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Unified Diff: src/gpu/GrDistanceFieldGenFromVector.cpp

Issue 1643143002: Generate Signed Distance Field directly from vector path (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Move implementation to src/gpu Created 4 years, 11 months ago
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Index: src/gpu/GrDistanceFieldGenFromVector.cpp
diff --git a/src/gpu/GrDistanceFieldGenFromVector.cpp b/src/gpu/GrDistanceFieldGenFromVector.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..50c6fb464350dfd8a4d2020ea005e22a2ef1da3c
--- /dev/null
+++ b/src/gpu/GrDistanceFieldGenFromVector.cpp
@@ -0,0 +1,773 @@
+/*
+ * Copyright 2016 ARM Ltd.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrDistanceFieldGenFromVector.h"
+#include "SkPoint.h"
+#include "SkGeometry.h"
+#include "GrPathUtils.h"
+#include "GrConfig.h"
+
+/**
+ * If a scanline (a row of texel) cross from the kRight_Side
+ * of a segment to the kLeft_Side, the winding score should
+ * add 1.
+ * And winding score should subtract 1 if the scanline cross
+ * from kLeft_Side to kRight_Side.
+ * Always return kNA_Side if the scanline does not cross over
+ * the segment. Winding score should be zero in this case.
+ * You can get the winding number for each texel of the scanline
+ * by adding the winding score from left to right.
+ * Assuming we always start from outside, so the winding number
+ * should always start from zero.
+ * ________ ________
+ * | | | |
+ * ...R|L......L|R.....L|R......R|L..... <= Scanline & side of segment
+ * |+1 |-1 |-1 |+1 <= Winding score
+ * 0 | 1 ^ 0 ^ -1 |0 <= Winding number
+ * |________| |________|
+ *
+ * .......NA................NA..........
+ * 0 0
+ */
+enum SegSide {
bsalomon 2016/02/02 18:03:48 nit, we usually put the full name of the enum afte
Joel.Liang 2016/02/04 12:12:05 Done.
+ kLeft_Side = -1,
+ kOn_Side = 0,
+ kRight_Side = 1,
+ kNA_Side = 2,
+};
+
+struct DFData {
+ float fDistSq; // distance squared to nearest (so far) edge
+ int fDeltaWindingScore; // +1 or -1 whenever a scanline cross over a segment
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+/*
+ * Type definition for double precision DScalar, DPoint and DMatrix
+ */
+
+// Scalar with double precision
+typedef double DScalar;
mtklein 2016/02/04 14:32:59 We could probably just type "double". SkScalar on
Joel.Liang 2016/02/05 10:10:55 Done.
+
+// Point with double precision
+struct DPoint {
+ DScalar fX, fY;
+
+ static DPoint Make(DScalar x, DScalar y) {
+ DPoint pt;
+ pt.set(x, y);
+ return pt;
+ }
+
+ DScalar x() const { return fX; }
+ DScalar y() const { return fY; }
+
+ void set(DScalar x, DScalar y) { fX = x; fY = y; }
+
+ /** Returns the euclidian distance from (0,0) to (x,y)
+ */
+ static DScalar Length(DScalar x, DScalar y) {
+ return sqrt(x * x + y * y);
+ }
+
+ /** Returns the euclidian distance between a and b
+ */
+ static DScalar Distance(const DPoint& a, const DPoint& b) {
+ return Length(a.fX - b.fX, a.fY - b.fY);
+ }
+
+ DScalar distanceToSqd(const DPoint& pt) const {
+ DScalar dx = fX - pt.fX;
+ DScalar dy = fY - pt.fY;
+ return dx * dx + dy * dy;
+ }
+};
+
+// Matrix with double precision
+class DMatrix {
bsalomon 2016/02/02 18:03:48 SkMatrix promotes itself to doubles for some opera
Joel.Liang 2016/02/04 12:12:04 I just tried SkMatrix, it didn't give sufficient p
+public:
+ DScalar operator[](int index) const {
+ SkASSERT((unsigned)index < 9);
+ return fMat[index];
+ }
+
+ DScalar& operator[](int index) {
+ SkASSERT((unsigned)index < 9);
+ return fMat[index];
+ }
+
+ enum {
+ kMScaleX,
+ kMSkewX,
+ kMTransX,
+ kMSkewY,
+ kMScaleY,
+ kMTransY,
+ kMPersp0,
+ kMPersp1,
+ kMPersp2
+ };
+
+ void setAll(DScalar scaleX, DScalar skewX, DScalar transX,
+ DScalar skewY, DScalar scaleY, DScalar transY,
+ DScalar persp0, DScalar persp1, DScalar persp2) {
+ fMat[kMScaleX] = scaleX;
+ fMat[kMSkewX] = skewX;
+ fMat[kMTransX] = transX;
+ fMat[kMSkewY] = skewY;
+ fMat[kMScaleY] = scaleY;
+ fMat[kMTransY] = transY;
+ fMat[kMPersp0] = persp0;
+ fMat[kMPersp1] = persp1;
+ fMat[kMPersp2] = persp2;
+ }
+
+ /** Set the matrix to identity
+ */
+ void reset() {
+ fMat[kMScaleX] = fMat[kMScaleY] = fMat[kMPersp2] = 1.0;
+ fMat[kMSkewX] = fMat[kMSkewY] =
+ fMat[kMTransX] = fMat[kMTransY] =
+ fMat[kMPersp0] = fMat[kMPersp1] = 0.0;
+ }
+
+ // alias for reset()
+ void setIdentity() { this->reset(); }
+
+ DPoint mapPoint(const SkPoint& src) const {
+ DPoint pt = DPoint::Make(src.x(), src.y());
+ return this->mapPoint(pt);
+ }
+
+ DPoint mapPoint(const DPoint& src) const {
+ return DPoint::Make(fMat[kMScaleX] * src.x() + fMat[kMSkewY] * src.y() + fMat[kMPersp0],
mtklein 2016/02/04 14:32:59 If you only use this matrix for affine transformat
Wasim.Abbas 2016/02/04 14:48:38 In Patch Set 5 we have changed this matrix code. I
+ fMat[kMSkewX] * src.x() + fMat[kMScaleY] * src.y() + fMat[kMPersp1]);
+ }
+private:
+ DScalar fMat[9];
+};
+
+///////////////////////////////////////////////////////////////////////////////
+
+static const SkScalar kClose = (SK_Scalar1 / 16.0);
+static const SkScalar kCloseSqd = SkScalarMul(kClose, kClose);
+static const SkScalar kNearlyZero = (SK_Scalar1 / (1 << 15));
+
+static inline bool between_closed_open(double a, double b, double c,
bsalomon 2016/02/02 18:03:48 Should these doubles be DScalars? (same for the co
Joel.Liang 2016/02/04 12:12:05 Done.
+ SkScalar tolerance = kNearlyZero) {
+ SkASSERT(tolerance >= 0.f);
+ return b < c ? (a >= b - tolerance && a < c - tolerance) :
+ (a >= c - tolerance && a < b - tolerance);
+}
+
+static inline bool between_closed(double a, double b, double c,
+ SkScalar tolerance = kNearlyZero) {
+ SkASSERT(tolerance >= 0.f);
+ return b < c ? (a >= b - tolerance && a <= c + tolerance) :
+ (a >= c - tolerance && a <= b + tolerance);
+}
+
+static inline bool nearly_zero(double x,
+ SkScalar tolerance = kNearlyZero) {
+ SkASSERT(tolerance >= 0.f);
+ return fabs(x) <= tolerance;
+}
+
+static inline bool nearly_equal(double x, double y,
+ SkScalar tolerance = kNearlyZero) {
+ SkASSERT(tolerance >= 0.f);
+ return fabs(x - y) <= tolerance;
+}
+
+static inline float sign_of(const float &val) {
bsalomon 2016/02/02 18:03:48 Do we not have a helper for this already?
Joel.Liang 2016/02/04 12:12:04 For input value 0.0, we need 1.0 return here. The
+ return (val < 0.f) ? -1.f : 1.f;
+}
+
+static bool is_colinear(const SkPoint pts[3]) {
+ return nearly_zero((pts[1].y() - pts[0].y()) * (pts[1].x() - pts[2].x()) -
+ (pts[1].y() - pts[2].y()) * (pts[1].x() - pts[0].x()));
+}
+
+class PathSegment {
+public:
+ enum {
+ // These enum values are assumed in member functions below.
+ kLine = 0,
+ kQuad = 1,
+ } fType;
+
+ // line uses 2 pts, quad uses 3 pts
+ SkPoint fPts[3];
+
+ DPoint fB0T, fB2T;
+ DMatrix fXformMatrix;
+ DScalar fScalingFactor;
+ SkRect fBoundingBox;
+
+ void init();
+
+ int countPoints() {
+ GR_STATIC_ASSERT(0 == kLine && 1 == kQuad);
+ return fType + 2;
+ }
+
+ const SkPoint& endPt() const {
+ GR_STATIC_ASSERT(0 == kLine && 1 == kQuad);
+ return fPts[fType + 1];
+ };
+};
+
+typedef SkTArray<PathSegment, true> PathSegmentArray;
+
+void PathSegment::init() {
+ const DPoint b0 = DPoint::Make(this->fPts[0].x(), this->fPts[0].y());
+ const DPoint b2 = DPoint::Make(this->endPt().x(), this->endPt().y());
+ const DScalar b0x = b0.x();
+ const DScalar b0y = b0.y();
+ const DScalar b2x = b2.x();
+ const DScalar b2y = b2.y();
+
+ this->fBoundingBox.set(this->fPts[0], this->endPt());
+
+ if (this->fType == PathSegment::kLine) {
+ this->fScalingFactor = DPoint::Distance(b0, b2);
+
+ const DScalar cosTheta = (b2x - b0x) / this->fScalingFactor;
+ const DScalar sinTheta = (b2y - b0y) / this->fScalingFactor;
+
+ this->fXformMatrix.setAll(
+ cosTheta, -sinTheta, 0.0,
+ sinTheta, cosTheta, 0.0,
+ -(cosTheta * b0x) - (sinTheta * b0y), (sinTheta * b0x) - (cosTheta * b0y), 1.0
+ );
Joel.Liang 2016/02/04 12:12:04 This matrix is a transposed matrix of general Open
+ } else {
+ SkASSERT(this->fType == PathSegment::kQuad);
+
+ // Calculate bounding box
+ const SkPoint _P1mP0 = this->fPts[1] - this->fPts[0];
+ SkPoint t = _P1mP0 - this->fPts[2] + this->fPts[1];
+ t.fX = _P1mP0.x() / t.x();
+ t.fY = _P1mP0.y() / t.y();
+ t.fX = SkScalarClampMax(t.x(), 1.0);
+ t.fY = SkScalarClampMax(t.y(), 1.0);
+ t.fX = _P1mP0.x() * t.x();
+ t.fY = _P1mP0.y() * t.y();
+ const SkPoint b1 = this->fPts[0] + t;
+ this->fBoundingBox.growToInclude(&b1, 1);
+
+ const DScalar cp1x = this->fPts[1].x();
+ const DScalar cp1y = this->fPts[1].y();
+
+
+ const double a = pow(b0y - (2.0 * cp1y) + b2y, 2.0);
bsalomon 2016/02/02 18:03:48 DScalars?
Joel.Liang 2016/02/04 12:12:05 Done.
+ const double h = -1.0 * (b0y - (2.0 * cp1y) + b2y) * (b0x - (2.0 * cp1x) + b2x);
+ const double b = pow(b0x - (2.0 * cp1x) + b2x, 2.0);
bsalomon 2016/02/02 18:03:48 Are pow(<foo>, 2.0)s as fast as <foo>*<foo>?
Joel.Liang 2016/02/04 12:12:04 I done a performance test for pow and <foo>*<foo>,
+ const double c = (pow(b0x, 2.0) * pow(b2y, 2.0)) - (4.0 * b0x * cp1x * cp1y * b2y)
+ - (2.0 * b0x * b2x * b0y * b2y) + (4.0 * b0x * b2x * pow(cp1y, 2.0))
+ + (4.0 * pow(cp1x, 2.0) * b0y * b2y) - (4.0 * cp1x * b2x * b0y * cp1y)
+ + (pow(b2x, 2.0) * pow(b0y, 2.0));
+ const double g = (b0x * b0y * b2y) - (2.0 * b0x * pow(cp1y, 2.0))
+ + (2.0 * b0x * cp1y * b2y) - (b0x * pow(b2y, 2.0))
+ + (2.0 * cp1x * b0y * cp1y) - (4.0 * cp1x * b0y * b2y)
+ + (2.0 * cp1x * cp1y * b2y) - (b2x * pow(b0y, 2.0))
+ + (2.0 * b2x * b0y * cp1y) + (b2x * b0y * b2y)
+ - (2.0 * b2x * pow(cp1y, 2.0));
+ const double f = -((pow(b0x, 2.0) * b2y) - (2.0 * b0x * cp1x * cp1y)
+ - (2.0 * b0x * cp1x * b2y) - (b0x * b2x * b0y)
+ + (4.0 * b0x * b2x * cp1y) - (b0x * b2x * b2y)
+ + (2.0 * pow(cp1x, 2.0) * b0y) + (2.0 * pow(cp1x, 2.0) * b2y)
+ - (2.0 * cp1x * b2x * b0y) - (2.0 * cp1x * b2x * cp1y)
+ + (pow(b2x, 2.0) * b0y));
+
+
+ const double cosTheta = sqrt(a / (a + b));
+ const double sinTheta = -1.0 * sign_of((a + b) * h) * sqrt(b / (a + b));
+
+ const double gDef = cosTheta * g - sinTheta * f;
+ const double fDef = sinTheta * g + cosTheta * f;
+
+
+ const double x0 = gDef / (a + b);
+ const double y0 = (1.0 / (2.0 * fDef)) * (c - (pow(gDef, 2.0) / (a + b)));
+
+
+ const double lambda = -1.0 * ((a + b) / (2.0 * fDef));
+ this->fScalingFactor = (1.0 / lambda);
+ this->fScalingFactor *= this->fScalingFactor;
+
+
+ this->fXformMatrix.setAll(
+ lambda * cosTheta, lambda * sinTheta, 0.0,
+ - lambda * sinTheta, lambda * cosTheta, 0.0,
+ lambda * x0, lambda * y0, 1.0
+ );
Joel.Liang 2016/02/04 12:12:04 Transpose the matrix in the next commit.
+ }
+
+ this->fB0T = this->fXformMatrix.mapPoint(b0);
+ this->fB2T = this->fXformMatrix.mapPoint(b2);
+}
+
+static void init_distances(DFData* data, int size) {
+ DFData* currData = data;
+
+ for (int i = 0; i < size; ++i) {
+ // init distance to "far away"
+ currData->fDistSq = SK_DistanceFieldMagnitude * SK_DistanceFieldMagnitude;
+ currData->fDeltaWindingScore = 0;
+ ++currData;
+ }
+}
+
+static inline bool get_direction(const SkPath& path, const SkMatrix& m,
+ SkPathPriv::FirstDirection* dir) {
+ if (!SkPathPriv::CheapComputeFirstDirection(path, dir)) {
+ return false;
+ }
+
+ // check whether m reverses the orientation
+ SkASSERT(!m.hasPerspective());
+ SkScalar det2x2 = SkScalarMul(m.get(SkMatrix::kMScaleX), m.get(SkMatrix::kMScaleY)) -
+ SkScalarMul(m.get(SkMatrix::kMSkewX), m.get(SkMatrix::kMSkewY));
+
+ if (det2x2 < 0) {
+ *dir = SkPathPriv::OppositeFirstDirection(*dir);
+ }
+ return true;
+}
+
+static inline void add_line_to_segment(const SkPoint pts[2],
+ PathSegmentArray* segments) {
+ segments->push_back();
+ segments->back().fType = PathSegment::kLine;
+ segments->back().fPts[0] = pts[0];
+ segments->back().fPts[1] = pts[1];
+
+ segments->back().init();
+}
+
+static inline void add_quad_segment(const SkPoint pts[3],
+ PathSegmentArray* segments) {
+ if (pts[0].distanceToSqd(pts[1]) < kCloseSqd ||
+ pts[1].distanceToSqd(pts[2]) < kCloseSqd ||
+ is_colinear(pts)) {
+ if (pts[0] != pts[2]) {
+ SkPoint line_pts[2];
+ line_pts[0] = pts[0];
+ line_pts[1] = pts[2];
+ add_line_to_segment(line_pts, segments);
+ }
+ } else {
+ segments->push_back();
+ segments->back().fType = PathSegment::kQuad;
+ segments->back().fPts[0] = pts[0];
+ segments->back().fPts[1] = pts[1];
+ segments->back().fPts[2] = pts[2];
+
+ segments->back().init();
+ }
+}
+
+static inline void add_cubic_segments(const SkPoint pts[4],
+ SkPathPriv::FirstDirection dir,
+ PathSegmentArray* segments) {
+ SkSTArray<15, SkPoint, true> quads;
+ GrPathUtils::convertCubicToQuads(pts, SK_Scalar1, true, dir, &quads);
+ int count = quads.count();
+ for (int q = 0; q < count; q += 3) {
+ add_quad_segment(&quads[q], segments);
+ }
+}
+
+static float calculate_nearest_point_for_quad(
+ const PathSegment& segment,
+ const DPoint &xFormPt) {
+ #define THIRD float(0.33333333333f)
bsalomon 2016/02/02 18:03:48 If you're only using these in this function maybe
Joel.Liang 2016/02/04 12:12:05 Done.
+ #define TWENTYSEVENTH float(0.037037037f)
+
+ const float a = 0.5f - xFormPt.y();
+ const float b = -0.5f * xFormPt.x();
+
+ const float a3 = a * a * a;
+ const float b2 = b * b;
+
+ const float c = (b2 * 0.25f) + (a3 * TWENTYSEVENTH);
+
+ if (c >= 0.f) {
+ const float sqrtC = sqrt(c);
+ const float result = (float)cbrt((-b * 0.5f) + sqrtC) + (float)cbrt((-b * 0.5f) - sqrtC);
+ return result;
+ } else {
+ const float cosPhi = (float)sqrt((b2 * 0.25f) * (-27.f / a3)) * ((b > 0) ? -1.f : 1.f);
+ const float phi = (float)acos(cosPhi);
+ float result;
+ if (xFormPt.x() > 0.f) {
+ result = 2.f * (float)sqrt(-a * THIRD) * (float)cos(phi * THIRD);
+ if (!between_closed(result, segment.fB0T.x(), segment.fB2T.x())) {
+ result = 2.f * (float)sqrt(-a * THIRD) * (float)cos((phi * THIRD) + (SK_ScalarPI * 2.f * THIRD));
+ }
+ } else {
+ result = 2.f * (float)sqrt(-a * THIRD) * (float)cos((phi * THIRD) + (SK_ScalarPI * 2.f * THIRD));
+ if (!between_closed(result, segment.fB0T.x(), segment.fB2T.x())) {
+ result = 2.f * (float)sqrt(-a * THIRD) * (float)cos(phi * THIRD);
+ }
+ }
+ return result;
+ }
+}
+
+struct RowData
bsalomon 2016/02/02 18:03:48 Some comments on this struct might be useful (e.g.
Joel.Liang 2016/02/04 12:12:05 Done. I have changed some member variable name and
+{
bsalomon 2016/02/02 18:03:48 { on prev line
Joel.Liang 2016/02/04 12:12:04 Done.
+ enum IntersectionType {
+ kNoIntersection,
+ kVerticalLine,
+ kTangentLine,
+ kTwoPointsIntersect
+ } fIntersectionType;
+ int fSignB0B2;
+ double fPow2x;
bsalomon 2016/02/02 18:03:48 DScalars?
Joel.Liang 2016/02/04 12:12:04 Done.
+ double fIntersectionPoint1;
+ double fIntersectionPoint2;
+};
+
+void precomputation_for_row(
+ RowData *rowData,
+ const PathSegment& segment,
+ const SkPoint& pointLeft,
+ const SkPoint& pointRight
+ ) {
+ if (segment.fType != PathSegment::kQuad) {
+ return;
+ }
+
+ const DPoint& xFormPtLeft = segment.fXformMatrix.mapPoint(pointLeft);
+ const DPoint& xFormPtRight = segment.fXformMatrix.mapPoint(pointRight);;
+
+ rowData->fSignB0B2 = sign_of(segment.fB2T.x() - segment.fB0T.x());
+
+ const double x1 = xFormPtLeft.x();
bsalomon 2016/02/02 18:03:48 DScalars?
Joel.Liang 2016/02/04 12:12:04 Done.
+ const double y1 = xFormPtLeft.y();
+ const double x2 = xFormPtRight.x();
+ const double y2 = xFormPtRight.y();
+
+ if (nearly_equal(x1, x2)) {
+ rowData->fIntersectionType = RowData::kVerticalLine;
+ rowData->fPow2x = pow(x1, 2.0);
+ return;
+ }
+
+ // Line y = mx + b
+ const double m = (y2 - y1) / (x2 - x1);
+ const double b = -m * x1 + y1;
+
+ const double c = pow(m, 2.0) + 4.0 * b;
+
+ if (nearly_zero(c, 4.0 * kNearlyZero * kNearlyZero)) {
+ rowData->fIntersectionType = RowData::kTangentLine;
+ rowData->fIntersectionPoint1 = m / 2.0;
+ rowData->fIntersectionPoint2 = m / 2.0;
+ } else if (c < 0.0) {
+ rowData->fIntersectionType = RowData::kNoIntersection;
+ return;
+ } else {
+ rowData->fIntersectionType = RowData::kTwoPointsIntersect;
+ const double d = sqrt(c);
+ rowData->fIntersectionPoint1 = (m + d) / 2.0;
+ rowData->fIntersectionPoint2 = (m - d) / 2.0;
+ }
+}
+
+SegSide calculate_side_of_quad(
+ const PathSegment& segment,
+ const SkPoint& point,
+ const DPoint& xFormPt,
+ const RowData& rowData) {
+ SegSide side = kNA_Side;
+
+ if (RowData::kVerticalLine == rowData.fIntersectionType) {
+ side = (SegSide)(int)(sign_of(rowData.fPow2x - xFormPt.y()) * rowData.fSignB0B2);
+ }
+ else if (RowData::kTwoPointsIntersect == rowData.fIntersectionType ||
+ RowData::kTangentLine == rowData.fIntersectionType) {
+ const double p1 = rowData.fIntersectionPoint1;
+ const double p2 = rowData.fIntersectionPoint2;
+
+ int signP1 = sign_of(p1 - xFormPt.x());
+ if (between_closed(p1, segment.fB0T.x(), segment.fB2T.x())) {
+ side = (SegSide)((-signP1) * rowData.fSignB0B2);
+ }
+ if (between_closed(p2, segment.fB0T.x(), segment.fB2T.x())) {
+ int signP2 = sign_of(p2 - xFormPt.x());
+ if (side == kNA_Side || signP2 == 1) {
+ side = (SegSide)(signP2 * rowData.fSignB0B2);
+ }
+ }
+
+ // The scanline is the tangent line of current quadratic segment.
+ if (RowData::kTangentLine == rowData.fIntersectionType) {
+ // The path start at the tangent point.
+ if (nearly_equal(p1, segment.fB0T.x())) {
+ side = (SegSide)(side * (-signP1) * rowData.fSignB0B2);
+ }
+
+ // The path end at the tangent point.
+ if (nearly_equal(p1, segment.fB2T.x())) {
+ side = (SegSide)(side * signP1 * rowData.fSignB0B2);
+ }
+ }
+ }
+
+ return side;
+}
+
+static float distance_to_segment(const SkPoint& point,
+ const PathSegment& segment,
+ const RowData& rowData,
+ SegSide* side) {
+ SkASSERT(side);
+
+ const DPoint xformPt = segment.fXformMatrix.mapPoint(point);
+
+ if (segment.fType == PathSegment::kLine) {
+ float result = SK_DistanceFieldPad * SK_DistanceFieldPad;
+
+ if (between_closed(xformPt.x(), segment.fB0T.x(), segment.fB2T.x())) {
+ result = pow(xformPt.y(), 2.0);
+ } else if (xformPt.x() < segment.fB0T.x()) {
+ result = (pow(xformPt.x(), 2.0) + pow(xformPt.y(), 2.0));
+ } else {
+ result = (pow((xformPt.x() - segment.fB2T.x()), 2.0)
+ + pow(xformPt.y(), 2.0));
+ }
+
+ if (between_closed_open(point.y(), segment.fBoundingBox.top(),
+ segment.fBoundingBox.bottom())) {
+ *side = (SegSide)(int)sign_of(-xformPt.y());
+ } else {
+ *side = kNA_Side;
+ }
+ return result;
+ } else {
+ SkASSERT(segment.fType == PathSegment::kQuad);
+
+ const DPoint& xformPt = segment.fXformMatrix.mapPoint(point);
+ const float nearestPoint = calculate_nearest_point_for_quad(segment, xformPt);
+
+ float dist;
+
+ if (between_closed(nearestPoint, segment.fB0T.x(), segment.fB2T.x())) {
+ DPoint x = DPoint::Make(nearestPoint, nearestPoint * nearestPoint);
+ dist = xformPt.distanceToSqd(x);
+ } else {
+ const float distToB0T = xformPt.distanceToSqd(segment.fB0T);
+ const float distToB2T = xformPt.distanceToSqd(segment.fB2T);
+
+ if (distToB0T < distToB2T) {
+ dist = distToB0T;
+ } else {
+ dist = distToB2T;
+ }
+ }
+
+ if (between_closed_open(point.y(), segment.fBoundingBox.top(),
+ segment.fBoundingBox.bottom())) {
+ *side = calculate_side_of_quad(segment, point, xformPt, rowData);
+ } else {
+ *side = kNA_Side;
+ }
+
+ return dist * segment.fScalingFactor;
+ }
+}
+
+static void calculate_distance_field_data(PathSegmentArray* segments,
+ DFData* dataPtr,
+ int width, int height) {
+ int count = segments->count();
+ for (int a = 0; a < count; ++a) {
+ PathSegment& segment = (*segments)[a];
+ const SkRect& segBB = segment.fBoundingBox.makeOutset(
+ SK_DistanceFieldPad, SK_DistanceFieldPad);
+ int startColumn = segBB.left();
+ int endColumn = segBB.right() + 1;
+
+ int startRow = segBB.top();
+ int endRow = segBB.bottom() + 1;
+
+ SkASSERT((startColumn >= 0) && "StartColumn < 0!");
+ SkASSERT((endColumn <= width) && "endColumn > width!");
+ SkASSERT((startRow >= 0) && "StartRow < 0!");
+ SkASSERT((endRow <= height) && "EndRow > height!");
+
+ for (int row = startRow; row < endRow; ++row) {
+ SegSide prevSide = kNA_Side;
+ const float pY = row + 0.5f;
+ RowData rowData;
+
+ const SkPoint pointLeft = SkPoint::Make(startColumn, pY);
+ const SkPoint pointRight = SkPoint::Make(endColumn, pY);
+
+ precomputation_for_row(&rowData, segment, pointLeft, pointRight);
+
+ for (int col = startColumn; col < endColumn; ++col) {
+ int idx = (row * width) + col;
+
+ const float pX = col + 0.5f;
+ const SkPoint point = SkPoint::Make(pX, pY);
+
+ const float distSq = dataPtr[idx].fDistSq;
+ int dilation = distSq < 1.5 * 1.5 ? 1 :
+ distSq < 2.5 * 2.5 ? 2 :
+ distSq < 3.5 * 3.5 ? 3 : SK_DistanceFieldPad;
+ if (dilation > SK_DistanceFieldPad) {
+ dilation = SK_DistanceFieldPad;
+ }
+
+ // Optimisation for not calculating some points.
+ if (dilation != SK_DistanceFieldPad
+ && !segment.fBoundingBox.roundOut()
bsalomon 2016/02/02 18:03:48 && on prev line, looks like everything following &
Joel.Liang 2016/02/04 12:12:04 Not fits within 100 col. So I split it into 2 line
+ .makeOutset(dilation, dilation)
+ .contains(col, row)) {
+ continue;
+ }
+
+ SegSide side = kNA_Side;
+ int deltaWindingScore = 0;
+ float currDistSq =
+ distance_to_segment(point, segment, rowData, &side);
+ if (prevSide == kLeft_Side && side == kRight_Side) {
+ deltaWindingScore = -1;
+ } else if (prevSide == kRight_Side && side == kLeft_Side) {
+ deltaWindingScore = 1;
+ }
+ prevSide = side;
+
+ if (currDistSq < distSq) {
+ dataPtr[idx].fDistSq = currDistSq;
+ }
+ dataPtr[idx].fDeltaWindingScore += deltaWindingScore;
+ }
+ }
+ }
+}
+
+static unsigned char pack_distance_field_val(float dist, float distanceMagnitude) {
+ if (dist <= -(distanceMagnitude * (1.0f - 1.0f / 128.0f))) {
+ return 255;
+ } else if (dist > distanceMagnitude) {
+ return 0;
+ } else {
+ return (unsigned char)((distanceMagnitude - dist) * 128.0f / distanceMagnitude);
+ }
+}
+
+bool GrGenerateDistanceFieldFromPath(unsigned char* distanceField,
+ const SkPath& path, const SkMatrix& drawMatrix,
+ int width, int height, size_t rowBytes) {
+ SkASSERT(distanceField);
+
+ SkMatrix m = drawMatrix;
+ m.postTranslate(SK_DistanceFieldPad, SK_DistanceFieldPad);
+
+ // create temp data
+ size_t dataSize = width * height * sizeof(DFData);
+ SkAutoSMalloc<1024> dfStorage(dataSize);
+ DFData* dataPtr = (DFData*) dfStorage.get();
+
+ // create initial distance data
+ init_distances(dataPtr, width * height);
+
+ SkPath::Iter iter(path, true);
+ SkSTArray<15, PathSegment, true> segments;
+
+ SkPathPriv::FirstDirection dir;
+ // get_direction can fail for some degenerate paths.
+ if (path.getSegmentMasks() & SkPath::kCubic_SegmentMask &&
+ !get_direction(path, m, &dir)) {
+ return false;
+ }
+
+ for (;;) {
+ SkPoint pts[4];
+ SkPath::Verb verb = iter.next(pts);
+ switch (verb) {
+ case SkPath::kMove_Verb:
+ // m.mapPoints(pts, 1);
+ break;
+ case SkPath::kLine_Verb: {
+ m.mapPoints(pts, 2);
+ add_line_to_segment(pts, &segments);
+ break;
+ }
+ case SkPath::kQuad_Verb:
+ m.mapPoints(pts, 3);
+ add_quad_segment(pts, &segments);
+ break;
+ case SkPath::kConic_Verb: {
+ m.mapPoints(pts, 3);
+ SkScalar weight = iter.conicWeight();
+ SkAutoConicToQuads converter;
+ const SkPoint* quadPts = converter.computeQuads(pts, weight, 0.5f);
+ for (int i = 0; i < converter.countQuads(); ++i) {
+ add_quad_segment(quadPts + 2*i, &segments);
+ }
+ break;
+ }
+ case SkPath::kCubic_Verb: {
+ m.mapPoints(pts, 4);
+ add_cubic_segments(pts, dir, &segments);
+ break;
+ };
+ default:
+ break;
+ }
+ if (verb == SkPath::kDone_Verb) {
+ break;
+ }
+ }
+
+ calculate_distance_field_data(&segments, dataPtr, width, height);
+
+ for (int row = 0; row < height; ++row) {
+ int windingNumber = 0; // Winding number start from zero for each scanline
+ for (int col = 0; col < width; ++col) {
+ int idx = (row * width) + col;
+ windingNumber += dataPtr[idx].fDeltaWindingScore;
+
+ enum DFSign {
+ kInside = -1,
+ kOutside = 1
+ } dfSign;
+
+ if (path.getFillType() == SkPath::kWinding_FillType) {
+ dfSign = windingNumber ? kInside : kOutside;
+ } else if (path.getFillType() == SkPath::kInverseWinding_FillType) {
+ dfSign = windingNumber ? kOutside : kInside;
+ } else if (path.getFillType() == SkPath::kEvenOdd_FillType) {
+ dfSign = (windingNumber % 2) ? kInside : kOutside;
+ } else {
+ SkASSERT(path.getFillType() == SkPath::kInverseEvenOdd_FillType);
+ dfSign = (windingNumber % 2) ? kOutside : kInside;
+ }
+
+ // The winding number at the end of a scanline should be zero.
+ if ((col == width - 1) && (windingNumber != 0)) {
+ SkASSERT(0 && "Winding number should be zero at the end of a scan line.");
+ return false;
+ }
+
+ const float miniDist = sqrt(dataPtr[idx].fDistSq);
+ const float dist = dfSign * miniDist;
+
+ unsigned char pixelVal =
+ pack_distance_field_val(dist, (float)SK_DistanceFieldMagnitude);
+
+ distanceField[(row * rowBytes) + col] = pixelVal;
+ }
+ }
+ return true;
+}

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