| Index: content/browser/gamepad/gamepad_provider_unittest.cc | 
| diff --git a/content/browser/gamepad/gamepad_provider_unittest.cc b/content/browser/gamepad/gamepad_provider_unittest.cc | 
| index 398edca98e48bacc4936413b40eaaf23e48aca12..adfef0c5bf3d2ed749050f155b0c1655c4059661 100644 | 
| --- a/content/browser/gamepad/gamepad_provider_unittest.cc | 
| +++ b/content/browser/gamepad/gamepad_provider_unittest.cc | 
| @@ -71,7 +71,8 @@ TEST_F(GamepadProviderTest, PollingAccess) { | 
| test_data.items[0].timestamp = 0; | 
| test_data.items[0].buttonsLength = 1; | 
| test_data.items[0].axesLength = 2; | 
| -  test_data.items[0].buttons[0] = 1.f; | 
| +  test_data.items[0].buttons[0].value = 1.f; | 
| +  test_data.items[0].buttons[0].pressed = true; | 
| test_data.items[0].axes[0] = -1.f; | 
| test_data.items[0].axes[1] = .5f; | 
|  | 
| @@ -102,7 +103,8 @@ TEST_F(GamepadProviderTest, PollingAccess) { | 
|  | 
| EXPECT_EQ(1u, output.length); | 
| EXPECT_EQ(1u, output.items[0].buttonsLength); | 
| -  EXPECT_EQ(1.f, output.items[0].buttons[0]); | 
| +  EXPECT_EQ(1.f, output.items[0].buttons[0].value); | 
| +  EXPECT_EQ(true, output.items[0].buttons[0].pressed); | 
| EXPECT_EQ(2u, output.items[0].axesLength); | 
| EXPECT_EQ(-1.f, output.items[0].axes[0]); | 
| EXPECT_EQ(0.5f, output.items[0].axes[1]); | 
| @@ -116,12 +118,14 @@ TEST_F(GamepadProviderTest, UserGesture) { | 
| no_button_data.items[0].timestamp = 0; | 
| no_button_data.items[0].buttonsLength = 1; | 
| no_button_data.items[0].axesLength = 2; | 
| -  no_button_data.items[0].buttons[0] = 0.f; | 
| +  no_button_data.items[0].buttons[0].value = 0.f; | 
| +  no_button_data.items[0].buttons[0].pressed = false; | 
| no_button_data.items[0].axes[0] = -1.f; | 
| no_button_data.items[0].axes[1] = .5f; | 
|  | 
| WebGamepads button_down_data = no_button_data; | 
| -  button_down_data.items[0].buttons[0] = 1.f; | 
| +  button_down_data.items[0].buttons[0].value = 1.f; | 
| +  button_down_data.items[0].buttons[0].pressed = true; | 
|  | 
| UserGestureListener listener; | 
| GamepadProvider* provider = CreateProvider(no_button_data); | 
|  |