Index: Source/core/rendering/RenderLayerBacking.h |
diff --git a/Source/core/rendering/RenderLayerBacking.h b/Source/core/rendering/RenderLayerBacking.h |
index e4efc64407a816e1404402dc5e8df703ba5bf3d7..160ada8c3bd27f58d257f68327a921e1e6f299f2 100644 |
--- a/Source/core/rendering/RenderLayerBacking.h |
+++ b/Source/core/rendering/RenderLayerBacking.h |
@@ -98,6 +98,7 @@ public: |
GraphicsLayer* scrollingContentsLayer() const { return m_scrollingContentsLayer.get(); } |
bool hasMaskLayer() const { return m_maskLayer != 0; } |
+ bool hasBorderRadiusLayer() const { return m_borderRadiusLayer; } |
GraphicsLayer* parentForSublayers() const; |
GraphicsLayer* childForSuperlayers() const; |
@@ -185,6 +186,7 @@ private: |
bool updateForegroundLayer(bool needsForegroundLayer); |
bool updateBackgroundLayer(bool needsBackgroundLayer); |
bool updateMaskLayer(bool needsMaskLayer); |
+ bool updateBorderRadiusLayer(bool needsBorderRadiusLayer); |
bool requiresHorizontalScrollbarLayer() const { return m_owningLayer->horizontalScrollbar(); } |
bool requiresVerticalScrollbarLayer() const { return m_owningLayer->verticalScrollbar(); } |
bool requiresScrollCornerLayer() const { return !m_owningLayer->scrollCornerAndResizerRect().isEmpty(); } |
@@ -247,6 +249,7 @@ private: |
OwnPtr<GraphicsLayer> m_backgroundLayer; // Only used in cases where we need to draw the background separately. |
OwnPtr<GraphicsLayer> m_childContainmentLayer; // Only used if we have clipping on a stacking context with compositing children, or if the layer has a tile cache. |
OwnPtr<GraphicsLayer> m_maskLayer; // Only used if we have a mask. |
+ OwnPtr<GraphicsLayer> m_borderRadiusLayer; // Only used if we have rounded border on canvas, video or embedded objects. |
OwnPtr<GraphicsLayer> m_layerForHorizontalScrollbar; |
OwnPtr<GraphicsLayer> m_layerForVerticalScrollbar; |