Chromium Code Reviews| Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..eb86875fa79e179e84bbe15f90dc8f4b3adddcd6 |
| --- /dev/null |
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.cc |
| @@ -0,0 +1,100 @@ |
| +// Copyright 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" |
| + |
| +#include "base/debug/trace_event.h" |
| +#include "base/strings/utf_string_conversions.h" |
| +#include "jni/GamepadAdapter_jni.h" |
| +#include "third_party/WebKit/public/platform/WebGamepad.h" |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +void copyJavaStringToWebUCharArray( |
|
bulach
2014/03/05 12:34:39
nit: s/copy/Copy/
|
| + JNIEnv* env, jstring src, blink::WebUChar* array, int array_lenght) { |
|
bulach
2014/03/05 12:34:39
nit: s/lenght/length/
also, it should probably be
|
| + jsize length = env->GetStringLength(src); |
| + const jchar* utf16 = env->GetStringChars(src, 0); |
|
bulach
2014/03/05 12:34:39
hmm... we try to avoid calling into "env->" direct
|
| + COMPILE_ASSERT(sizeof(jchar) == sizeof(blink::WebUChar), |
| + jchar_and_WebUChar_are_same_size); |
| + DCHECK(array_lenght >= 1); |
| + const size_t bytes_to_copy = |
| + std::min(length * sizeof(jchar), static_cast<size_t>(array_lenght - 1)); |
| + memcpy(array, utf16, bytes_to_copy); |
| + array[bytes_to_copy] = 0; |
| + env->ReleaseStringChars(src, utf16); |
| +} |
| + |
| +} |
| + |
| +using base::android::AttachCurrentThread; |
| +using blink::WebGamepad; |
| +using blink::WebGamepads; |
| + |
| +GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { |
| + j_gamepad_adapter_ = |
| + Java_GamepadAdapter_attach(AttachCurrentThread(), |
| + reinterpret_cast<intptr_t>(this)); |
| +} |
| + |
| +GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { |
| +} |
| + |
| +void GamepadPlatformDataFetcherAndroid::GetGamepadData( |
| + blink::WebGamepads* pads, |
| + bool devices_changed_hint) { |
| + TRACE_EVENT0("GAMEPAD", "GetGamepadData"); |
| + data_ = pads; |
| + data_->length = WebGamepads::itemsLengthCap; |
| + Java_GamepadAdapter_getGamepadData( |
| + AttachCurrentThread(), j_gamepad_adapter_.obj()); |
| + data_ = NULL; |
| +} |
| + |
| +void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { |
| + Java_GamepadAdapter_setFetched( |
| + AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused); |
| +} |
| + |
| +void GamepadPlatformDataFetcherAndroid::RefreshDevice( |
| + JNIEnv* env, |
| + jobject obj, |
| + int index, |
| + bool connected, |
| + jstring id, |
| + jstring mapping, |
| + long timestamp, |
| + jfloatArray axes, |
| + jfloatArray buttons) { |
| + CHECK(data_); |
| + WebGamepad& pad = data_->items[index]; |
| + pad.connected = connected; |
| + if (!connected) |
| + return; |
| + copyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap); |
| + copyJavaStringToWebUCharArray(env, mapping, pad.mapping, |
| + WebGamepad::mappingLengthCap); |
| + pad.timestamp = timestamp; |
| + pad.axesLength = std::min(env->GetArrayLength(axes), |
| + static_cast<int>(WebGamepad::axesLengthCap)); |
| + jfloat* raw_axes = env->GetFloatArrayElements(axes, 0); |
|
bulach
2014/03/05 12:34:39
ditto, use base::android::JavaFloatArrayToFloatVec
kbalazs
2014/03/05 19:56:11
Ok. For the record I used the jni api's directly t
|
| + memcpy(pad.axes, raw_axes, pad.axesLength * sizeof(float)); |
| + env->ReleaseFloatArrayElements(axes, raw_axes, 0); |
| + pad.buttonsLength = std::min(env->GetArrayLength(buttons), |
| + static_cast<int>(WebGamepad::buttonsLengthCap)); |
| + jfloat* raw_buttons = env->GetFloatArrayElements(buttons, 0); |
| + for (unsigned i = 0; i < pad.buttonsLength; ++i) { |
| + float value = raw_buttons[i]; |
| + pad.buttons[i].pressed = value; |
| + pad.buttons[i].value = value; |
| + } |
| + env->ReleaseFloatArrayElements(buttons, raw_buttons, 0); |
| +} |
| + |
| +bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) { |
| + return RegisterNativesImpl(env); |
| +} |
| + |
| +} |