| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "glsl/GrGLSLVarying.h" | 8 #include "glsl/GrGLSLVarying.h" |
| 9 | 9 |
| 10 #include "glsl/GrGLSLProgramBuilder.h" | 10 #include "glsl/GrGLSLProgramBuilder.h" |
| 11 | 11 |
| 12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At
tribute* input, | 12 void GrGLSLVaryingHandler::addPassThroughAttribute(const GrGeometryProcessor::At
tribute* input, |
| 13 const char* output) { | 13 const char* output, GrSLPreci
sion precision) { |
| 14 GrSLType type = GrVertexAttribTypeToSLType(input->fType); | 14 GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
| 15 GrGLSLVertToFrag v(type); | 15 GrGLSLVertToFrag v(type); |
| 16 this->addVarying(input->fName, &v); | 16 this->addVarying(input->fName, &v, precision); |
| 17 this->writePassThroughAttribute(input, output, v); |
| 18 } |
| 19 |
| 20 void GrGLSLVaryingHandler::addFlatPassThroughAttribute(const GrGeometryProcessor
::Attribute* input, |
| 21 const char* output, |
| 22 GrSLPrecision precision)
{ |
| 23 GrSLType type = GrVertexAttribTypeToSLType(input->fType); |
| 24 GrGLSLVertToFrag v(type); |
| 25 this->addFlatVarying(input->fName, &v, precision); |
| 26 this->writePassThroughAttribute(input, output, v); |
| 27 } |
| 28 |
| 29 void GrGLSLVaryingHandler::writePassThroughAttribute(const GrGeometryProcessor::
Attribute* input, |
| 30 const char* output, const G
rGLSLVarying& v) { |
| 17 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); | 31 fProgramBuilder->fVS.codeAppendf("%s = %s;", v.vsOut(), input->fName); |
| 18 | 32 |
| 19 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
| 20 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); | 34 fProgramBuilder->fGS.codeAppendf("%s = %s[0];", v.gsOut(), v.gsIn()); |
| 21 } | 35 } |
| 22 | 36 |
| 23 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); | 37 fProgramBuilder->fFS.codeAppendf("%s = %s;", output, v.fsIn()); |
| 24 } | 38 } |
| 25 | 39 |
| 26 void GrGLSLVaryingHandler::addVarying(const char* name, | 40 void GrGLSLVaryingHandler::internalAddVarying(const char* name, |
| 27 GrGLSLVarying* varying, | 41 GrGLSLVarying* varying, |
| 28 GrSLPrecision precision) { | 42 GrSLPrecision precision, |
| 43 bool flat) { |
| 44 bool willUseGeoShader = fProgramBuilder->primitiveProcessor().willUseGeoShad
er(); |
| 45 VaryingInfo& v = fVaryings.push_back(); |
| 46 |
| 29 SkASSERT(varying); | 47 SkASSERT(varying); |
| 48 v.fType = varying->fType; |
| 49 v.fPrecision = precision; |
| 50 v.fIsFlat = flat; |
| 51 fProgramBuilder->nameVariable(&v.fVsOut, 'v', name); |
| 52 v.fVisibility = kNone_GrShaderFlags; |
| 30 if (varying->vsVarying()) { | 53 if (varying->vsVarying()) { |
| 31 this->addVertexVarying(name, precision, varying); | 54 varying->fVsOut = v.fVsOut.c_str(); |
| 55 v.fVisibility |= kVertex_GrShaderFlag; |
| 32 } | 56 } |
| 33 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { | 57 if (willUseGeoShader) { |
| 34 this->addGeomVarying(name, precision, varying); | 58 fProgramBuilder->nameVariable(&v.fGsOut, 'g', name); |
| 59 varying->fGsIn = v.fVsOut.c_str(); |
| 60 varying->fGsOut = v.fGsOut.c_str(); |
| 61 v.fVisibility |= kGeometry_GrShaderFlag; |
| 35 } | 62 } |
| 36 if (varying->fsVarying()) { | 63 if (varying->fsVarying()) { |
| 37 this->addFragVarying(precision, varying); | 64 varying->fFsIn = (willUseGeoShader ? v.fGsOut : v.fVsOut).c_str(); |
| 65 v.fVisibility |= kFragment_GrShaderFlag; |
| 38 } | 66 } |
| 39 } | 67 } |
| 40 | 68 |
| 41 void GrGLSLVaryingHandler::addVertexVarying(const char* name, | |
| 42 GrSLPrecision precision, | |
| 43 GrGLSLVarying* v) { | |
| 44 fVertexOutputs.push_back(); | |
| 45 fVertexOutputs.back().setType(v->fType); | |
| 46 fVertexOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeModif
ier); | |
| 47 fVertexOutputs.back().setPrecision(precision); | |
| 48 fProgramBuilder->nameVariable(fVertexOutputs.back().accessName(), 'v', name)
; | |
| 49 v->fVsOut = fVertexOutputs.back().getName().c_str(); | |
| 50 } | |
| 51 void GrGLSLVaryingHandler::addGeomVarying(const char* name, | |
| 52 GrSLPrecision precision, | |
| 53 GrGLSLVarying* v) { | |
| 54 // if we have a GS take each varying in as an array | |
| 55 // and output as non-array. | |
| 56 if (v->vsVarying()) { | |
| 57 fGeomInputs.push_back(); | |
| 58 fGeomInputs.back().setType(v->fType); | |
| 59 fGeomInputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingIn_TypeModif
ier); | |
| 60 fGeomInputs.back().setPrecision(precision); | |
| 61 fGeomInputs.back().setUnsizedArray(); | |
| 62 *fGeomInputs.back().accessName() = v->fVsOut; | |
| 63 v->fGsIn = v->fVsOut; | |
| 64 } | |
| 65 | |
| 66 if (v->fsVarying()) { | |
| 67 fGeomOutputs.push_back(); | |
| 68 fGeomOutputs.back().setType(v->fType); | |
| 69 fGeomOutputs.back().setTypeModifier(GrGLSLShaderVar::kVaryingOut_TypeMod
ifier); | |
| 70 fGeomOutputs.back().setPrecision(precision); | |
| 71 fProgramBuilder->nameVariable(fGeomOutputs.back().accessName(), 'g', nam
e); | |
| 72 v->fGsOut = fGeomOutputs.back().getName().c_str(); | |
| 73 } | |
| 74 } | |
| 75 | |
| 76 void GrGLSLVaryingHandler::addFragVarying(GrSLPrecision precision, GrGLSLVarying
* v) { | |
| 77 v->fFsIn = v->fGsOut ? v->fGsOut : v->fVsOut; | |
| 78 fFragInputs.push_back().set(v->fType, | |
| 79 GrGLSLShaderVar::kVaryingIn_TypeModifier, | |
| 80 v->fFsIn, | |
| 81 precision); | |
| 82 } | |
| 83 | |
| 84 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { | 69 void GrGLSLVaryingHandler::emitAttributes(const GrGeometryProcessor& gp) { |
| 85 int vaCount = gp.numAttribs(); | 70 int vaCount = gp.numAttribs(); |
| 86 for (int i = 0; i < vaCount; i++) { | 71 for (int i = 0; i < vaCount; i++) { |
| 87 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); | 72 const GrGeometryProcessor::Attribute& attr = gp.getAttrib(i); |
| 88 this->addAttribute(GrShaderVar(attr.fName, | 73 this->addAttribute(GrShaderVar(attr.fName, |
| 89 GrVertexAttribTypeToSLType(attr.fType), | 74 GrVertexAttribTypeToSLType(attr.fType), |
| 90 GrShaderVar::kAttribute_TypeModifier, | 75 GrShaderVar::kAttribute_TypeModifier, |
| 91 GrShaderVar::kNonArray, | 76 GrShaderVar::kNonArray, |
| 92 attr.fPrecision)); | 77 attr.fPrecision)); |
| 93 } | 78 } |
| 94 } | 79 } |
| 95 | 80 |
| 96 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { | 81 void GrGLSLVaryingHandler::addAttribute(const GrShaderVar& var) { |
| 97 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); | 82 SkASSERT(GrShaderVar::kAttribute_TypeModifier == var.getTypeModifier()); |
| 98 for (int j = 0; j < fVertexInputs.count(); ++j) { | 83 for (int j = 0; j < fVertexInputs.count(); ++j) { |
| 99 const GrGLSLShaderVar& attr = fVertexInputs[j]; | 84 const GrGLSLShaderVar& attr = fVertexInputs[j]; |
| 100 // if attribute already added, don't add it again | 85 // if attribute already added, don't add it again |
| 101 if (attr.getName().equals(var.getName())) { | 86 if (attr.getName().equals(var.getName())) { |
| 102 return; | 87 return; |
| 103 } | 88 } |
| 104 } | 89 } |
| 105 fVertexInputs.push_back(var); | 90 fVertexInputs.push_back(var); |
| 106 } | 91 } |
| 107 | 92 |
| 93 void GrGLSLVaryingHandler::setNoPerspective() { |
| 94 const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
| 95 if (!caps.noperspectiveInterpolationSupport()) { |
| 96 return; |
| 97 } |
| 98 if (const char* extension = caps.noperspectiveInterpolationExtensionString()
) { |
| 99 int bit = 1 << GrGLSLFragmentShaderBuilder::kNoPerspectiveInterpolation_
GLSLPrivateFeature; |
| 100 fProgramBuilder->fVS.addFeature(bit, extension); |
| 101 if (fProgramBuilder->primitiveProcessor().willUseGeoShader()) { |
| 102 fProgramBuilder->fGS.addFeature(bit, extension); |
| 103 } |
| 104 fProgramBuilder->fFS.addFeature(bit, extension); |
| 105 } |
| 106 fDefaultInterpolationModifier = "noperspective"; |
| 107 } |
| 108 |
| 108 void GrGLSLVaryingHandler::finalize() { | 109 void GrGLSLVaryingHandler::finalize() { |
| 110 for (int i = 0; i < fVaryings.count(); ++i) { |
| 111 const VaryingInfo& v = this->fVaryings[i]; |
| 112 const char* modifier = v.fIsFlat ? "flat" : fDefaultInterpolationModifie
r; |
| 113 if (v.fVisibility & kVertex_GrShaderFlag) { |
| 114 fVertexOutputs.push_back().set(v.fType, GrShaderVar::kVaryingOut_Typ
eModifier, v.fVsOut, |
| 115 v.fPrecision, nullptr, modifier); |
| 116 if (v.fVisibility & kGeometry_GrShaderFlag) { |
| 117 fGeomInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_Typ
eModifier, v.fVsOut, |
| 118 GrShaderVar::kUnsizedArray, v.fPreci
sion, nullptr, |
| 119 modifier); |
| 120 } |
| 121 } |
| 122 if (v.fVisibility & kFragment_GrShaderFlag) { |
| 123 const char* fsIn = v.fVsOut.c_str(); |
| 124 if (v.fVisibility & kGeometry_GrShaderFlag) { |
| 125 fGeomOutputs.push_back().set(v.fType, GrGLSLShaderVar::kVaryingO
ut_TypeModifier, |
| 126 v.fGsOut, v.fPrecision, nullptr, mo
difier); |
| 127 fsIn = v.fGsOut.c_str(); |
| 128 } |
| 129 fFragInputs.push_back().set(v.fType, GrShaderVar::kVaryingIn_TypeMod
ifier, fsIn, |
| 130 v.fPrecision, nullptr, modifier); |
| 131 } |
| 132 } |
| 109 this->onFinalize(); | 133 this->onFinalize(); |
| 110 } | 134 } |
| 111 | 135 |
| 112 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) cons
t { | 136 void GrGLSLVaryingHandler::appendDecls(const VarArray& vars, SkString* out) cons
t { |
| 113 for (int i = 0; i < vars.count(); ++i) { | 137 for (int i = 0; i < vars.count(); ++i) { |
| 114 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); | 138 vars[i].appendDecl(fProgramBuilder->glslCaps(), out); |
| 115 out->append(";"); | 139 out->append(";"); |
| 116 } | 140 } |
| 117 } | 141 } |
| 118 | 142 |
| 119 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* output
Decls) const { | 143 void GrGLSLVaryingHandler::getVertexDecls(SkString* inputDecls, SkString* output
Decls) const { |
| 120 this->appendDecls(fVertexInputs, inputDecls); | 144 this->appendDecls(fVertexInputs, inputDecls); |
| 121 this->appendDecls(fVertexOutputs, outputDecls); | 145 this->appendDecls(fVertexOutputs, outputDecls); |
| 122 } | 146 } |
| 123 | 147 |
| 124 void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDe
cls) const { | 148 void GrGLSLVaryingHandler::getGeomDecls(SkString* inputDecls, SkString* outputDe
cls) const { |
| 125 this->appendDecls(fGeomInputs, inputDecls); | 149 this->appendDecls(fGeomInputs, inputDecls); |
| 126 this->appendDecls(fGeomOutputs, outputDecls); | 150 this->appendDecls(fGeomOutputs, outputDecls); |
| 127 } | 151 } |
| 128 | 152 |
| 129 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe
cls) const { | 153 void GrGLSLVaryingHandler::getFragDecls(SkString* inputDecls, SkString* outputDe
cls) const { |
| 130 // We should not have any outputs in the fragment shader when using version
1.10 | 154 // We should not have any outputs in the fragment shader when using version
1.10 |
| 131 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| | 155 SkASSERT(k110_GrGLSLGeneration != fProgramBuilder->glslCaps()->generation()
|| |
| 132 fFragOutputs.empty()); | 156 fFragOutputs.empty()); |
| 133 this->appendDecls(fFragInputs, inputDecls); | 157 this->appendDecls(fFragInputs, inputDecls); |
| 134 this->appendDecls(fFragOutputs, outputDecls); | 158 this->appendDecls(fFragOutputs, outputDecls); |
| 135 } | 159 } |
| 136 | 160 |
| OLD | NEW |