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Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: updated Created 6 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/debug/trace_event.h"
8 #include "base/strings/utf_string_conversions.h"
9 #include "jni/GamepadAdapter_jni.h"
10 #include "third_party/WebKit/public/platform/WebGamepad.h"
11
12 namespace content {
13
14 namespace {
15
16 void copyJavaStringToWebUCharArray(
bulach 2014/03/05 12:34:39 nit: s/copy/Copy/
17 JNIEnv* env, jstring src, blink::WebUChar* array, int array_lenght) {
bulach 2014/03/05 12:34:39 nit: s/lenght/length/ also, it should probably be
18 jsize length = env->GetStringLength(src);
19 const jchar* utf16 = env->GetStringChars(src, 0);
bulach 2014/03/05 12:34:39 hmm... we try to avoid calling into "env->" direct
20 COMPILE_ASSERT(sizeof(jchar) == sizeof(blink::WebUChar),
21 jchar_and_WebUChar_are_same_size);
22 DCHECK(array_lenght >= 1);
23 const size_t bytes_to_copy =
24 std::min(length * sizeof(jchar), static_cast<size_t>(array_lenght - 1));
25 memcpy(array, utf16, bytes_to_copy);
26 array[bytes_to_copy] = 0;
27 env->ReleaseStringChars(src, utf16);
28 }
29
30 }
31
32 using base::android::AttachCurrentThread;
33 using blink::WebGamepad;
34 using blink::WebGamepads;
35
36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
37 j_gamepad_adapter_ =
38 Java_GamepadAdapter_attach(AttachCurrentThread(),
39 reinterpret_cast<intptr_t>(this));
40 }
41
42 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
43 }
44
45 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
46 blink::WebGamepads* pads,
47 bool devices_changed_hint) {
48 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
49 data_ = pads;
50 data_->length = WebGamepads::itemsLengthCap;
51 Java_GamepadAdapter_getGamepadData(
52 AttachCurrentThread(), j_gamepad_adapter_.obj());
53 data_ = NULL;
54 }
55
56 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
57 Java_GamepadAdapter_setFetched(
58 AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused);
59 }
60
61 void GamepadPlatformDataFetcherAndroid::RefreshDevice(
62 JNIEnv* env,
63 jobject obj,
64 int index,
65 bool connected,
66 jstring id,
67 jstring mapping,
68 long timestamp,
69 jfloatArray axes,
70 jfloatArray buttons) {
71 CHECK(data_);
72 WebGamepad& pad = data_->items[index];
73 pad.connected = connected;
74 if (!connected)
75 return;
76 copyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap);
77 copyJavaStringToWebUCharArray(env, mapping, pad.mapping,
78 WebGamepad::mappingLengthCap);
79 pad.timestamp = timestamp;
80 pad.axesLength = std::min(env->GetArrayLength(axes),
81 static_cast<int>(WebGamepad::axesLengthCap));
82 jfloat* raw_axes = env->GetFloatArrayElements(axes, 0);
bulach 2014/03/05 12:34:39 ditto, use base::android::JavaFloatArrayToFloatVec
kbalazs 2014/03/05 19:56:11 Ok. For the record I used the jni api's directly t
83 memcpy(pad.axes, raw_axes, pad.axesLength * sizeof(float));
84 env->ReleaseFloatArrayElements(axes, raw_axes, 0);
85 pad.buttonsLength = std::min(env->GetArrayLength(buttons),
86 static_cast<int>(WebGamepad::buttonsLengthCap));
87 jfloat* raw_buttons = env->GetFloatArrayElements(buttons, 0);
88 for (unsigned i = 0; i < pad.buttonsLength; ++i) {
89 float value = raw_buttons[i];
90 pad.buttons[i].pressed = value;
91 pad.buttons[i].value = value;
92 }
93 env->ReleaseFloatArrayElements(buttons, raw_buttons, 0);
94 }
95
96 bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) {
97 return RegisterNativesImpl(env);
98 }
99
100 }
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