = 35 surface =
36 GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_view_id); 36 GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_view_id);
37 } else { 37 } else {
38 // Create a detached SurfaceTexture. Detaching it will silently fail to 38 // Create a detached SurfaceTexture. Detaching it will silently fail to
39 // delete texture 0. 39 // delete texture 0.
40 surface_texture_ = gfx::SurfaceTexture::Create(0); 40 surface_texture_ = gfx::SurfaceTexture::Create(0);
41 surface_texture_->DetachFromGLContext(); 41 surface_texture_->DetachFromGLContext();
42 surface = gfx::ScopedJavaSurface(surface_texture_.get()); 42 surface = gfx::ScopedJavaSurface(surface_texture_.get());
43 shared_state_->set_surface_texture(surface_texture_);
43 } 44 }
44 45
45 // Create a texture for the SurfaceTexture to use. We don't attach it here 46 // Create a texture for the SurfaceTexture to use. We don't attach it here
46 // so that it gets attached in the compositor gl context in the common case. 47 // so that it gets attached in the compositor gl context in the common case.
47 GLuint service_id = 0; 48 GLuint service_id = 0;
48 glGenTextures(1, &service_id); 49 glGenTextures(1, &service_id);
49 DCHECK(service_id); 50 DCHECK(service_id);
50 shared_state_->set_surface_texture_service_id(service_id); 51 shared_state_->set_surface_texture_service_id(service_id);
51 52
52 return surface; 53 return surface;
53 } 54 }
54 55
55 void AndroidDeferredRenderingBackingStrategy::Cleanup( 56 void AndroidDeferredRenderingBackingStrategy::Cleanup(
56 bool have_context, 57 bool have_context,
57 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) { 58 const AndroidVideoDecodeAccelerator::OutputBufferMap& buffers) {
58 // If we failed before Initialize, then do nothing. 59 CodecChanged(nullptr, buffers);
59 if (!shared_state_)
60 return;
61
62 // Make sure that no PictureBuffer textures refer to the SurfaceTexture or to
63 // the service_id that we created for it.
64 for (const std::pair<int, media::PictureBuffer>& entry : buffers)
65 SetImageForPicture(entry.second, nullptr);
liberato (no reviews please) 2016/02/10 06:39:12 it's late, and i might very well be missing it, bu
66
67 // Now that no AVDACodecImages refer to the SurfaceTexture's texture, delete
68 // the texture name.
69 GLuint service_id = shared_state_->surface_texture_service_id();
70 if (service_id > 0 && have_context)
71 glDeleteTextures(1, &service_id);
72 } 60 }
73 61
74 scoped_refptr<gfx::SurfaceTexture> 62 scoped_refptr<gfx::SurfaceTexture>
75 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const { 63 AndroidDeferredRenderingBackingStrategy::GetSurfaceTexture() const {
76 return surface_texture_; 64 return surface_texture_;
77 } 65 }
78 66
79 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const { 67 uint32_t AndroidDeferredRenderingBackingStrategy::GetTextureTarget() const {
80 return GL_TEXTURE_EXTERNAL_OES; 68 return GL_TEXTURE_EXTERNAL_OES;
81 } 69 }
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228 shared_state_->SignalFrameAvailable(); 216 shared_state_->SignalFrameAvailable();
229 } 217 }
230 218
231 bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() { 219 bool AndroidDeferredRenderingBackingStrategy::ArePicturesOverlayable() {
232 // SurfaceView frames are always overlayable because that's the only way to 220 // SurfaceView frames are always overlayable because that's the only way to
233 // display them. 221 // display them.
234 return !surface_texture_; 222 return !surface_texture_;
235 } 223 }
236 224
237 } // namespace content 225 } // namespace content
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