| Index: content/browser/gamepad/gamepad_platform_data_fetcher_android.h
|
| diff --git a/content/browser/gamepad/gamepad_platform_data_fetcher_android.h b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..e323e62e4b21a349fa575a830ce3f902003c8dd9
|
| --- /dev/null
|
| +++ b/content/browser/gamepad/gamepad_platform_data_fetcher_android.h
|
| @@ -0,0 +1,36 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_
|
| +#define CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_
|
| +
|
| +#include <jni.h>
|
| +
|
| +#include "base/android/jni_android.h"
|
| +#include "base/synchronization/lock.h"
|
| +#include "content/browser/gamepad/gamepad_data_fetcher.h"
|
| +#include "content/browser/gamepad/gamepad_standard_mappings.h"
|
| +#include "third_party/WebKit/public/platform/WebGamepads.h"
|
| +
|
| +namespace content {
|
| +
|
| +class GamepadPlatformDataFetcherAndroid : public GamepadDataFetcher {
|
| + public:
|
| + GamepadPlatformDataFetcherAndroid();
|
| + virtual ~GamepadPlatformDataFetcherAndroid();
|
| +
|
| + // GamepadDataFetcher implementation.
|
| + virtual void GetGamepadData(blink::WebGamepads* pads,
|
| + bool devices_changed_hint) OVERRIDE;
|
| + virtual void PauseHint(bool paused) OVERRIDE;
|
| +
|
| + static bool RegisterGamepadAdapter(JNIEnv* env);
|
| +
|
| + private:
|
| + DISALLOW_COPY_AND_ASSIGN(GamepadPlatformDataFetcherAndroid);
|
| +};
|
| +
|
| +} // namespace content
|
| +
|
| +#endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_DATA_FETCHER_ANDROID_H_
|
|
|