Index: content/browser/gamepad/gamepad_provider.cc |
diff --git a/content/browser/gamepad/gamepad_provider.cc b/content/browser/gamepad/gamepad_provider.cc |
index 1cc7aab73f5daba2e6984c3e626275c27fbf06b8..5a69378227911e5b9f5f2ffbe91cfbb2104cb2b3 100644 |
--- a/content/browser/gamepad/gamepad_provider.cc |
+++ b/content/browser/gamepad/gamepad_provider.cc |
@@ -117,6 +117,10 @@ void GamepadProvider::Initialize(scoped_ptr<GamepadDataFetcher> fetcher) { |
// On Linux, the data fetcher needs to watch file descriptors, so the message |
// loop needs to be a libevent loop. |
const base::MessageLoop::Type kMessageLoopType = base::MessageLoop::TYPE_IO; |
+#elif defined(OS_ANDROID) |
+ // On Android a default loop is fine. |
+ const base::MessageLoop::Type kMessageLoopType = |
+ base::MessageLoop::TYPE_DEFAULT; |
#else |
// On Mac, the data fetcher uses IOKit which depends on CFRunLoop, so the |
// message loop needs to be a UI-type loop. On Windows it must be a UI loop |