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Side by Side Diff: content/browser/gamepad/gamepad_standard_mappings.h

Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: incorporated comments Created 6 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 5 #ifndef CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 6 #define CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
7 7
8 #include "base/strings/string_piece.h" 8 #include "base/strings/string_piece.h"
9 #include "content/common/gamepad_hardware_buffer.h" 9 #include "content/common/gamepad_hardware_buffer.h"
10 10
11 namespace content { 11 namespace content {
12 12
13 typedef void (*GamepadStandardMappingFunction)( 13 typedef void (*GamepadStandardMappingFunction)(
14 const blink::WebGamepad& original, 14 const blink::WebGamepad& original,
15 blink::WebGamepad* mapped); 15 blink::WebGamepad* mapped);
16 16
17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 17 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
18 const base::StringPiece& vendor_id, 18 const base::StringPiece& vendor_id,
19 const base::StringPiece& product_id); 19 const base::StringPiece& product_id);
20 20
21 // This defines our canonical mapping order for gamepad-like devices. If these 21 // This defines our canonical mapping order for gamepad-like devices. If these
22 // items cannot all be satisfied, it is a case-by-case judgement as to whether 22 // items cannot all be satisfied, it is a case-by-case judgement as to whether
23 // it is better to leave the device unmapped, or to partially map it. In 23 // it is better to leave the device unmapped, or to partially map it. In
24 // general, err towards leaving it *unmapped* so that content can handle 24 // general, err towards leaving it *unmapped* so that content can handle
25 // appropriately. 25 // appropriately.
26 26
27 // TODO(b.kelemen): generate this via canonical_button_list.h and
28 // canonical_axes_list.h.
29
jdduke (slow) 2014/03/07 23:16:39 Please file a bug. Until we adopt the mentioned h
kbalazs 2014/03/12 00:17:36 Bug filed: http://crbug.com/351558
27 enum CanonicalButtonIndex { 30 enum CanonicalButtonIndex {
28 kButtonPrimary, 31 kButtonPrimary,
29 kButtonSecondary, 32 kButtonSecondary,
30 kButtonTertiary, 33 kButtonTertiary,
31 kButtonQuaternary, 34 kButtonQuaternary,
32 kButtonLeftShoulder, 35 kButtonLeftShoulder,
33 kButtonRightShoulder, 36 kButtonRightShoulder,
34 kButtonLeftTrigger, 37 kButtonLeftTrigger,
35 kButtonRightTrigger, 38 kButtonRightTrigger,
36 kButtonBackSelect, 39 kButtonBackSelect,
(...skipping 21 matching lines...) Expand all
58 61
59 // Common mapping functions 62 // Common mapping functions
60 blink::WebGamepadButton AxisToButton(float input); 63 blink::WebGamepadButton AxisToButton(float input);
61 blink::WebGamepadButton AxisNegativeAsButton(float input); 64 blink::WebGamepadButton AxisNegativeAsButton(float input);
62 blink::WebGamepadButton AxisPositiveAsButton(float input); 65 blink::WebGamepadButton AxisPositiveAsButton(float input);
63 void DpadFromAxis(blink::WebGamepad* mapped, float dir); 66 void DpadFromAxis(blink::WebGamepad* mapped, float dir);
64 67
65 } // namespace content 68 } // namespace content
66 69
67 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_ 70 #endif // CONTENT_BROWSER_GAMEPAD_GAMEPAD_STANDARD_MAPPINGS_H_
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