| Index: ui/gfx/win/rect_util.cc
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| diff --git a/ui/gfx/win/rect_util.cc b/ui/gfx/win/rect_util.cc
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..3d292cb9615e6d2a41e273eb65aab75b222060e1
|
| --- /dev/null
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| +++ b/ui/gfx/win/rect_util.cc
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| @@ -0,0 +1,255 @@
|
| +// Copyright 2016 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
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| +
|
| +#include "ui/gfx/win/rect_util.h"
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| +
|
| +#include <algorithm>
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| +
|
| +#include "ui/gfx/geometry/rect.h"
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| +#include "ui/gfx/geometry/safe_integer_conversions.h"
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| +#include "ui/gfx/geometry/size.h"
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| +#include "ui/gfx/geometry/vector2d.h"
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| +#include "ui/gfx/range/range.h"
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| +
|
| +namespace {
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| +
|
| +enum class RelativePosition {
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| + BOTTOM = 0,
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| + LEFT = 1,
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| + TOP = 2,
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| + RIGHT = 3,
|
| +};
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| +
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| +gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) {
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| + return gfx::Rect(rect.y(), -rect.x() - rect.width(),
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| + rect.height(), rect.width());
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| +}
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| +
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| +gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(),
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| + rect.width(), rect.height());
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| +}
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| +
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| +gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.y() - rect.height(), rect.x(),
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| + rect.height(), rect.width());
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| +}
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| +
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| +gfx::Rect CoordinateReflectRectangleYAxis(const gfx::Rect& rect) {
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| + return gfx::Rect(-rect.x() - rect.width(), rect.y(),
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| + rect.width(), rect.height());
|
| +}
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| +
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| +gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect,
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| + RelativePosition relative_position) {
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| + switch (relative_position) {
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| + case RelativePosition::LEFT:
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| + return CoordinateRotateRectangle90(rect);
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| + case RelativePosition::TOP:
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| + return CoordinateRotateRectangle180(rect);
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| + case RelativePosition::RIGHT:
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| + return CoordinateRotateRectangle270(rect);
|
| + }
|
| + return rect;
|
| +}
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| +
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| +gfx::Rect CanonicalizeTouchingEdge(const gfx::Rect& rect,
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| + gfx::win::RectEdge edge) {
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| + switch (edge) {
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| + case gfx::win::RectEdge::LEFT:
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| + return CoordinateRotateRectangle90(rect);
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| + case gfx::win::RectEdge::TOP:
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| + // Helps prefer left and top alignment.
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| + return CoordinateReflectRectangleYAxis(
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| + CoordinateRotateRectangle180(rect));
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| + case gfx::win::RectEdge::RIGHT:
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| + // Helps prefer left and top alignment.
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| + return CoordinateReflectRectangleYAxis(
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| + CoordinateRotateRectangle270(rect));
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| + }
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| + return rect;
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| +}
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| +
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| +// Inverse of CanonicalizeTouchingEdge.
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| +gfx::Rect RevertToOriginalEdge(const gfx::Rect& rect, gfx::win::RectEdge edge) {
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| + switch (edge) {
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| + case gfx::win::RectEdge::LEFT:
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| + return CoordinateRotateRectangle270(rect);
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| + case gfx::win::RectEdge::TOP:
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| + return CoordinateRotateRectangle180(
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| + CoordinateReflectRectangleYAxis(rect));
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| + case gfx::win::RectEdge::RIGHT:
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| + return CoordinateRotateRectangle90(
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| + CoordinateReflectRectangleYAxis(rect));
|
| + }
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| + return rect;
|
| +}
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| +
|
| +bool InRange(int target, int lower_bound, int upper_bound) {
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| + return lower_bound <= target && target <= upper_bound;
|
| +}
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| +
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| +// Scales |val| within |old_min| and |old_max| to |new_min| and |new_max|.
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| +int ScaleValue(int new_min, int new_max, int old_min, int old_max, int val) {
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| + int old_delta = old_max - old_min;
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| + if (old_delta == 0) {
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| + DCHECK_EQ(new_min, new_max);
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| + return new_min;
|
| + }
|
| + float percent =
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| + static_cast<float>(val - old_min) / static_cast<float>(old_delta);
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| + return new_min + gfx::ToFlooredInt(percent * (float)(new_max - new_min));
|
| +}
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| +
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| +// Returns the relative position of |test| with respect to |ref|.
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| +// If |test| is below |ref|, then the return value is RelativePosition::BOTTOM.
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| +// The precedence of relative position in order of highest to lowest is
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| +// BOTTOM, LEFT, TOP, and finally RIGHT.
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| +// In other words, if |test| is both below and to the left of |ref|, then the
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| +// RelativePosition is BOTTOM.
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| +RelativePosition RectRelativePosition(const gfx::Rect& ref,
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| + const gfx::Rect& test) {
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| + if (ref.bottom() <= test.y())
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| + return RelativePosition::BOTTOM;
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| + if (test.right() <= ref.x())
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| + return RelativePosition::LEFT;
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| + if (test.bottom() <= ref.y())
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| + return RelativePosition::TOP;
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| +
|
| + return RelativePosition::RIGHT;
|
| +}
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| +
|
| +} // namespace
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| +
|
| +namespace gfx {
|
| +namespace win {
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| +
|
| +RectEdge FindTouchingRectEdge(const gfx::Rect& ref, const gfx::Rect& test) {
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| + int max_left = std::max(ref.x(), test.x());
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| + int max_top = std::max(ref.y(), test.y());
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| + int min_right = std::min(ref.right(), test.right());
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| + int min_bottom = std::min(ref.bottom(), test.bottom());
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| + if (max_left == min_right && max_top == min_bottom) {
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| + // Corner touching.
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| + if (ref.bottom() == max_top)
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| + return RectEdge::BOTTOM;
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| + if (ref.x() == max_left)
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| + return RectEdge::LEFT;
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| +
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| + return RectEdge::TOP;
|
| + }
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| + if (max_left == min_right) {
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| + // Vertical edge touching.
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| + return ref.x() == max_left ? RectEdge::LEFT : RectEdge::RIGHT;
|
| + }
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| + if (max_top == min_bottom) {
|
| + // Horizontal edge touching.
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| + return ref.y() == max_top ? RectEdge::TOP : RectEdge::BOTTOM;
|
| + }
|
| + return RectEdge::NONE;
|
| +}
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| +
|
| +// Writing code that specifically deals with scaling each rect is tedious and
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| +// error prone. Instead, this function transforms the positions of the
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| +// two rects so that |ref_scaled_rect| is always on top of |ref_unscaled_rect|,
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| +// calculates the scaled and positioned target rect, and then reverses the
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| +// transforms. As a result, the position logic can be written in terms of the
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| +// bottom of the |ref_unscaled_rect| instead of the bottom, left, top, and
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| +// right.
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| +gfx::Rect ScaleAndPositionRect(const gfx::Rect& ref_scaled_rect,
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| + const gfx::Rect& ref_unscaled_rect,
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| + const gfx::Rect& unscaled_rect,
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| + float unscaled_rect_scale_factor) {
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| + RectEdge orig_edge = FindTouchingRectEdge(ref_unscaled_rect, unscaled_rect);
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| +
|
| + // Scale size only since the scaled origin location will be determined below.
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| + gfx::Rect scaled_rect(
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| + gfx::ScaleToEnclosingRect(unscaled_rect,
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| + 1.0f / unscaled_rect_scale_factor));
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| + scaled_rect.set_origin(gfx::Point(0, 0));
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| +
|
| + if (orig_edge == RectEdge::NONE) {
|
| + // ScaleAndPositionRect depends on unscaled rectangles touching.
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| + DCHECK(false);
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| + scaled_rect.set_origin(unscaled_rect.origin());
|
| + }
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| +
|
| + // Transform rectangles so we can simply deal with bottom edge sharing.
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| + gfx::Rect ref_scaled_rect_work(
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| + CanonicalizeTouchingEdge(ref_scaled_rect, orig_edge));
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| + gfx::Rect ref_unscaled_rect_work(
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| + CanonicalizeTouchingEdge(ref_unscaled_rect, orig_edge));
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| + gfx::Rect unscaled_rect_work(
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| + CanonicalizeTouchingEdge(unscaled_rect,orig_edge));
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| + scaled_rect = CanonicalizeTouchingEdge(scaled_rect, orig_edge);
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| +
|
| + // Position the rect.
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| + scaled_rect.set_y(ref_scaled_rect_work.bottom());
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| + int x;
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| + if (unscaled_rect_work.right() == ref_unscaled_rect_work.right()) {
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| + // Maintain right alignment. If the rectangle was left-aligned, the next
|
| + // case will catch that.
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| + x = ref_scaled_rect_work.right() - scaled_rect.width();
|
| + } else if (InRange(unscaled_rect_work.x(),
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| + ref_unscaled_rect_work.x(),
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| + ref_unscaled_rect_work.right())) {
|
| + // Position using the left point relative to the reference rect.
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| + x = ScaleValue(ref_scaled_rect_work.x(), ref_scaled_rect_work.right(),
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| + ref_unscaled_rect_work.x(), ref_unscaled_rect_work.right(),
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| + unscaled_rect_work.x());
|
| + } else if (InRange(unscaled_rect_work.right(),
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| + ref_unscaled_rect_work.x(),
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| + ref_unscaled_rect_work.right())) {
|
| + // Position using the right point relative to the reference rect.
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| + x = ScaleValue(ref_scaled_rect_work.x(), ref_scaled_rect_work.right(),
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| + ref_unscaled_rect_work.x(), ref_unscaled_rect_work.right(),
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| + unscaled_rect_work.right()) - scaled_rect.width();
|
| + } else if (InRange(ref_scaled_rect_work.x(),
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| + unscaled_rect_work.x(),
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| + unscaled_rect_work.right())) {
|
| + // Position relative to the left point of the reference rect.
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| + int offset = ScaleValue(0, scaled_rect.width(),
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| + 0, unscaled_rect_work.width(),
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| + ref_unscaled_rect_work.x() -
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| + unscaled_rect_work.x());
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| + x = ref_scaled_rect_work.x() - offset;
|
| + } else {
|
| + // Position relative to the right point of the reference rect.
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| + int offset = ScaleValue(0, scaled_rect.width(),
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| + 0, unscaled_rect_work.width(),
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| + ref_unscaled_rect_work.right() -
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| + unscaled_rect_work.x());
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| + x = ref_scaled_rect_work.x() - offset - scaled_rect.width();
|
| + }
|
| + scaled_rect.set_x(x);
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| + DCHECK(FindTouchingRectEdge(ref_scaled_rect_work, scaled_rect) ==
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| + RectEdge::BOTTOM);
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| +
|
| + // Reverse the transformation.
|
| + return RevertToOriginalEdge(scaled_rect, orig_edge);
|
| +}
|
| +
|
| +// This function takes the same approach as ScaleAndPositionRect, transforming
|
| +// the two input rects so that the relative positions are always the same.
|
| +int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref,
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| + const gfx::Rect& rect) {
|
| + if (ref.Intersects(rect))
|
| + return 0;
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| +
|
| + RelativePosition relative_position = RectRelativePosition(ref, rect);
|
| + gfx::Rect ref_work(CanonicalizeRelativePosition(ref, relative_position));
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| + gfx::Rect rect_work(CanonicalizeRelativePosition(rect, relative_position));
|
| + // Now that the ref is on top, we can concentrate ref bottom
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| + // and rect top calculations.
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| + if (rect_work.right() < ref_work.x())
|
| + return (rect_work.top_right() - ref_work.bottom_left()).LengthSquared();
|
| + else if (ref_work.right() < rect_work.x())
|
| + return (rect_work.origin() - ref_work.bottom_right()).LengthSquared();
|
| +
|
| + int distance = rect_work.y() - ref_work.bottom();
|
| + return distance * distance;
|
| +}
|
| +
|
| +} // namespace win
|
| +} // namespace gfx
|
|
|