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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h" | |
| 6 | |
| 7 #include "base/debug/trace_event.h" | |
| 8 #include "base/strings/utf_string_conversions.h" | |
| 9 #include "jni/GamepadAdapter_jni.h" | |
| 10 #include "third_party/WebKit/public/platform/WebGamepad.h" | |
| 11 | |
| 12 namespace content { | |
| 13 | |
| 14 namespace { | |
| 15 | |
| 16 void copyJavaStringToWebUCharArray( | |
|
bulach
2014/03/05 12:34:39
nit: s/copy/Copy/
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| 17 JNIEnv* env, jstring src, blink::WebUChar* array, int array_lenght) { | |
|
bulach
2014/03/05 12:34:39
nit: s/lenght/length/
also, it should probably be
| |
| 18 jsize length = env->GetStringLength(src); | |
| 19 const jchar* utf16 = env->GetStringChars(src, 0); | |
|
bulach
2014/03/05 12:34:39
hmm... we try to avoid calling into "env->" direct
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| 20 COMPILE_ASSERT(sizeof(jchar) == sizeof(blink::WebUChar), | |
| 21 jchar_and_WebUChar_are_same_size); | |
| 22 DCHECK(array_lenght >= 1); | |
| 23 const size_t bytes_to_copy = | |
| 24 std::min(length * sizeof(jchar), static_cast<size_t>(array_lenght - 1)); | |
| 25 memcpy(array, utf16, bytes_to_copy); | |
| 26 array[bytes_to_copy] = 0; | |
| 27 env->ReleaseStringChars(src, utf16); | |
| 28 } | |
| 29 | |
| 30 } | |
| 31 | |
| 32 using base::android::AttachCurrentThread; | |
| 33 using blink::WebGamepad; | |
| 34 using blink::WebGamepads; | |
| 35 | |
| 36 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() { | |
| 37 j_gamepad_adapter_ = | |
| 38 Java_GamepadAdapter_attach(AttachCurrentThread(), | |
| 39 reinterpret_cast<intptr_t>(this)); | |
| 40 } | |
| 41 | |
| 42 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() { | |
| 43 } | |
| 44 | |
| 45 void GamepadPlatformDataFetcherAndroid::GetGamepadData( | |
| 46 blink::WebGamepads* pads, | |
| 47 bool devices_changed_hint) { | |
| 48 TRACE_EVENT0("GAMEPAD", "GetGamepadData"); | |
| 49 data_ = pads; | |
| 50 data_->length = WebGamepads::itemsLengthCap; | |
| 51 Java_GamepadAdapter_getGamepadData( | |
| 52 AttachCurrentThread(), j_gamepad_adapter_.obj()); | |
| 53 data_ = NULL; | |
| 54 } | |
| 55 | |
| 56 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) { | |
| 57 Java_GamepadAdapter_setFetched( | |
| 58 AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused); | |
| 59 } | |
| 60 | |
| 61 void GamepadPlatformDataFetcherAndroid::RefreshDevice( | |
| 62 JNIEnv* env, | |
| 63 jobject obj, | |
| 64 int index, | |
| 65 bool connected, | |
| 66 jstring id, | |
| 67 jstring mapping, | |
| 68 long timestamp, | |
| 69 jfloatArray axes, | |
| 70 jfloatArray buttons) { | |
| 71 CHECK(data_); | |
| 72 WebGamepad& pad = data_->items[index]; | |
| 73 pad.connected = connected; | |
| 74 if (!connected) | |
| 75 return; | |
| 76 copyJavaStringToWebUCharArray(env, id, pad.id, WebGamepad::idLengthCap); | |
| 77 copyJavaStringToWebUCharArray(env, mapping, pad.mapping, | |
| 78 WebGamepad::mappingLengthCap); | |
| 79 pad.timestamp = timestamp; | |
| 80 pad.axesLength = std::min(env->GetArrayLength(axes), | |
| 81 static_cast<int>(WebGamepad::axesLengthCap)); | |
| 82 jfloat* raw_axes = env->GetFloatArrayElements(axes, 0); | |
|
bulach
2014/03/05 12:34:39
ditto, use base::android::JavaFloatArrayToFloatVec
kbalazs
2014/03/05 19:56:11
Ok. For the record I used the jni api's directly t
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| 83 memcpy(pad.axes, raw_axes, pad.axesLength * sizeof(float)); | |
| 84 env->ReleaseFloatArrayElements(axes, raw_axes, 0); | |
| 85 pad.buttonsLength = std::min(env->GetArrayLength(buttons), | |
| 86 static_cast<int>(WebGamepad::buttonsLengthCap)); | |
| 87 jfloat* raw_buttons = env->GetFloatArrayElements(buttons, 0); | |
| 88 for (unsigned i = 0; i < pad.buttonsLength; ++i) { | |
| 89 float value = raw_buttons[i]; | |
| 90 pad.buttons[i].pressed = value; | |
| 91 pad.buttons[i].value = value; | |
| 92 } | |
| 93 env->ReleaseFloatArrayElements(buttons, raw_buttons, 0); | |
| 94 } | |
| 95 | |
| 96 bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) { | |
| 97 return RegisterNativesImpl(env); | |
| 98 } | |
| 99 | |
| 100 } | |
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