Index: src/gpu/glsl/GrGLSLVarying.cpp |
diff --git a/src/gpu/glsl/GrGLSLVarying.cpp b/src/gpu/glsl/GrGLSLVarying.cpp |
index ea52fbe7ab9cf1972b7ae82921c22ea9a8ce28de..99bfe7e18f696ea4ec0da5263f335370a97ba3e7 100644 |
--- a/src/gpu/glsl/GrGLSLVarying.cpp |
+++ b/src/gpu/glsl/GrGLSLVarying.cpp |
@@ -10,10 +10,24 @@ |
#include "glsl/GrGLSLProgramBuilder.h" |
void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::Attribute* input, |
- const char* output) { |
+ const char* output, GrSLPrecision precision) { |
GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
GrGLSLVertToFrag v(type); |
- this->addVarying(input->fName, &v); |
+ this->addVarying(input->fName, &v, precision); |
+ this->writePassThroughAttribute(input, output, v); |
+} |
+ |
+void GrGLSLVaryingHandler::addFlatPassThroughAttribute(const GrGeometryProcessor::Attribute* input, |
+ const char* output, |
+ GrSLPrecision precision) { |
+ GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
+ GrGLSLVertToFrag v(type); |
+ this->addFlatVarying(input->fName, &v, precision); |
+ this->writePassThroughAttribute(input, output, v); |
+} |
+ |
+void GrGLSLVaryingHandler::writePassThroughAttribute(const GrGeometryProcessor::Attribute* input, |
+ const char* output, const GrGLSLVarying& v) { |
fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); |
if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
@@ -23,62 +37,33 @@ void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At |
fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); |
} |
-void GrGLSLVaryingHandler::addVarying(const char* name, |
- GrGLSLVarying* varying, |
- GrSLPrecision precision) { |
+void GrGLSLVaryingHandler::internalAddVarying(const char* name, |
+ GrGLSLVarying* varying, |
+ GrSLPrecision precision, |
+ bool flat) { |
+ bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShader(); |
+ VaryingInfo& v = fVaryings.push_back(); |
+ |
SkASSERT(varying); |
+ v.fType = varying->fType; |
+ v.fPrecision = precision; |
+ v.fIsFlat = flat; |
+ fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); |
+ v.fVisibility = kNone_GrShaderFlags; |
if (varying->vsVarying()) { |
- this->addVertexVarying(name, precision, varying); |
+ varying->fVsOut = v.fVsOut.c_str(); |
+ v.fVisibility |= kVertex_GrShaderFlag; |
} |
- if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
- this->addGeomVarying(name, precision, varying); |
+ if (willUseGeoShader) { |
+ fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); |
+ varying->fGsIn = v.fVsOut.c_str(); |
+ varying->fGsOut = v.fGsOut.c_str(); |
+ v.fVisibility |= kGeometry_GrShaderFlag; |
} |
if (varying->fsVarying()) { |
- this->addFragVarying(precision, varying); |
- } |
-} |
- |
-void GrGLSLVaryingHandler::addVertexVarying(const char* name, |
- GrSLPrecision precision, |
- GrGLSLVarying* v) { |
- fVertexOutputs.push_back(); |
- fVertexOutputs.back().setType(v->fType); |
- fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); |
- fVertexOutputs.back().setPrecision(precision); |
- fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name); |
- v->fVsOut = fVertexOutputs.back().getName().c_str(); |
-} |
-void GrGLSLVaryingHandler::addGeomVarying(const char* name, |
- GrSLPrecision precision, |
- GrGLSLVarying* v) { |
- // if we have a GS take each varying in as an array |
- // and output as non-array. |
- if (v->vsVarying()) { |
- fGeomInputs.push_back(); |
- fGeomInputs.back().setType(v->fType); |
- fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModifier); |
- fGeomInputs.back().setPrecision(precision); |
- fGeomInputs.back().setUnsizedArray(); |
- *fGeomInputs.back().accessName() = v->fVsOut; |
- v->fGsIn = v->fVsOut; |
+ varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); |
+ v.fVisibility |= kFragment_GrShaderFlag; |
} |
- |
- if (v->fsVarying()) { |
- fGeomOutputs.push_back(); |
- fGeomOutputs.back().setType(v->fType); |
- fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModifier); |
- fGeomOutputs.back().setPrecision(precision); |
- fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', name); |
- v->fGsOut = fGeomOutputs.back().getName().c_str(); |
- } |
-} |
- |
-void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying* v) { |
- v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut; |
- fFragInputs.push_back().set(v->fType, |
- GrGLSLShaderVar::kVaryingIn_TypeModifier, |
- v->fFsIn, |
- precision); |
} |
void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { |
@@ -105,7 +90,46 @@ void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { |
fVertexInputs.push_back(var); |
} |
+void GrGLSLVaryingHandler::setNoPerspective() { |
+ const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
+ if (!caps.noperspectiveInterpolationSupport()) { |
+ return; |
+ } |
+ if (const char* extension = caps.noperspectiveInterpolationExtensionString()) { |
+ int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_GLSLPrivateFeature; |
+ fProgramBuilder->fVS.addFeature(bit, extension); |
+ if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
+ fProgramBuilder->fGS.addFeature(bit, extension); |
+ } |
+ fProgramBuilder->fFS.addFeature(bit, extension); |
+ } |
+ fDefaultInterpolationModifier = "noperspective"; |
+} |
+ |
void GrGLSLVaryingHandler::finalize() { |
+ for (int i = 0; i < fVaryings.count(); ++i) { |
+ const VaryingInfo& v = this->fVaryings[i]; |
+ const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifier; |
+ if (v.fVisibility & kVertex_GrShaderFlag) { |
+ fVertexOutputs.push_back().set(v.fType, GrShaderVar::kVaryingOut_TypeModifier, v.fVsOut, |
+ v.fPrecision, nullptr, modifier); |
+ if (v.fVisibility & kGeometry_GrShaderFlag) { |
+ fGeomInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeModifier, v.fVsOut, |
+ GrShaderVar::kUnsizedArray, v.fPrecision, nullptr, |
+ modifier); |
+ } |
+ } |
+ if (v.fVisibility & kFragment_GrShaderFlag) { |
+ const char* fsIn = v.fVsOut.c_str(); |
+ if (v.fVisibility & kGeometry_GrShaderFlag) { |
+ fGeomOutputs.push_back().set(v.fType, GrGLSLShaderVar::kVaryingOut_TypeModifier, |
+ v.fGsOut, v.fPrecision, nullptr, modifier); |
+ fsIn = v.fGsOut.c_str(); |
+ } |
+ fFragInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeModifier, fsIn, |
+ v.fPrecision, nullptr, modifier); |
+ } |
+ } |
this->onFinalize(); |
} |