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Unified Diff: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc

Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updated Created 6 years, 10 months ago
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Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
new file mode 100644
index 0000000000000000000000000000000000000000..eb86875fa79e179e84bbe15f90dc8f4b3adddcd6
--- /dev/null
+++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc
@@ -0,0 +1,100 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
+
+#include "base/debug/trace_event.h"
+#include "base/strings/utf_string_conversions.h"
+#include "jni/GamepadAdapter_jni.h"
+#include "third_party/WebKit/public/platform/WebGamepad.h"
+
+namespace content {
+
+namespace {
+
+void copyJavaStringToWebUCharArray(
bulach 2014/03/05 12:34:39 nit: s/copy/Copy/
+ JNIEnv* env, jstring src, blink::WebUChar* array, int array_lenght) {
bulach 2014/03/05 12:34:39 nit: s/lenght/length/ also, it should probably be
+ jsize length = env->GetStringLength(src);
+ const jchar* utf16 = env->GetStringChars(src, 0);
bulach 2014/03/05 12:34:39 hmm... we try to avoid calling into "env->" direct
+ COMPILE_ASSERT(sizeof(jchar) == sizeof(blink::WebUChar),
+ jchar_and_WebUChar_are_same_size);
+ DCHECK(array_lenght >= 1);
+ const size_t bytes_to_copy =
+ std::min(length * sizeof(jchar), static_cast<size_t>(array_lenght - 1));
+ memcpy(array, utf16, bytes_to_copy);
+ array[bytes_to_copy] = 0;
+ env->ReleaseStringChars(src, utf16);
+}
+
+}
+
+using base::android::AttachCurrentThread;
+using blink::WebGamepad;
+using blink::WebGamepads;
+
+GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
+ j_gamepad_adapter_ =
+ Java_GamepadAdapter_attach(AttachCurrentThread(),
+ reinterpret_cast<intptr_t>(this));
+}
+
+GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
+}
+
+void GamepadPlatformDataFetcherAndroid::GetGamepadData(
+ blink::WebGamepads* pads,
+ bool devices_changed_hint) {
+ TRACE_EVENT0("GAMEPAD", "GetGamepadData");
+ data_ = pads;
+ data_->length = WebGamepads::itemsLengthCap;
+ Java_GamepadAdapter_getGamepadData(
+ AttachCurrentThread(), j_gamepad_adapter_.obj());
+ data_ = NULL;
+}
+
+void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
+ Java_GamepadAdapter_setFetched(
+ AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused);
+}
+
+void GamepadPlatformDataFetcherAndroid::RefreshDevice(
+ JNIEnv* env,
+ jobject obj,
+ int index,
+ bool connected,
+ jstring id,
+ jstring mapping,
+ long timestamp,
+ jfloatArray axes,
+ jfloatArray buttons) {
+ CHECK(data_);
+ WebGamepad& pad = data_->items[index];
+ pad.connected = connected;
+ if (!connected)
+ return;
+ copyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap);
+ copyJavaStringToWebUCharArray(env, mapping, pad.mapping,
+ WebGamepad::mappingLengthCap);
+ pad.timestamp = timestamp;
+ pad.axesLength = std::min(env->GetArrayLength(axes),
+ static_cast<int>(WebGamepad::axesLengthCap));
+ jfloat* raw_axes = env->GetFloatArrayElements(axes, 0);
bulach 2014/03/05 12:34:39 ditto, use base::android::JavaFloatArrayToFloatVec
kbalazs 2014/03/05 19:56:11 Ok. For the record I used the jni api's directly t
+ memcpy(pad.axes, raw_axes, pad.axesLength * sizeof(float));
+ env->ReleaseFloatArrayElements(axes, raw_axes, 0);
+ pad.buttonsLength = std::min(env->GetArrayLength(buttons),
+ static_cast<int>(WebGamepad::buttonsLengthCap));
+ jfloat* raw_buttons = env->GetFloatArrayElements(buttons, 0);
+ for (unsigned i = 0; i < pad.buttonsLength; ++i) {
+ float value = raw_buttons[i];
+ pad.buttons[i].pressed = value;
+ pad.buttons[i].value = value;
+ }
+ env->ReleaseFloatArrayElements(buttons, raw_buttons, 0);
+}
+
+bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) {
+ return RegisterNativesImpl(env);
+}
+
+}

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