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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "ui/gfx/win/rect_util.h" |
| 6 |
| 7 #include <algorithm> |
| 8 |
| 9 #include "ui/gfx/geometry/rect.h" |
| 10 #include "ui/gfx/geometry/safe_integer_conversions.h" |
| 11 #include "ui/gfx/geometry/size.h" |
| 12 #include "ui/gfx/geometry/vector2d.h" |
| 13 #include "ui/gfx/range/range.h" |
| 14 |
| 15 namespace { |
| 16 |
| 17 enum class RelativePosition { |
| 18 BOTTOM = 0, |
| 19 LEFT = 1, |
| 20 TOP = 2, |
| 21 RIGHT = 3, |
| 22 }; |
| 23 |
| 24 gfx::Rect CoordinateRotateRectangle90(const gfx::Rect& rect) { |
| 25 return gfx::Rect(rect.y(), -rect.x() - rect.width(), |
| 26 rect.height(), rect.width()); |
| 27 } |
| 28 |
| 29 gfx::Rect CoordinateRotateRectangle180(const gfx::Rect& rect) { |
| 30 return gfx::Rect(-rect.x() - rect.width(), -rect.y() -rect.height(), |
| 31 rect.width(), rect.height()); |
| 32 } |
| 33 |
| 34 gfx::Rect CoordinateRotateRectangle270(const gfx::Rect& rect) { |
| 35 return gfx::Rect(-rect.y() - rect.height(), rect.x(), |
| 36 rect.height(), rect.width()); |
| 37 } |
| 38 |
| 39 gfx::Rect CoordinateReflectRectangleYAxis(const gfx::Rect& rect) { |
| 40 return gfx::Rect(-rect.x() - rect.width(), rect.y(), |
| 41 rect.width(), rect.height()); |
| 42 } |
| 43 |
| 44 gfx::Rect CanonicalizeRelativePosition(const gfx::Rect& rect, |
| 45 RelativePosition relative_position) { |
| 46 switch (relative_position) { |
| 47 case RelativePosition::LEFT: |
| 48 return CoordinateRotateRectangle90(rect); |
| 49 case RelativePosition::TOP: |
| 50 return CoordinateRotateRectangle180(rect); |
| 51 case RelativePosition::RIGHT: |
| 52 return CoordinateRotateRectangle270(rect); |
| 53 } |
| 54 return rect; |
| 55 } |
| 56 |
| 57 gfx::Rect CanonicalizeTouchingEdge(const gfx::Rect& rect, |
| 58 gfx::win::RectEdge edge) { |
| 59 switch (edge) { |
| 60 case gfx::win::RectEdge::LEFT: |
| 61 return CoordinateRotateRectangle90(rect); |
| 62 case gfx::win::RectEdge::TOP: |
| 63 // Helps prefer left and top alignment. |
| 64 return CoordinateReflectRectangleYAxis( |
| 65 CoordinateRotateRectangle180(rect)); |
| 66 case gfx::win::RectEdge::RIGHT: |
| 67 // Helps prefer left and top alignment. |
| 68 return CoordinateReflectRectangleYAxis( |
| 69 CoordinateRotateRectangle270(rect)); |
| 70 } |
| 71 return rect; |
| 72 } |
| 73 |
| 74 // Inverse of CanonicalizeTouchingEdge. |
| 75 gfx::Rect RevertToOriginalEdge(const gfx::Rect& rect, gfx::win::RectEdge edge) { |
| 76 switch (edge) { |
| 77 case gfx::win::RectEdge::LEFT: |
| 78 return CoordinateRotateRectangle270(rect); |
| 79 case gfx::win::RectEdge::TOP: |
| 80 return CoordinateRotateRectangle180( |
| 81 CoordinateReflectRectangleYAxis(rect)); |
| 82 case gfx::win::RectEdge::RIGHT: |
| 83 return CoordinateRotateRectangle90( |
| 84 CoordinateReflectRectangleYAxis(rect)); |
| 85 } |
| 86 return rect; |
| 87 } |
| 88 |
| 89 bool InRange(int target, int lower_bound, int upper_bound) { |
| 90 return lower_bound <= target && target <= upper_bound; |
| 91 } |
| 92 |
| 93 // Scales |val| within |old_min| and |old_max| to |new_min| and |new_max|. |
| 94 int ScaleValue(int new_min, int new_max, int old_min, int old_max, int val) { |
| 95 int old_delta = old_max - old_min; |
| 96 if (old_delta == 0) { |
| 97 DCHECK_EQ(new_min, new_max); |
| 98 return new_min; |
| 99 } |
| 100 float percent = |
| 101 static_cast<float>(val - old_min) / static_cast<float>(old_delta); |
| 102 return new_min + gfx::ToFlooredInt(percent * (float)(new_max - new_min)); |
| 103 } |
| 104 |
| 105 // Returns the relative position of |test| with respect to |ref|. |
| 106 // If |test| is below |ref|, then the return value is RelativePosition::BOTTOM. |
| 107 // The precedence of relative position in order of highest to lowest is |
| 108 // BOTTOM, LEFT, TOP, and finally RIGHT. |
| 109 // In other words, if |test| is both below and to the left of |ref|, then the |
| 110 // RelativePosition is BOTTOM. |
| 111 RelativePosition RectRelativePosition(const gfx::Rect& ref, |
| 112 const gfx::Rect& test) { |
| 113 if (ref.bottom() <= test.y()) |
| 114 return RelativePosition::BOTTOM; |
| 115 if (test.right() <= ref.x()) |
| 116 return RelativePosition::LEFT; |
| 117 if (test.bottom() <= ref.y()) |
| 118 return RelativePosition::TOP; |
| 119 |
| 120 return RelativePosition::RIGHT; |
| 121 } |
| 122 |
| 123 } // namespace |
| 124 |
| 125 namespace gfx { |
| 126 namespace win { |
| 127 |
| 128 RectEdge FindTouchingRectEdge(const gfx::Rect& ref, const gfx::Rect& test) { |
| 129 int max_left = std::max(ref.x(), test.x()); |
| 130 int max_top = std::max(ref.y(), test.y()); |
| 131 int min_right = std::min(ref.right(), test.right()); |
| 132 int min_bottom = std::min(ref.bottom(), test.bottom()); |
| 133 if (max_left == min_right && max_top == min_bottom) { |
| 134 // Corner touching. |
| 135 if (ref.bottom() == max_top) |
| 136 return RectEdge::BOTTOM; |
| 137 if (ref.x() == max_left) |
| 138 return RectEdge::LEFT; |
| 139 |
| 140 return RectEdge::TOP; |
| 141 } |
| 142 if (max_left == min_right) { |
| 143 // Vertical edge touching. |
| 144 return ref.x() == max_left ? RectEdge::LEFT : RectEdge::RIGHT; |
| 145 } |
| 146 if (max_top == min_bottom) { |
| 147 // Horizontal edge touching. |
| 148 return ref.y() == max_top ? RectEdge::TOP : RectEdge::BOTTOM; |
| 149 } |
| 150 return RectEdge::NONE; |
| 151 } |
| 152 |
| 153 // Writing code that specifically deals with scaling each rect is tedious and |
| 154 // error prone. Instead, this function transforms the positions of the |
| 155 // two rects so that |ref_scaled_rect| is always on top of |ref_unscaled_rect|, |
| 156 // calculates the scaled and positioned target rect, and then reverses the |
| 157 // transforms. As a result, the position logic can be written in terms of the |
| 158 // bottom of the |ref_unscaled_rect| instead of the bottom, left, top, and |
| 159 // right. |
| 160 gfx::Rect ScaleAndPositionRect(const gfx::Rect& ref_scaled_rect, |
| 161 const gfx::Rect& ref_unscaled_rect, |
| 162 const gfx::Rect& unscaled_rect, |
| 163 float unscaled_rect_scale_factor) { |
| 164 RectEdge orig_edge = FindTouchingRectEdge(ref_unscaled_rect, unscaled_rect); |
| 165 |
| 166 // Scale size only since the scaled origin location will be determined below. |
| 167 gfx::Rect scaled_rect( |
| 168 gfx::ScaleToEnclosingRect(unscaled_rect, |
| 169 1.0f / unscaled_rect_scale_factor)); |
| 170 scaled_rect.set_origin(gfx::Point(0, 0)); |
| 171 |
| 172 if (orig_edge == RectEdge::NONE) { |
| 173 // ScaleAndPositionRect depends on unscaled rectangles touching. |
| 174 DCHECK(false); |
| 175 scaled_rect.set_origin(unscaled_rect.origin()); |
| 176 } |
| 177 |
| 178 // Transform rectangles so we can simply deal with bottom edge sharing. |
| 179 gfx::Rect ref_scaled_rect_work( |
| 180 CanonicalizeTouchingEdge(ref_scaled_rect, orig_edge)); |
| 181 gfx::Rect ref_unscaled_rect_work( |
| 182 CanonicalizeTouchingEdge(ref_unscaled_rect, orig_edge)); |
| 183 gfx::Rect unscaled_rect_work( |
| 184 CanonicalizeTouchingEdge(unscaled_rect,orig_edge)); |
| 185 scaled_rect = CanonicalizeTouchingEdge(scaled_rect, orig_edge); |
| 186 |
| 187 // Position the rect. |
| 188 scaled_rect.set_y(ref_scaled_rect_work.bottom()); |
| 189 int x; |
| 190 if (unscaled_rect_work.right() == ref_unscaled_rect_work.right()) { |
| 191 // Maintain right alignment. If the rectangle was left-aligned, the next |
| 192 // case will catch that. |
| 193 x = ref_scaled_rect_work.right() - scaled_rect.width(); |
| 194 } else if (InRange(unscaled_rect_work.x(), |
| 195 ref_unscaled_rect_work.x(), |
| 196 ref_unscaled_rect_work.right())) { |
| 197 // Position using the left point relative to the reference rect. |
| 198 x = ScaleValue(ref_scaled_rect_work.x(), ref_scaled_rect_work.right(), |
| 199 ref_unscaled_rect_work.x(), ref_unscaled_rect_work.right(), |
| 200 unscaled_rect_work.x()); |
| 201 } else if (InRange(unscaled_rect_work.right(), |
| 202 ref_unscaled_rect_work.x(), |
| 203 ref_unscaled_rect_work.right())) { |
| 204 // Position using the right point relative to the reference rect. |
| 205 x = ScaleValue(ref_scaled_rect_work.x(), ref_scaled_rect_work.right(), |
| 206 ref_unscaled_rect_work.x(), ref_unscaled_rect_work.right(), |
| 207 unscaled_rect_work.right()) - scaled_rect.width(); |
| 208 } else if (InRange(ref_scaled_rect_work.x(), |
| 209 unscaled_rect_work.x(), |
| 210 unscaled_rect_work.right())) { |
| 211 // Position relative to the left point of the reference rect. |
| 212 int offset = ScaleValue(0, scaled_rect.width(), |
| 213 0, unscaled_rect_work.width(), |
| 214 ref_unscaled_rect_work.x() - |
| 215 unscaled_rect_work.x()); |
| 216 x = ref_scaled_rect_work.x() - offset; |
| 217 } else { |
| 218 // Position relative to the right point of the reference rect. |
| 219 int offset = ScaleValue(0, scaled_rect.width(), |
| 220 0, unscaled_rect_work.width(), |
| 221 ref_unscaled_rect_work.right() - |
| 222 unscaled_rect_work.x()); |
| 223 x = ref_scaled_rect_work.x() - offset - scaled_rect.width(); |
| 224 } |
| 225 scaled_rect.set_x(x); |
| 226 DCHECK(FindTouchingRectEdge(ref_scaled_rect_work, scaled_rect) == |
| 227 RectEdge::BOTTOM); |
| 228 |
| 229 // Reverse the transformation. |
| 230 return RevertToOriginalEdge(scaled_rect, orig_edge); |
| 231 } |
| 232 |
| 233 // This function takes the same approach as ScaleAndPositionRect, transforming |
| 234 // the two input rects so that the relative positions are always the same. |
| 235 int64_t SquaredDistanceBetweenRects(const gfx::Rect& ref, |
| 236 const gfx::Rect& rect) { |
| 237 if (ref.Intersects(rect)) |
| 238 return 0; |
| 239 |
| 240 RelativePosition relative_position = RectRelativePosition(ref, rect); |
| 241 gfx::Rect ref_work(CanonicalizeRelativePosition(ref, relative_position)); |
| 242 gfx::Rect rect_work(CanonicalizeRelativePosition(rect, relative_position)); |
| 243 // Now that the ref is on top, we can concentrate ref bottom |
| 244 // and rect top calculations. |
| 245 if (rect_work.right() < ref_work.x()) |
| 246 return (rect_work.top_right() - ref_work.bottom_left()).LengthSquared(); |
| 247 else if (ref_work.right() < rect_work.x()) |
| 248 return (rect_work.origin() - ref_work.bottom_right()).LengthSquared(); |
| 249 |
| 250 int distance = rect_work.y() - ref_work.bottom(); |
| 251 return distance * distance; |
| 252 } |
| 253 |
| 254 } // namespace win |
| 255 } // namespace gfx |
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