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Issue 165483003: Gamepad API for Android (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "content/browser/gamepad/gamepad_platform_data_fetcher_android.h"
6
7 #include "base/debug/trace_event.h"
8 #include "base/strings/utf_string_conversions.h"
9 #include "jni/GamepadAdapter_jni.h"
10 #include "third_party/WebKit/public/platform/WebGamepad.h"
11
12 namespace content {
13
14 using base::android::AttachCurrentThread;
15 using blink::WebGamepad;
16 using blink::WebGamepads;
17
18 GamepadPlatformDataFetcherAndroid::GamepadPlatformDataFetcherAndroid() {
19 j_gamepad_adapter_ =
20 Java_GamepadAdapter_attach(AttachCurrentThread(),
21 reinterpret_cast<intptr_t>(this));
22 }
23
24 GamepadPlatformDataFetcherAndroid::~GamepadPlatformDataFetcherAndroid() {
25 }
26
27 void GamepadPlatformDataFetcherAndroid::GetGamepadData(
28 blink::WebGamepads* pads,
29 bool devices_changed_hint) {
30 TRACE_EVENT0("GAMEPAD", "GetGamepadData");
31 data_ = pads;
32 data_->length = WebGamepads::itemsLengthCap;
33 Java_GamepadAdapter_getGamepadData(AttachCurrentThread(),
34 j_gamepad_adapter_.obj());
35 data_ = NULL;
36 }
37
38 void GamepadPlatformDataFetcherAndroid::PauseHint(bool paused) {
39 Java_GamepadAdapter_setActive(
40 AttachCurrentThread(), j_gamepad_adapter_.obj(), !paused);
41 }
42
43 void GamepadPlatformDataFetcherAndroid::RefreshDevice(
44 JNIEnv* env,
45 jobject obj,
46 int index,
47 bool connected,
48 jstring id,
49 long timestamp,
50 jfloatArray axes,
51 jfloatArray buttons) {
52 CHECK(data_);
53 WebGamepad& pad = data_->items[index];
54 pad.connected = connected;
55 if (!connected)
56 return;
57 jsize id_length = env->GetStringLength(id);
58 const jchar* id_utf16 = env->GetStringChars(id, 0);
59 COMPILE_ASSERT(sizeof(jchar) == sizeof(blink::WebUChar),
60 jchar_and_WebUChar_are_same_size);
61 const size_t bytes_to_copy =
62 std::min(id_length * sizeof(jchar), WebGamepad::idLengthCap);
63 memcpy(pad.id, id_utf16, bytes_to_copy);
64 pad.id[bytes_to_copy] = 0;
65 env->ReleaseStringChars(id, id_utf16);
66
67 pad.timestamp = timestamp;
68 pad.axesLength = std::min(env->GetArrayLength(axes),
69 static_cast<int>(WebGamepad::axesLengthCap));
70 jfloat* raw_axes = env->GetFloatArrayElements(axes, 0);
71 memcpy(pad.axes, raw_axes, pad.axesLength * sizeof(float));
72 env->ReleaseFloatArrayElements(axes, raw_axes, 0);
73 pad.buttonsLength = std::min(env->GetArrayLength(buttons),
74 static_cast<int>(WebGamepad::buttonsLengthCap));
75 jfloat* raw_buttons = env->GetFloatArrayElements(buttons, 0);
76 memcpy(pad.buttons, raw_buttons, pad.buttonsLength * sizeof(float));
bajones 2014/03/01 00:04:03 You'll need to rebase this code, the buttons are n
77 env->ReleaseFloatArrayElements(buttons, raw_buttons, 0);
78 }
79
80 bool GamepadPlatformDataFetcherAndroid::RegisterGamepadAdapter(JNIEnv* env) {
81 return RegisterNativesImpl(env);
82 }
83
84 }
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