| Index: trunk/src/content/browser/frame_host/frame_tree.h
|
| ===================================================================
|
| --- trunk/src/content/browser/frame_host/frame_tree.h (revision 251088)
|
| +++ trunk/src/content/browser/frame_host/frame_tree.h (working copy)
|
| @@ -60,9 +60,7 @@
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|
|
| // Executes |on_node| on each node in the frame tree. If |on_node| returns
|
| // false, terminates the iteration immediately. Returning false is useful
|
| - // if |on_node| is just doing a search over the tree. The iteration proceeds
|
| - // top-down and visits a node before adding its children to the queue, making
|
| - // it safe to remove children during the callback.
|
| + // if |on_node| is just doing a search over the tree.
|
| void ForEach(const base::Callback<bool(FrameTreeNode*)>& on_node) const;
|
|
|
| // After the FrameTree is created, or after SwapMainFrame() has been called,
|
| @@ -94,13 +92,6 @@
|
| // TODO(creis): Look into how we can remove the need for this method.
|
| void ResetForMainFrameSwap();
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|
|
| - // Update the frame tree after a process exits. Any nodes currently using the
|
| - // given |render_view_host| will lose all their children.
|
| - // TODO(creis): This should take a RenderProcessHost once RenderFrameHost
|
| - // knows its process. Until then, we would just be asking the RenderViewHost
|
| - // for its process, so we'll skip that step.
|
| - void RenderProcessGone(RenderViewHost* render_view_host);
|
| -
|
| // Convenience accessor for the main frame's RenderFrameHostImpl.
|
| RenderFrameHostImpl* GetMainFrame() const;
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|